|
applyCameraToBattle() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
baseRomDist
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
baseRomNearClip
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
BattlePP
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
battleSetting
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
BattleVV
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
CameraManager
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
camOffset
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ChangeGraphic(MapCharacter mapChr, Guid guid) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
CloseChoices() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
CloseMessageWindow() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
createCameraMatrix(float aspectRatio, SharpKmyMath.Vector3 lookAt, Common.Rom.ThirdPersonCameraSettings cameraSettings, out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v) |
Yukar.Engine.MapScene
|
|
|
CurrentPP
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
CurrentVV
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
DecidedStayingAtInn() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
destroyedEventList
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
dist
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
DoGameOver() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
Draw() |
Yukar.Engine.MapScene
|
virtual
|
|
DrawEffects() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
DrawFace() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
DrawMovies(int priority) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
drawWindows() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
EFFECT_2D_GROUND_OFFSET
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
static
|
|
EffectPosType
列挙名 |
Yukar.Engine.MapScene
|
|
|
EndBattleMode(int loseSwitch=-1) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
exclusiveInverse
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
exclusiveRunner
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ExistMember(Guid heroGuid) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
finalize() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
fovy
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
GetCameraControlMode() |
Yukar.Engine.MapScene
|
|
|
getCatalog() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
GetCharacterScreenPos(MapCharacter chr, out int x, out int y, EffectPosType pos=EffectPosType.Ground) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
GetCharacterScreenPos(MapCharacter chr, out int x, out int y, SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv, EffectPosType pos) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
static
|
|
GetChoicesResult() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
GetEffectPosType(Common.Resource.NSprite.OrigPos origPos) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
static
|
|
GetHero() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
GetHeroForBattle(Common.Rom.Cast rom=null) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
GetHeroOrFollowersFrontChr() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
GetInputString() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
GetRandom(int max, int min=0) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
GetRandom(float max, float min) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
GetScriptRunner(Guid guid) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
GetShopResult() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
GetSpritePos(int spriteid, out int x, out int y) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
GHOST_HERO_VISIBLE_DISTANCE
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
static
|
|
haveFinshedInputing() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
hero
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
HideFace() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
HideInputWindow() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
initialize() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
isBattle
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
isCameraMoveByCameraFunc
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
isGameOver
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
IsMapLoading() |
Yukar.Engine.MapScene
|
static
|
|
IsQueuedDialogue(int id) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
IsQueuedMessage(int id) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
IsShopVisible() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
isToastVisible() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
IsTrashVisible() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
IsVisibleDialogue() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
IsVisibleInn() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
IsVisibleMessage() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
IsVisibleTelop() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
IsWiping() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
IsWordPopped() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
loadManager
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
loadMoveCameraProcessTime
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
LockControl(ScriptRunner runner=null) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
M
(定義場所:
Yukar.Engine.SceneBase) |
Yukar.Engine.SceneBase
|
|
|
map
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
mapCharList
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
mapDrawer
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
mapEngine
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
mapFixCamera
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
mapFixCameraMode
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
MapScene() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
MapScene(GameMain owner) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
menuWindow
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
moveCameraProcessTime
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
nearClip
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
normalizedYAngle
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
owner
(定義場所:
Yukar.Engine.SceneBase) |
Yukar.Engine.SceneBase
|
|
|
PLAYER_LOCK_BY_EVENT
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
static
|
|
RefreshHeroJoint(Guid heroGuid) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
RefreshHeroMapChr(bool setRigitBodyPosition=false) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
releaseMenu() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ReloadLayout(Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) |
Yukar.Engine.MapScene
|
|
|
ReservationChangeScene(GameMain.Scenes scene) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
Reset() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
resetCamera(bool initializeByLoadMap) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ResetMapCharacter() |
Yukar.Engine.MapScene
|
|
|
resetViewCamera() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
runnerDic
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
screenColor
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
SetEffectColor(MapCharacter selfChr, Color color) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
SetEffectTargetColor(int index, Color color) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
setEncountFlag(bool p) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
setHeroName(Guid hero, string nextHeroName) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
setLightDisplayID(bool isBattle, uint displayId) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
setMenuAvailable(bool p) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
setSaveAvailable(bool p) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
SetScreenColor(Color color) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
SetWipe(Guid effectGuid) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShakeValue
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShowChoices(string[] strs, int selectionPos) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShowDialogue(string str, int winAlign, MenuControllerBase.WindowTypes winType, AbstractRenderObject.GameContent.DialogueCharacterProperty leftCharacterProperty, AbstractRenderObject.GameContent.DialogueCharacterProperty rightCharacterProperty, Guid sender) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShowEventLayout(Guid layoutGuid) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShowFace(Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
ShowInn(int innPrice, int winAlign) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShowInputWindow(string[] loadStrings, int stringLength, string defaultInputStrings, int selectionPosition) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShowMessage(string str, int winAlign, MenuControllerBase.WindowTypes winType, Guid sender) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShowShop(Guid layoutGuid, Common.Rom.NItem[] items, int[] prices) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShowTelop(string str, int winAlign, MenuControllerBase.WindowTypes winType, AbstractRenderObject.GameContent.TelopProperty telopProperty, Guid sender) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShowToast(string p) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
ShowTrashWindow(Guid guid, int num) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
spManager
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
startCameraParam
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
StartFadeIn() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
StartFadeOut() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
startHeroPos
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
startPos
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
UnlockControl(ScriptRunner runner=null) (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
Update() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
virtual
|
|
UpdateFace() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
updateWindows() (定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
xAngle
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
xCurrentAngle
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
xTargetAngle
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
yAngle
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
yCurrentAngle
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|
|
yTargetAngle
(定義場所:
Yukar.Engine.MapScene) |
Yukar.Engine.MapScene
|
|