Product Overview

This product is a resource pack that allows users to create their own original swords by combining the three parts that make up a sword: the blade, guard, and grip, using the "subgraphic" function of the 3D Stamp. Particle effects and decals can be used in combination to create even more attractive swords.

Please also watch the following video in conjunction with this guide.

[RPG Developer Bakin] How to Use DLC: Ultimate Modular Swords

What are subgraphics?

This function allows users to create their own 3D models by combining multiple 3D stamps. See the 3D Stamp page for more information.


Contents of 3D Stamps in Each Folder

All 3D stamps are stored under ULTIMATE-MODULAR-SWORDS.

BLADE

This is the blade part.

GUARD

This is a defensive part that is located between the blade and the grip.

Data contents in subfolders

GRIP

This is the handle part for holding the sword.

DECALS

These are decals that can be used on BLADE and GUARD.

  • Data contents in subfolders
  • DECALS>NOMAL: Decals for blades. No animation. 3 colors (BULE, YELLOW, and RED). 24 variations.
  • DECALS>NOMAL: Decals for blades. Animated. 3 colors (BULE, YELLOW, and RED). 24 variations.

DECALS2

Generic decal.

  • Data contents in subfolders
  • DECALS2>BLUE: General purpose decals. No animation. 15 variations.

GENERAL

The base model “ums-empty-cube” is stored.

PREFAB-SWORDS

Examples using various parts are stored. It may be a good idea to customize your work using these as a reference.

PREFAB-GUARDS

The examples of the guard are stored. 14 variations.


Preparation Before Creating a Sword


How to Create (Example)

1) Copy ums-empty-cube

Note: The “ums-empty-cube” is the base model for controlling the scale of the subgraphic used and is transparent in the preview of the Rendering Stamp.

2) Configure a Blade

3) Configure a Guard

4) Configure a Grip

5) Decorate and Tweak

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