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delegate void |
BattleStartEventHandler
() |
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abstract BattleResultState |
GetBattleResult
() |
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abstract SharpKmyGfx.Color |
GetFadeScreenColor
() |
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abstract BattleState |
GetBattleState
() |
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abstract void |
ReleaseImageData
() |
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virtual VrCameraData |
GetVrCameraData
() |
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将来の VR 実装用 現在は使いません
[詳解]
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virtual void |
SetupVrCameraData
(bool bUpdateInfo) |
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将来の VR 実装用 現在は使いません
[詳解]
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abstract
MapData |
GetMapDrawer
() |
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BattleViewerからMapDrawerを取得して返す
[詳解]
|
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abstract void |
Draw
() |
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abstract SharpKmyMath.Matrix4 |
GetCameraProjectionMatrix
() |
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abstract SharpKmyMath.Matrix4 |
GetCameraViewMatrix
() |
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abstract void |
FixedUpdate
() |
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abstract void |
Update
() |
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abstract void |
Prepare
() |
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abstract void |
Release
() |
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abstract void |
RegisterTestEffect
(string name,
NSprite
effect,
Catalog
catalog) |
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abstract void |
BattleStart
(Party
party,
BattleEnemyInfo[] monsters, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) |
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abstract void |
BattleStart
(Party
party,
BattleEnemyInfo[] monsters, Vector3[] playerLayouts, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) |
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abstract void |
ReloadUI
(Common.Rom.LayoutProperties.LayoutNode.UsageInGame
usage) |
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abstract bool |
IsWrongFromCurrentBg
(Guid bgGuid) |
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abstract void |
Prepare
(Guid bgGuid) |
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abstract int |
CalcAttackWithWeaponDamage
(BattleCharacterBase
attacker,
BattleCharacterBase
target, Guid attackAttribute, bool isCritical, Random battleRandom) |
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abstract bool |
isContinuable
() |
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abstract
MapScene |
GetEventController
() |
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abstract void |
ApplyDebugSetting
() |
|