Motion Name | Movement | Note |
walk | Walk | *1 |
wait | Wait | *1 |
run | Run | *1 |
jumpup | Jump Up | |
landing | Landing | *4 |
happy | Happy | |
disappointed | Disappointed | |
lying1 | Lying face down | (Former) keepdown |
jump | Hopping repeatedly | |
lying2 | Lying face up | (Former) keepdown2 |
sitdown | Sit on the floor | |
chair | Sit on a chair | |
bed | Lying in bed | |
attack | Attack during battle | *2 |
charge | Charge during battle | *2 |
guard | Guard during battle | *2 |
skill | Use a skill during battle | *2 |
item | Use an item during battle | *2 |
damage | Damage during battle | *2 |
KO | KO during battle | *3(keepdown) |
win | At the end of battle | *2 |
escape | Running away from battle | *3(run) |
battle_wait | Wait during battle | *3(wait) |
wait2 | Wait during battle (aka battle_wait) | *3(battle_wait) |
command_wait | Selecting a command during battle | *3(battle_wait) |
attack_wait | After selecting an attack command during battle | *3(battle_wait) |
skill_wait | After selecting a skill command during battle | *3(battle_wait) |
item_wait | After selecting an item command during battle | *3(battle_wait) |
float2 | Float and move | |
fly | Superman move | |
guard2 | Guard 2 | |
petrify | Petrify | |
numb | Numb | |
damage2 | Damage 2 | |
damage3 | Damage 3, Spinning and falling flat | |
openbox | Open a treasure chest | |
dooropen | Open a door | |
doorclose | Close a door | |
climbup | Climb up a ladder | |
climbdown | Climb down a ladder | |
swim | Swim |
Specify the following locations for each 2D/3D character.
2D Characters: Resources -> Slice Animation
3D Characters: Resources -> Motions