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入力管理クラスの実体 [詳解]
公開メンバ関数 |
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InputCore (GameMain inGameMain) | |
SharpKmyMath.Vector2 | getTouchPos (int id) |
bool | isTouchDown (Input.GameState gameState) |
bool | isTouchUp (Input.GameState gameState) |
bool | isTouchHold (Input.GameState gameState) |
void | finalize () |
公開変数類 |
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bool | vPadEnable = true |
SharpKmyMath.Vector2 | touchPos = new SharpKmyMath.Vector2() |
静的公開変数類 |
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static SharpKmyIO.Controller | controller = null |
入力管理クラスの実体