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タッチ・マウス入力取得処理 [詳解]
クラス |
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| class | Point |
| 入力情報
[詳解]
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公開メンバ関数 |
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| Point | GetPoint (int inId) |
| List< Point > | GetPoint () |
| void | updatePoint () |
| void | updateDic () |
| void | updateState () |
| Point | getPointFromIndex (int inIndex=0, int touchIndex=0) |
| bool | isTouchPressedFromIndex (int inIndex=0, int touchIndex=0) |
| bool | isTouchPressed () |
| bool | isTouchDown () |
静的公開メンバ関数 |
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| static void | Initialize (GameMain inGameMain) |
| static void | finalize () |
| static TouchState | GetState () |
| static void | SetTouchSlideOrientationIsNone () |
| static void | AddInputDirection (TouchSlideOrientation direction) |
| static void | SetActionInputIsNone () |
| static void | AddActionInput (ActionInput action) |
| static void | SetAxis (SharpKmyMath.Vector2 axis) |
| static SharpKmyMath.Vector2 | GetTouchPosition (int id) |
| static bool | IsDown () |
| static bool | IsUp () |
| static bool | IsHold () |
静的公開変数類 |
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| static bool | RepeatTouchUp = false |
| static bool | RepeatTouchDown = false |
| static bool | RepeatTouchLeft = false |
| static bool | RepeatTouchRight = false |
タッチ・マウス入力取得処理