Motions

FunctionSummary
NameThe name of the motion. (Local name)
Motion FileSelect the motion to specify.
StartThe start frame of the motion.
EndThe end frame of the motion.
LoopYou can choose whether to loop or not.
Disable NodesRegister nodes (bones) whose values you do not want overwritten by playing motion. We want the avatar's ears and chin size to remain the same during motion playback, so the bone values that control them should not be overwritten.

Motion Naming Rules

These motions are always required because they are automatically used by name when walking maps.

Walk
walk.fbx
Wait
wait.fbx
Run
run.fbx

・バトル中に名指しで自動的に利用されるモーションです。バトルに登場させるモデルの場合、あったほうが良いモーションです。

バトル時攻撃
attack.fbx
バトル時チャージ
charge.fbx
バトル時ガード
guard.fbx
バトル時スキル使用
skill.fbx
バトル時アイテム使用
item.fbx
バトル時ダメージ
damage.fbx
バトル終了時
win.fbx

These are motions that are automatically used by name during battles. If not exist, the motion in parentheses will be used instead.

Loss of Combat in Battle
KO.fbx(lying1)
Running Away from Battle
escape.fbx(run)
Standby During Battle
wait2.fbx(wait)

Other Actions

Enjoy
happy.fbx
Disappointed
disappointed.fbx
Lying face down
keepdown.fbx
Jumping in one spot
jump.fbx
Lying face up
keepdown2.fbx
Sit on the floor
sitdown.fbx
Sit on a chair
chair.fbx
Sleep in bed
bed.fbx
When jumping
jumpup.fbx
Jumping and landing
landing.fbx
Float
float.fbx
Float and move
float2.fbx
Fly like a super hero
fly.fbx
ダメージ2
guard2.fbx
石化
petrify.fbx
まひ
numb.fbx
ガード2
damage2.fbx
宝箱開ける
openbox.fbx
ドア開ける
dooropen.fbx
ドア閉める
doorclose.fbx
ダメージ3くるくるバタン
damage3.fbx
はしご登る
limbup.fbx
はしご降りる
climbdown.fbx
泳ぐ
swim.fbx

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