Collision Detection between Cast Members and Events†
Whether casts, events, or generated casts come into contact with other things can be specified on the event sheet or in the Database > Casts > Others tab.
See the table below to find out how the specified casts and events behave when they come into contact with one another.
The following specifications are for Ver. 1.3.2 or later.
Whether They Don't Overlap (Detect Collision and Push Each Other Out)†
"Cast" refers to a cast placed directly on the map, while "generated cast" refers to a cast fired dynamically using the Event panel "Generate Event".
(P = collide with player / E = collide with event) |
P:ON E:ON | Cast | generated cast | Event | | P:ON E:OFF | Cast | generated cast | Event | | P:OFF E:ON | Cast | generated cast | Event | | P:OFF E:OFF | Cast | generated cast | Event |
Player | × | × | × | | Player | × | × | × | | Player | | | | | Player | | | |
Cast | × | × | × | | Cast | | | | | Cast | × | × | × | | Cast | | | |
generated cast | × | × | × | | generated cast | | | | | generated cast | × | × | × | | generated cast | | | |
Event | × | × | × | | Event | | | | | Event | × | × | × | | Event | | | |
「他の弾とぶつからない」ON |
P:ON E:ON | Cast | generated cast | Event | | P:ON E:OFF | Cast | generated cast | Event | | P:OFF E:ON | Cast | generated cast | Event | | P:OFF E:OFF | Cast | generated cast | Event |
generated cast | × | | × | | generated cast | | | | | generated cast | × | | × | | generated cast | | | |
The "when touched" condition is triggered when two judgments touch each other if they do not overlap, or when two judgments partially overlap if they can overlap.
However, the Event is not triggered over and over again until you leave once.
The Event panel "Check surrounding hit points (Raycast)" reacts regardless of whether or not there is an overlap.
The disappearance condition "when bumping into ~" only reacts when there is no overlap.
Even when "Don't bump into Player" is ON, you can still talk to him.
Damage or not†
P:ON E:ON | Player | Allies | Enemies | Both | None | Generated・Allies | Generated・Enemies | Generated・Both | Generated・None |
Player | | | × | × | | | × | × | |
Allies | | | × | × | | | × | × | |
Enemies | × | × | | × | | × | | × | |
Both | × | × | × | × | | × | × | × | |
None | | | | | | | | | |
Generated・Allies | | | × | × | | | × | × | |
Generated・Enemies | × | × | | × | | × | | × | |
Generated・Both | × | × | × | × | | × | × | × | |
Generated・None | | | | | | | | | |
P:ON E:OFF | Player | Allies | Enemies | Both | None | Generated・Allies | Generated・Enemies | Generated・Both | Generated・None |
Player | | | × | × | | | × | × | |
Allies | | | | | | | | | |
Enemies | × | | | | | | | | |
Both | × | | | | | | | | |
None | | | | | | | | | |
Generated・Allies | | | | | | | | | |
Generated・Enemies | × | | | | | | | | |
Generated・Both | × | | | | | | | | |
Generated・None | | | | | | | | | |
P:OFF E:ON | Player | Allies | Enemies | Both | None | Generated・Allies | Generated・Enemies | Generated・Both | Generated・None |
Player | | | | | | | | | |
Allies | | | × | × | | | × | × | |
Enemies | | × | | × | | × | | × | |
Both | | × | × | × | | × | × | × | |
None | | | | | | | | | |
Generated・Allies | | | × | × | | | × | × | |
Generated・Enemies | | × | | × | | × | | × | |
Generated・Both | | × | × | × | | × | × | × | |
Generated・None | | | | | | | | | |
P:OFF E:OFF | Player | Allies | Enemies | Both | None | Generated・Allies | Generated・Enemies | Generated・Both | Generated・None |
Player | | | | | | | | | |
Allies | | | | | | | | | |
Enemies | | | | | | | | | |
Both | | | | | | | | | |
None | | | | | | | | | |
Generated・Allies | | | | | | | | | |
Generated・Enemies | | | | | | | | | |
Generated・Both | | | | | | | | | |
Generated・None | | | | | | | | | |
「No Colision wish Other Generated Events」ON
P:ON E:ON | Player | Allies | Enemies | Both | None | Generated・Allies | Generated・Enemies | Generated・Both | Generated・None |
Generated・Allies | | | × | × | | | | | |
Generated・Enemies | × | × | | × | | | | | |
Generated・Both | × | × | × | × | | | | | |
Generated・None | | | | | | | | | |
P:ON E:OFF | Player | Allies | Enemies | Both | None | Generated・Allies | Generated・Enemies | Generated・Both | Generated・None |
Generated・Allies | | | | | | | | | |
Generated・Enemies | × | | | | | | | | |
Generated・Both | × | | | | | | | | |
Generated・None | | | | | | | | | |
P:OFF E:ON | Player | Allies | Enemies | Both | None | Generated・Allies | Generated・Enemies | Generated・Both | Generated・None |
Generated・Allies | | | × | × | | | | | |
Generated・Enemies | | × | | × | | | | | |
Generated・Both | | × | × | × | | | | | |
Generated・None | | | | | | | | | |
P:OFF E:OFF | Player | Allies | Enemies | Both | None | Generated・Allies | Generated・Enemies | Generated・Both | Generated・None |
Generated・Allies | | | | | | | | | |
Generated・Enemies | | | | | | | | | |
Generated・Both | | | | | | | | | |
Generated・None | | | | | | | | | |