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入力管理クラスの実体 [詳解]
公開メンバ関数 |
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| InputCore (GameMain inGameMain) | |
| SharpKmyMath.Vector2 | getTouchPos (int id) |
| bool | isTouchDown (Input.GameState gameState) |
| bool | isTouchUp (Input.GameState gameState) |
| bool | isTouchHold (Input.GameState gameState) |
| void | finalize () |
公開変数類 |
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| bool | vPadEnable = true |
| SharpKmyMath.Vector2 | touchPos = new SharpKmyMath.Vector2() |
静的公開変数類 |
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| static SharpKmyIO.Controller | controller = null |
入力管理クラスの実体