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Yukar.Engine.Terrain メンバ一覧

継承メンバを含む Yukar.Engine.Terrain の全メンバ一覧です。

chipSetInfo (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
clearTerrainSelection() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
COLOR_CLEAR (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain static
COLOR_EVENT_RANGE (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain static
deselectTerrain(int x, int z, int w, int h) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
destroy() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
geomUpdatable (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
getChipIndex(Common.Resource.MapChip parts, bool autoAdd=true) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
getClusterBuilder(int x, int z) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
getClusterByClusterIndex(int idxx, int idxz) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
getClusterDCount() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
getClusterHCount() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
GetDrawArea() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
getMapTextures() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
getTerrainSelectionColor(int x, int z) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
getTerrainSelectionTexture() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
hasCluster() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
init(bool delayedSmoothing) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
invalidateAll() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
mapColTexture (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
mapMskTexture (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
mapNrmTexture (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
MASKMAPSIZE (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain static
masktexture (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
mClusterSize (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
physics (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
reset() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
scroll(int xdir, int zdir) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
SelectionShaderNo (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain static
setPhysics(SharpKmyPhysics.PhysicsBase p) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
setRom(Common.Rom.Map rom, uint displayID, bool toponly) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
setTerrainSelectionColor(int x, int z, uint color) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
Terrain(MapData d) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
terrainSelectionChange (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
terrainSelectionColorTextureUpdate() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
terrainUpdate (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
update() (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
update(float elapsed) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
updateGeom(bool all=true) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
updateGeomEnable(bool flg) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain
updateUndoGeometry(int x, int z, int w, int h) (定義場所: Yukar.Engine.Terrain) Yukar.Engine.Terrain