Whether casts, events, or generated casts come into contact with other things can be specified on the event sheet or in the Database > Casts > Others tab.
See the table below to find out how the specified casts and events behave when they come into contact with one another.
The following specifications are for Ver. 1.3.2 or later.
Regarding the following tables, for "Casts" and "Generated Casts", the collision in the event sheet of Database > Casts > Custom Events will affect them.
"Cast" refers to a cast placed directly on the map, while "generated cast" refers to a cast fired dynamically using the Event panel "Generate Event".
Yes = Collide each other.
(P = Collide with Player / E = Collide with Event) | ||||||||||||||||||
P: ON, E: ON | Casts | Generated Casts | Events | P: ON, E: OFF | Casts | Generated Casts | Events | P: OFF, E: ON | Casts | Generated Casts | Events | P: OFF, E: OFF | Casts | Generated Casts | Events | |||
Player | Yes | Yes | Yes | Player | Yes | Yes | Yes | Player | Player | |||||||||
Casts | Yes | Yes | Yes | Casts | Casts | Yes | Yes | Yes | Casts | |||||||||
Generated Casts | Yes | Yes | Yes | Generated Casts | Generated Casts | Yes | Yes | Yes | Generated Casts | |||||||||
Events | Yes | Yes | Yes | Events | Events | Yes | Yes | Yes | Events |
"No Collision with Other Generated Events": ON | ||||||||||||||||||
P: ON, E: ON | Casts | Generated Casts | Events | P: ON, E: OFF | Casts | Generated Casts | Events | P: OFF, E: ON | Casts | Generated Casts | Events | P: OFF, E: OFF | Casts | Generated Casts | Events | |||
Generated Casts | Yes | Yes | Generated Casts | Generated Casts | Yes | Yes | Generated Casts |
Precautions |
The tables below show whether or not damage occurs when a collision occurs, depending on the setting of the collision settings on the Database > Casts > Custom Event event sheet.
Yes = Damage occurs.
"No Collision with Other Generated Events": ON | |||||||||
P: ON, E: ON | Player | Allies | Enemies | Both | None | Generated Casts (Allies) | Generated Casts (Enemies) | Generated Casts (Both) | Generated Casts (None) |
Player | Yes | Yes | Yes | Yes | |||||
Allies | Yes | Yes | Yes | Yes | |||||
Enemies | Yes | Yes | Yes | Yes | Yes | ||||
Both | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ||
None | |||||||||
Generated Casts (Allies) | Yes | Yes | Yes | Yes | |||||
Generated Casts (Enemies) | Yes | Yes | Yes | Yes | Yes | ||||
Generated Casts (Both) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ||
Generated Casts (None) | |||||||||
P: ON, E: OFF | Player | Allies | Enemies | Both | None | Generated Casts (Allies) | Generated Casts (Enemies) | Generated Casts (Both) | Generated Casts (None) |
Player | Yes | Yes | Yes | Yes | |||||
Allies | |||||||||
Enemies | Yes | ||||||||
Both | Yes | ||||||||
None | |||||||||
Generated Casts (Allies) | |||||||||
Generated Casts (Enemies) | Yes | ||||||||
Generated Casts (Both) | Yes | ||||||||
Generated Casts (None) | |||||||||
P: OFF, E: ON | Player | Allies | Enemies | Both | None | Generated Casts (Allies) | Generated Casts (Enemies) | Generated Casts (Both) | Generated Casts (None) |
Player | |||||||||
Allies | Yes | Yes | Yes | Yes | |||||
Enemies | Yes | Yes | Yes | Yes | |||||
Both | Yes | Yes | Yes | Yes | Yes | Yes | |||
None | |||||||||
Generated Casts (Allies) | Yes | Yes | Yes | Yes | |||||
Generated Casts (Enemies) | Yes | Yes | Yes | Yes | |||||
Generated Casts (Both) | Yes | Yes | Yes | Yes | Yes | Yes | |||
Generated Casts (None) | |||||||||
P: OFF, E: OFF | Player | Allies | Enemies | Both | None | Generated Casts (Allies) | Generated Casts (Enemies) | Generated Casts (Both) | Generated Casts (None) |
Player | |||||||||
Allies | |||||||||
Enemies | |||||||||
Both | |||||||||
None | |||||||||
Generated Casts (Allies) | |||||||||
Generated Casts (Enemies) | |||||||||
Generated Casts (Both) | |||||||||
Generated Casts (None) |
"No Colision with Other Generated Events": ON
Yes = Collide each other.
"No Collision with Other Generated Events": ON | |||||||||
P: ON, E: ON | Player | Allies | Enemies | Both | None | Generated Casts (Allies) | Generated Casts (Enemies) | Generated Casts (Both) | Generated Casts (None) |
Generated Casts (Allies) | Yes | Yes | |||||||
Generated Casts (Enemies) | Yes | Yes | Yes | ||||||
Generated Casts (Both) | Yes | Yes | Yes | Yes | |||||
Generated Casts (None) | |||||||||
P: ON, E: OFF | Player | Allies | Enemies | Both | None | Generated Casts (Allies) | Generated Casts (Enemies) | Generated Casts (Both) | Generated Casts (None) |
Generated Casts (Allies) | |||||||||
Generated Casts (Enemies) | Yes | ||||||||
Generated Casts (Both) | Yes | ||||||||
Generated Casts (None) | |||||||||
P: OFF, E: ON | Player | Allies | Enemies | Both | None | Generated Casts (Allies) | Generated Casts (Enemies) | Generated Casts (Both) | Generated Casts (None) |
Generated Casts (Allies) | Yes | Yes | |||||||
Generated Casts (Enemies) | Yes | Yes | |||||||
Generated Casts (Both) | Yes | Yes | Yes | ||||||
Generated Casts (None) | |||||||||
P: OFF, E: OFF | Player | Allies | Enemies | Both | None | Generated Casts (Allies) | Generated Casts (Enemies) | Generated Casts (Both) | Generated Casts (None) |
Generated Casts (Allies) | |||||||||
Generated Casts (Enemies) | |||||||||
Generated Casts (Both) | |||||||||
Generated Casts (None) |