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Yukar.Engine.MapScene メンバ一覧

継承メンバを含む Yukar.Engine.MapScene の全メンバ一覧です。

applyCameraToBattle() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
baseRomDist (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
baseRomNearClip (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
BattlePP (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
battleSetting (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
BattleVV (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
CameraManager (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
camOffset (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ChangeGraphic(MapCharacter mapChr, Guid guid) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
CloseChoices() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
CloseMessageWindow() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
createCameraMatrix(float aspectRatio, SharpKmyMath.Vector3 lookAt, Common.Rom.ThirdPersonCameraSettings cameraSettings, out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v) Yukar.Engine.MapScene
CurrentPP (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
CurrentVV (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
DecidedStayingAtInn() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
destroyedEventList (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
dist (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
DoGameOver() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
Draw() Yukar.Engine.MapScene virtual
DrawEffects() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
DrawFace() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
DrawMovies(int priority) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
drawWindows() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
EFFECT_2D_GROUND_OFFSET (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene static
EffectPosType 列挙名 Yukar.Engine.MapScene
EndBattleMode(int loseSwitch=-1) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
exclusiveInverse (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
exclusiveRunner (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ExistMember(Guid heroGuid) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
finalize() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
fovy (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
GetCameraControlMode() Yukar.Engine.MapScene
getCatalog() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
GetCharacterScreenPos(MapCharacter chr, out int x, out int y, EffectPosType pos=EffectPosType.Ground) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
GetCharacterScreenPos(MapCharacter chr, out int x, out int y, SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv, EffectPosType pos) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene static
GetChoicesResult() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
GetEffectPosType(Common.Resource.NSprite.OrigPos origPos) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene static
GetHero() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
GetHeroForBattle(Common.Rom.Cast rom=null) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
GetHeroOrFollowersFrontChr() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
GetInputString() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
GetRandom(int max, int min=0) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
GetRandom(float max, float min) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
GetScriptRunner(Guid guid) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
GetShopResult() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
GetSpritePos(int spriteid, out int x, out int y) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
GHOST_HERO_VISIBLE_DISTANCE (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene static
haveFinshedInputing() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
hero (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
HideFace() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
HideInputWindow() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
initialize() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
isBattle (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
isCameraMoveByCameraFunc (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
isGameOver (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
IsMapLoading() Yukar.Engine.MapScene static
IsQueuedDialogue(int id) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
IsQueuedMessage(int id) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
IsShopVisible() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
isToastVisible() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
IsTrashVisible() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
IsVisibleDialogue() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
IsVisibleInn() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
IsVisibleMessage() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
IsVisibleTelop() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
IsWiping() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
IsWordPopped() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
loadManager (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
loadMoveCameraProcessTime (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
LockControl(ScriptRunner runner=null) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
M (定義場所: Yukar.Engine.SceneBase) Yukar.Engine.SceneBase
map (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
mapCharList (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
mapDrawer (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
mapEngine (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
mapFixCamera (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
mapFixCameraMode (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
MapScene() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
MapScene(GameMain owner) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
menuWindow (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
moveCameraProcessTime (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
nearClip (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
normalizedYAngle (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
owner (定義場所: Yukar.Engine.SceneBase) Yukar.Engine.SceneBase
PLAYER_LOCK_BY_EVENT (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene static
RefreshHeroJoint(Guid heroGuid) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
RefreshHeroMapChr(bool setRigitBodyPosition=false) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
releaseMenu() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ReloadLayout(Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) Yukar.Engine.MapScene
ReservationChangeScene(GameMain.Scenes scene) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
Reset() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
resetCamera(bool initializeByLoadMap) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ResetMapCharacter() Yukar.Engine.MapScene
resetViewCamera() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
runnerDic (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
screenColor (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
SetEffectColor(MapCharacter selfChr, Color color) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
SetEffectTargetColor(int index, Color color) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
setEncountFlag(bool p) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
setHeroName(Guid hero, string nextHeroName) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
setLightDisplayID(bool isBattle, uint displayId) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
setMenuAvailable(bool p) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
setSaveAvailable(bool p) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
SetScreenColor(Color color) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
SetWipe(Guid effectGuid) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShakeValue (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShowChoices(string[] strs, int selectionPos) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShowDialogue(string str, int winAlign, MenuControllerBase.WindowTypes winType, AbstractRenderObject.GameContent.DialogueCharacterProperty leftCharacterProperty, AbstractRenderObject.GameContent.DialogueCharacterProperty rightCharacterProperty, Guid sender) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShowEventLayout(Guid layoutGuid) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShowFace(Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
ShowInn(int innPrice, int winAlign) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShowInputWindow(string[] loadStrings, int stringLength, string defaultInputStrings, int selectionPosition) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShowMessage(string str, int winAlign, MenuControllerBase.WindowTypes winType, Guid sender) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShowShop(Guid layoutGuid, Common.Rom.NItem[] items, int[] prices) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShowTelop(string str, int winAlign, MenuControllerBase.WindowTypes winType, AbstractRenderObject.GameContent.TelopProperty telopProperty, Guid sender) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShowToast(string p) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
ShowTrashWindow(Guid guid, int num) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
spManager (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
startCameraParam (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
StartFadeIn() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
StartFadeOut() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
startHeroPos (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
startPos (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
UnlockControl(ScriptRunner runner=null) (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
Update() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene virtual
UpdateFace() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
updateWindows() (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
xAngle (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
xCurrentAngle (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
xTargetAngle (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
yAngle (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
yCurrentAngle (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene
yTargetAngle (定義場所: Yukar.Engine.MapScene) Yukar.Engine.MapScene