BitDegitNumberOfMovableStatus
|
Yukar.Engine.MapCollisionBit
|
static
|
BitDegitNumberOfStairStatus
|
Yukar.Engine.MapCollisionBit
|
static
|
BitDegitNumberPerOneCollison
|
Yukar.Engine.MapCollisionBit
|
static
|
CanMove(int order) |
Yukar.Engine.MapCollisionBit
|
|
ChangeMovableStatus(int order, MovableStatus movableStatus) |
Yukar.Engine.MapCollisionBit
|
|
ChangeStairStatus(int order, StairStatus stairSatus) |
Yukar.Engine.MapCollisionBit
|
|
ChangeWalkableTerrain(int order, WalkableTerrain wakableTerrain) |
Yukar.Engine.MapCollisionBit
|
|
CollisionAmount
|
Yukar.Engine.MapCollisionBit
|
static
|
CollisionsBit
|
Yukar.Engine.MapCollisionBit
|
|
GetMovableStatus(int order) |
Yukar.Engine.MapCollisionBit
|
|
GetStairStatus(int order) |
Yukar.Engine.MapCollisionBit
|
|
InitialBit
|
Yukar.Engine.MapCollisionBit
|
static
|
Initialize() |
Yukar.Engine.MapCollisionBit
|
|
IsWalkableTerrain(int order) |
Yukar.Engine.MapCollisionBit
|
|
MapCollisionBit() |
Yukar.Engine.MapCollisionBit
|
|
MapCollisionBit(int collisionsBit) |
Yukar.Engine.MapCollisionBit
|
|
MovableStatus
列挙名 |
Yukar.Engine.MapCollisionBit
|
|
StairStatus
列挙名 |
Yukar.Engine.MapCollisionBit
|
|
WalkableTerrain
列挙名 |
Yukar.Engine.MapCollisionBit
|
|