![]() |
|
タッチ・マウス入力取得処理 [詳解]
クラス |
|
class | Point |
入力情報
[詳解]
|
|
公開メンバ関数 |
|
Point | GetPoint (int inId) |
List< Point > | GetPoint () |
void | updatePoint () |
void | updateDic () |
void | updateState () |
Point | getPointFromIndex (int inIndex=0, int touchIndex=0) |
bool | isTouchPressedFromIndex (int inIndex=0, int touchIndex=0) |
bool | isTouchPressed () |
bool | isTouchDown () |
静的公開メンバ関数 |
|
static void | Initialize (GameMain inGameMain) |
static void | finalize () |
static TouchState | GetState () |
static void | SetTouchSlideOrientationIsNone () |
static void | AddInputDirection (TouchSlideOrientation direction) |
static void | SetActionInputIsNone () |
static void | AddActionInput (ActionInput action) |
static void | SetAxis (SharpKmyMath.Vector2 axis) |
static SharpKmyMath.Vector2 | GetTouchPosition (int id) |
static bool | IsDown () |
static bool | IsUp () |
static bool | IsHold () |
静的公開変数類 |
|
static bool | RepeatTouchUp = false |
static bool | RepeatTouchDown = false |
static bool | RepeatTouchLeft = false |
static bool | RepeatTouchRight = false |
タッチ・マウス入力取得処理