What you can do in the Resource Menu "Motion"†
In the Resource menu, under Motion, you can configure motion settings.
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Motion Settings†
- Motion List
This is a list of registered motions.
From among the models loaded into model management, select the model for which you wish to specify motions.
The specified motions are specified in Stamp Management and are associated with motions
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- Add Button
Select a model with motion data from the asset picker.
- Folder Button
Add a folder to manage motions.
Multiple selected motions can be grouped into a folder, and motions can be moved by drag & drop after adding a folder.
- Copy Button
Copy the selected motion.
- Paste Button
Paste the selected motion.
- Trash Button
Delete the selected motion.
Motion List / Right-Click Menu†
Right-click in the motion list to view.
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- Cut
Cut the selected files.
- Copy
Copy the selected files.
- Paste
Paste the cut and copied files.
- Delete
Delete the selected files.
- Rename File by Resource Name
Not used in motion management.
- Specify Local Name
Folder name localization function.
English folder names can be specified when opening in the English version.
- Open the Resources Folder in Explorer
Not used in motion management.
- Open the Import Folder in Explorer
Not used in motion management.
- Copy GUID
Copy the GUID of the specific stamp.
- Sort This Hierarchy by Name
Sort alphabetically by name within the selected hierarchy/folder.
- Sort Selected Elements by Name
Sort only on multiple selections.
Motion Set Preview†
This is the motion preview screen. Confirm the specified motion.
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- Preview
The camera can be rotated and moved by dragging the right mouse button and moved horizontally by dragging the middle mouse button.
Motion Set Settings†
This is where you set up motions.
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- Name
Specify a name for the motion.
(It can also be changed by clicking twice on the name of the motion specification in the motion list.)
- Motions
- + (Add button)
Add a motion specification.
You will need to add as many motions as you need.
If the motion is in a separate file from the model data, select that file.
- - (Delete button)
Delete unwanted motion specs.
- Motion Name
Specify a motion name.
In the case of a cast model, a given name, such as walk or run, can be used to synchronize its behavior with that of the game execution.
For a table of the correspondence between motion names and in-game actions, please refer to the "Specifications of Various Assets> Motion Name Rules" page.
- File Name
The file name of the model selected at the time of addition.
You can select another file by clicking on the file name.
- Start
Specify the start frame.
- End
Specify the end frame.
- Loop
Specify whether or not to loop.
- Internal Name
Used when multiple clips exist in a single data set for motion.
(Not used if there is only one clip)
For example, if there are two action clips named take001 and take002 in the motion file name, you can enter
Motion_Name[walk], Internal_Name[take001]
Motion_Name[run], Internal_Name[take002]
to specify which action clip is used for which action.
- Movement Disable Nodes/Rotation Disable Nodes/Scale Disable Nodes
Each bone specified here will have its corresponding movement disabled.