Blend Shapes

Blending shape keys specified in FBX can be used to create "clips".
The created "clips" can be reflected in the game by calling them from an event.
It is used for the facial expressions of 3D models.

Resource_BlendShapes.png
 

Blend Shape List

A list of registered blend shapes.
From the Add button, select the model that contains the shape keys and register it.

(Important)
In order to apply blend shapes to a 3D stamp, the registered blend shapes must be assigned to the "Blend Shapes" property under Resources > 3D Stamps.

Resource_BlendShapes_Files.png
 

Motion List / Right-Click Menu

Right-click in the Motion List to view.

Resource_BlendShapes_Contextmenu.png
 

Blend Shape Preview

This is the preview screen of the blend shape. Confirm the Clip you specified.

Resource_BlendShapes_Preview.png
 

Blend Shape Settings

Here, the shape keys are combined to set the clip settings.

Resource_BlendShapes_Settings.png
 

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