|
addEffectDrawer(Common.Rom.Condition inCondition) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
addInstance(DisplayObject parent, Common.Resource.GfxResourceBase res, string attachNode=null, bool useTranslateOnly=false) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
addJointInfo(Party.JointTarget target, Common.Resource.GfxResourceBase rom, bool rotate) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
addJointInfoImpl(Party.JointTarget target, Common.Resource.GfxResourceBase rom, SharpKmyMath.Matrix4 mtx) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
addRigidBody() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
AfterDraw() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
ageCount
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
BeforeUpdate() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
billboardAnimRemain
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
BODY_SIZE
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
static
|
|
buildingLightOn(bool flg) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
CalcurateCollisionMinMax() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
ChangeColor(byte r, byte g, byte b, byte a) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
ChangeGraphic(Yukar.Common.Resource.GfxResourceBase image, MapData map) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
ChangeSpeed(int speed) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
clearJointInfo() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
ClearMoveMacros() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
collisionStatus
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
ConditionEffectDrawerDic
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
contains2dMotion(string motion) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
convertDirectionToDigital(float rad) |
Yukar.Engine.MapCharacter
|
static
|
|
convertDirectionToRadian(int dir) |
Yukar.Engine.MapCharacter
|
static
|
|
currentMotion
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
currentPage
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
DestroyReserved
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
DirectionMethods
列挙名 |
Yukar.Engine.MapCharacter
|
|
|
dirMethod
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
DisplayObjects
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
draw(SharpKmyGfx.Render scn) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
drawConditionEffect(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
drawConditionEffectIdx
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
dynamicGenerateId
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
expand
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
finalizeCollider(bool callFromReset=true) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
FixedUpdate() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
fixHeight
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getConditionEffectDrawer(Common.Rom.Condition inCondition) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getCurDir() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getCurrentSheet() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getDirectionDigital() |
Yukar.Engine.MapCharacter
|
|
|
getDirectionRadian() |
Yukar.Engine.MapCharacter
|
|
|
getDisplayType(Common.Rom.RomItem res) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
static
|
|
getGraphic() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getHeight() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getKmyPosition() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getMapBillboard() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getMapSprite() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getModelInstance() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getParticle() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getPitchDegree() |
Yukar.Engine.MapCharacter
|
|
|
getPosition() |
Yukar.Engine.MapCharacter
|
|
|
getRigidbody() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getRotation() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
getScale() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
GetScript(Common.Catalog inCatalog, int inIdx) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
GetScriptId(Common.Catalog inCatalog, int inIdx) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
GetSubGraphicOpacity(int index) |
Yukar.Engine.MapCharacter
|
|
|
getTgtDir() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
guId
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
hide
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
HideCauses
列挙名 |
Yukar.Engine.MapCharacter
|
|
|
ignoreControlRigidbody
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
Initialize() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
isBillboard() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
isChangeMotionAvailable() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
isCommonEvent
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
isDestroyed
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
IsDynamicGenerated
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
IsEvent
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
isFace
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
isInactiveParticle() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
isSprite() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
L_ARM_NODE_NAMES
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
static
|
|
LoadSubGraphicState(List< bool > subGrpEnabled) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
lockMotion
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
MapCharacter(Common.Rom.Map.EventRef evref, bool inIsDynamic=false) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
MapCharacter(Common.Rom.Event ev, Common.Rom.Map.EventRef evref, MapScene inOwner=null, bool inIsFace=false) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
mLastMoveRad
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
mMoveStep
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
Move(float moveX, float moveZ, bool changeDir, float moveY=0) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
moveMacros
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
moveScript
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
mScale
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
nowMotion
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
onContact(SharpKmyPhysics.PhysicsNotifyTarget other, SharpKmyMath.Vector3 position, SharpKmyMath.Vector3 normal) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
pause() |
Yukar.Engine.MapCharacter
|
|
|
playMotion(string name, float blendTime=0.2f, bool isTemporary=false, bool doLockMotion=false) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
pos
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
R_ARM_NODE_NAMES
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
static
|
|
removeAllEffectDrawer() |
Yukar.Engine.MapCharacter
|
|
|
removeEffectDrawer(Common.Rom.Condition inCondition) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
Reset(bool forChangeGraphic=false) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
resume() |
Yukar.Engine.MapCharacter
|
|
|
rom
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
SaveSubGraphicState() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setBlend(SharpKmyGfx.BLENDTYPE type) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setDirection(int dir, bool immed=false, bool bForce=false) |
Yukar.Engine.MapCharacter
|
|
|
setDirectionFromRadian(float rad, bool immed=false, bool bForce=false) |
Yukar.Engine.MapCharacter
|
|
|
setDisplayID(uint id) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setHeroSymbol(bool flg) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setJointInfoFromGameData(Catalog catalog, Hero hero, Party party) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setOpacityMultiplier(float v) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setPhysics(SharpKmyPhysics.PhysicsBase p) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setPosition(float x, float y, float z) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setPosition(Vector3 newPos) |
Yukar.Engine.MapCharacter
|
|
|
SetRigidbodyPostion(Vector3 rigidbodyPosition) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setRotation(Vector3 rotate) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setScale(float scaleX, float scaleY, float scaleZ) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
setScale(Vector3 scale) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
SetSubGraphicOpacity(int index, float v) |
Yukar.Engine.MapCharacter
|
|
|
setVisibility(bool flg) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
stopPickup(bool flg) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
unusePhysics
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
update(float yAngle=0) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
Update(MapData map, float yangle, bool isLockDirection) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
updateColliderPositions() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
updateEffectDrawer() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
UpdateOnlyScript() (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
useOverrideColor
(定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
Walk(float moveX, float moveZ, bool inCheckPlayerMoveRange=false) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|
|
WalkByAddForce(Vector3 move, bool inCheckPlayerMoveRange=false, float brakeRatio=0) (定義場所:
Yukar.Engine.MapCharacter) |
Yukar.Engine.MapCharacter
|
|