chipSetInfo
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
clearTerrainSelection() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
COLOR_CLEAR
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
static
|
COLOR_EVENT_RANGE
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
static
|
deselectTerrain(int x, int z, int w, int h) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
destroy() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
geomUpdatable
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
getChipIndex(Common.Resource.MapChip parts, bool autoAdd=true) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
getClusterBuilder(int x, int z) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
getClusterByClusterIndex(int idxx, int idxz) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
getClusterDCount() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
getClusterHCount() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
GetDrawArea() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
getMapTextures() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
getTerrainSelectionColor(int x, int z) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
getTerrainSelectionTexture() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
hasCluster() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
init(bool delayedSmoothing) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
invalidateAll() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
mapColTexture
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
mapMskTexture
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
mapNrmTexture
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
MASKMAPSIZE
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
static
|
masktexture
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
mClusterSize
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
physics
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
reset() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
scroll(int xdir, int zdir) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
SelectionShaderNo
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
static
|
setPhysics(SharpKmyPhysics.PhysicsBase p) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
setRom(Common.Rom.Map rom, uint displayID, bool toponly) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
setTerrainSelectionColor(int x, int z, uint color) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
Terrain(MapData d) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
terrainSelectionChange
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
terrainSelectionColorTextureUpdate() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
terrainUpdate
(定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
update() (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
update(float elapsed) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
updateGeom(bool all=true) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
updateGeomEnable(bool flg) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|
updateUndoGeometry(int x, int z, int w, int h) (定義場所:
Yukar.Engine.Terrain) |
Yukar.Engine.Terrain
|
|