Collision Detection between Cast Members and Events

Whether casts, events, or generated casts come into contact with other things can be specified on the event sheet or in the Database > Casts > Others tab.
See the table below to find out how the specified casts and events behave when they come into contact with one another.
The following specifications are for Ver. 1.3.2 or later.

Whether They Don't Overlap (Detect Collision and Push Each Other Out)

Regarding the following tables, for "Casts" and "Generated Casts", the collision in the event sheet of Database > Casts > Custom Events will affect them.
"Cast" refers to a cast placed directly on the map, while "generated cast" refers to a cast fired dynamically using the Event panel "Generate Event".

Yes = Collide each other.

(P = Collide with Player / E = Collide with Event)
P: ON, E: ONCastsGenerated CastsEventsP: ON, E: OFFCastsGenerated CastsEventsP: OFF, E: ONCastsGenerated CastsEventsP: OFF, E: OFFCastsGenerated CastsEvents
PlayerYesYesYesPlayerYesYesYesPlayerPlayer
CastsYesYesYesCastsCastsYesYesYesCasts
Generated CastsYesYesYesGenerated CastsGenerated CastsYesYesYesGenerated Casts
EventsYesYesYesEventsEventsYesYesYesEvents
"No Collision with Other Generated Events": ON
P: ON, E: ONCastsGenerated CastsEventsP: ON, E: OFFCastsGenerated CastsEventsP: OFF, E: ONCastsGenerated CastsEventsP: OFF, E: OFFCastsGenerated CastsEvents
Generated CastsYesYesGenerated CastsGenerated CastsYesYesGenerated Casts
Precautions

Damage or Not

The tables below show whether or not damage occurs when a collision occurs, depending on the setting of the collision settings on the Database > Casts > Custom Event event sheet.
Yes = Damage occurs.

"No Collision with Other Generated Events": ON
P: ON, E: ONPlayerAlliesEnemiesBothNoneGenerated Casts
(Allies)
Generated Casts
(Enemies)
Generated Casts
(Both)
Generated Casts
(None)
PlayerYesYesYesYes
AlliesYesYesYesYes
EnemiesYesYesYesYesYes
BothYesYesYesYesYesYesYes
None
Generated Casts
(Allies)
YesYesYesYes
Generated Casts
(Enemies)
YesYesYesYesYes
Generated Casts
(Both)
YesYesYesYesYesYesYes
Generated Casts
(None)
P: ON, E: OFFPlayerAlliesEnemiesBothNoneGenerated Casts
(Allies)
Generated Casts
(Enemies)
Generated Casts
(Both)
Generated Casts
(None)
PlayerYesYesYesYes
Allies
EnemiesYes
BothYes
None
Generated Casts
(Allies)
Generated Casts
(Enemies)
Yes
Generated Casts
(Both)
Yes
Generated Casts
(None)
P: OFF, E: ONPlayerAlliesEnemiesBothNoneGenerated Casts
(Allies)
Generated Casts
(Enemies)
Generated Casts
(Both)
Generated Casts
(None)
Player
AlliesYesYesYesYes
EnemiesYesYesYesYes
BothYesYesYesYesYesYes
None
Generated Casts
(Allies)
YesYesYesYes
Generated Casts
(Enemies)
YesYesYesYes
Generated Casts
(Both)
YesYesYesYesYesYes
Generated Casts
(None)
P: OFF, E: OFFPlayerAlliesEnemiesBothNoneGenerated Casts
(Allies)
Generated Casts
(Enemies)
Generated Casts
(Both)
Generated Casts
(None)
Player
Allies
Enemies
Both
None
Generated Casts
(Allies)
Generated Casts
(Enemies)
Generated Casts
(Both)
Generated Casts
(None)
 

"No Colision with Other Generated Events": ON
Yes = Collide each other.

"No Collision with Other Generated Events": ON
P: ON, E: ONPlayerAlliesEnemiesBothNoneGenerated Casts
(Allies)
Generated Casts
(Enemies)
Generated Casts
(Both)
Generated Casts
(None)
Generated Casts
(Allies)
YesYes
Generated Casts
(Enemies)
YesYesYes
Generated Casts
(Both)
YesYesYesYes
Generated Casts
(None)
P: ON, E: OFFPlayerAlliesEnemiesBothNoneGenerated Casts
(Allies)
Generated Casts
(Enemies)
Generated Casts
(Both)
Generated Casts
(None)
Generated Casts
(Allies)
Generated Casts
(Enemies)
Yes
Generated Casts
(Both)
Yes
Generated Casts
(None)
P: OFF, E: ONPlayerAlliesEnemiesBothNoneGenerated Casts
(Allies)
Generated Casts
(Enemies)
Generated Casts
(Both)
Generated Casts
(None)
Generated Casts
(Allies)
YesYes
Generated Casts
(Enemies)
YesYes
Generated Casts
(Both)
YesYesYes
Generated Casts
(None)
P: OFF, E: OFFPlayerAlliesEnemiesBothNoneGenerated Casts
(Allies)
Generated Casts
(Enemies)
Generated Casts
(Both)
Generated Casts
(None)
Generated Casts
(Allies)
Generated Casts
(Enemies)
Generated Casts
(Both)
Generated Casts
(None)

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