|
|
LayoutDrawerPreview
(GameMain
gameMain,
Common.Catalog
catalog,
MenuSettings
menuSettings) |
|
|
LayoutDrawerPreview
(GameMain
gameMain,
Common.Catalog
catalog,
LayoutProperties.LayoutNode
layoutNode) |
|
void |
Initialize
(GameMain
gameMain,
Common.Catalog
catalog,
MenuSettings
menuSettings) |
|
初期化する
[詳解]
|
|
void |
Insert
(GameMain
gameMain,
Common.Catalog
catalog,
MenuSettings.MenuItem
addedMenuItem,
MenuSettings.MenuItem
parentMenuItem, int insertIndex) |
|
挿入する
[詳解]
|
|
void |
Remove
(MenuSettings.MenuItem
removedMenuItem) |
|
削除する
[詳解]
|
|
void |
Move
(MenuSettings.MenuItem
movedMenuItem,
MenuSettings.MenuItem
movedParentMenuItem, int insertIndex) |
|
移動する
[詳解]
|
|
void |
ResetVisible
(MenuSettings.MenuItem
menuItem) |
|
表示状態を再設定する
[詳解]
|
|
void |
Release
() |
|
void |
Draw
() |
|
void |
Update
() |
|
void |
UpdateTouchCollider
() |
|
void |
showMenu
() |
|
void |
showMenu
(Common.Rom.MenuSettings layout,
Common.Catalog
catalog,
GameMain
gameMain) |
|
void |
Hide
() |
|
void |
ToggleDrawCollider
() |
|
void |
GoNext
() |
|
void |
GoPrevious
() |
|
void |
SetSelectingLayout
(System.Guid guid) |
|
Microsoft.Xna.Framework.Vector2 |
GetSnapPosition
(Microsoft.Xna.Framework.Vector2 position) |
|
List<
AbstractRenderObject
> |
getRenderObjects
() |
|
MenuSettings.MenuItem |
getMenuItem
(AbstractRenderObject
obj) |
|
AbstractRenderObject |
getRednerObject
(MenuSettings.MenuItem
mitem) |
|
void |
SetGridProperty
(bool drawGrid, int previewScreenWidth, int previewScreenHeight) |
|
void |
ChangeAnimationState
(SpriteRenderObject.AnimationState
animationState) |
|