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Yukar.Engine.MapCharacter メンバ一覧

継承メンバを含む Yukar.Engine.MapCharacter の全メンバ一覧です。

addEffectDrawer(Common.Rom.Condition inCondition) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
addInstance(DisplayObject parent, Common.Resource.GfxResourceBase res, string attachNode=null, bool useTranslateOnly=false) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
addJointInfo(Party.JointTarget target, Common.Resource.GfxResourceBase rom, bool rotate) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
addJointInfoImpl(Party.JointTarget target, Common.Resource.GfxResourceBase rom, SharpKmyMath.Matrix4 mtx) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
addRigidBody() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
AfterDraw() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
ageCount (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
BeforeUpdate() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
billboardAnimRemain (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
BODY_SIZE (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter static
buildingLightOn(bool flg) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
CalcurateCollisionMinMax() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
ChangeColor(byte r, byte g, byte b, byte a) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
ChangeGraphic(Yukar.Common.Resource.GfxResourceBase image, MapData map) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
ChangeSpeed(int speed) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
clearJointInfo() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
ClearMoveMacros() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
collisionStatus (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
ConditionEffectDrawerDic (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
contains2dMotion(string motion) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
convertDirectionToDigital(float rad) Yukar.Engine.MapCharacter static
convertDirectionToRadian(int dir) Yukar.Engine.MapCharacter static
currentMotion (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
currentPage (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
DestroyReserved (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
DirectionMethods 列挙名 Yukar.Engine.MapCharacter
dirMethod (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
DisplayObjects (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
draw(SharpKmyGfx.Render scn) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
drawConditionEffect(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
drawConditionEffectIdx (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
dynamicGenerateId (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
expand (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
finalizeCollider(bool callFromReset=true) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
FixedUpdate() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
fixHeight (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getConditionEffectDrawer(Common.Rom.Condition inCondition) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getCurDir() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getCurrentSheet() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getDirectionDigital() Yukar.Engine.MapCharacter
getDirectionRadian() Yukar.Engine.MapCharacter
getDisplayType(Common.Rom.RomItem res) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter static
getGraphic() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getHeight() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getKmyPosition() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getMapBillboard() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getMapSprite() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getModelInstance() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getParticle() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getPitchDegree() Yukar.Engine.MapCharacter
getPosition() Yukar.Engine.MapCharacter
getRigidbody() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getRotation() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
getScale() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
GetScript(Common.Catalog inCatalog, int inIdx) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
GetScriptId(Common.Catalog inCatalog, int inIdx) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
GetSubGraphicOpacity(int index) Yukar.Engine.MapCharacter
getTgtDir() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
guId (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
hide (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
HideCauses 列挙名 Yukar.Engine.MapCharacter
ignoreControlRigidbody (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
Initialize() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
isBillboard() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
isChangeMotionAvailable() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
isCommonEvent (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
isDestroyed (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
IsDynamicGenerated (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
IsEvent (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
isFace (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
isInactiveParticle() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
isSprite() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
L_ARM_NODE_NAMES (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter static
LoadSubGraphicState(List< bool > subGrpEnabled) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
lockMotion (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
MapCharacter(Common.Rom.Map.EventRef evref, bool inIsDynamic=false) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
MapCharacter(Common.Rom.Event ev, Common.Rom.Map.EventRef evref, MapScene inOwner=null, bool inIsFace=false) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
mLastMoveRad (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
mMoveStep (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
Move(float moveX, float moveZ, bool changeDir, float moveY=0) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
moveMacros (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
moveScript (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
mScale (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
nowMotion (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
onContact(SharpKmyPhysics.PhysicsNotifyTarget other, SharpKmyMath.Vector3 position, SharpKmyMath.Vector3 normal) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
pause() Yukar.Engine.MapCharacter
playMotion(string name, float blendTime=0.2f, bool isTemporary=false, bool doLockMotion=false) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
pos (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
R_ARM_NODE_NAMES (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter static
removeAllEffectDrawer() Yukar.Engine.MapCharacter
removeEffectDrawer(Common.Rom.Condition inCondition) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
Reset(bool forChangeGraphic=false) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
resume() Yukar.Engine.MapCharacter
rom (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
SaveSubGraphicState() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setBlend(SharpKmyGfx.BLENDTYPE type) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setDirection(int dir, bool immed=false, bool bForce=false) Yukar.Engine.MapCharacter
setDirectionFromRadian(float rad, bool immed=false, bool bForce=false) Yukar.Engine.MapCharacter
setDisplayID(uint id) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setHeroSymbol(bool flg) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setJointInfoFromGameData(Catalog catalog, Hero hero, Party party) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setOpacityMultiplier(float v) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setPhysics(SharpKmyPhysics.PhysicsBase p) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setPosition(float x, float y, float z) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setPosition(Vector3 newPos) Yukar.Engine.MapCharacter
SetRigidbodyPostion(Vector3 rigidbodyPosition) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setRotation(Vector3 rotate) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setScale(float scaleX, float scaleY, float scaleZ) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
setScale(Vector3 scale) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
SetSubGraphicOpacity(int index, float v) Yukar.Engine.MapCharacter
setVisibility(bool flg) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
stopPickup(bool flg) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
unusePhysics (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
update(float yAngle=0) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
Update(MapData map, float yangle, bool isLockDirection) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
updateColliderPositions() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
updateEffectDrawer() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
UpdateOnlyScript() (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
useOverrideColor (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
Walk(float moveX, float moveZ, bool inCheckPlayerMoveRange=false) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter
WalkByAddForce(Vector3 move, bool inCheckPlayerMoveRange=false, float brakeRatio=0) (定義場所: Yukar.Engine.MapCharacter) Yukar.Engine.MapCharacter