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継承メンバを含む Yukar.Engine.Touch の全メンバ一覧です。
| AddActionInput(ActionInput action) (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| AddInputDirection(TouchSlideOrientation direction) (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| finalize() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| GetPoint(int inId) (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | |
| GetPoint() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | |
| getPointFromIndex(int inIndex=0, int touchIndex=0) (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | |
| GetState() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| GetTouchPosition(int id) (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| Initialize(GameMain inGameMain) (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| IsDown() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| IsHold() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| isTouchDown() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | |
| isTouchPressed() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | |
| isTouchPressedFromIndex(int inIndex=0, int touchIndex=0) (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | |
| IsUp() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| RepeatTouchDown (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| RepeatTouchLeft (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| RepeatTouchRight (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| RepeatTouchUp (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| SetActionInputIsNone() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| SetAxis(SharpKmyMath.Vector2 axis) (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| SetTouchSlideOrientationIsNone() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | static |
| updateDic() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | |
| updatePoint() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch | |
| updateState() (定義場所: Yukar.Engine.Touch) | Yukar.Engine.Touch |