| Motion Name | Movement | Note |
| walk | Walk | *1 |
| wait | Wait | *1 |
| run | Run | *1 |
| jumpup | Jump Up | *4 |
| landing | Landing | *4 |
| happy | Happy | |
| disappointed | Disappointed | |
| lying1 | Lying face down | (Former) keepdown |
| jump | Hopping repeatedly | |
| lying2 | Lying face up | (Former) keepdown2 |
| sitdown | Sit on the floor | |
| chair | Sit on a chair | |
| bed | Lying in bed | |
| attack | Attack during battle | *2 |
| charge | Charge during battle | *2 |
| guard | Guard during battle | *2 |
| skill | Use a skill during battle | *2 |
| item | Use an item during battle | *2 |
| damage | Damage during battle | *2 |
| KO | KO during battle | *3(keepdown) |
| win | At the end of battle | *2 |
| escape | Running away from battle | *3(run) |
| battle_wait | Wait during battle | *3(wait) |
| wait2 | Wait during battle (aka battle_wait) | *3(battle_wait) |
| command_wait | Selecting a command during battle | *3(battle_wait) |
| attack_wait | After selecting an attack command during battle | *3(battle_wait) |
| skill_wait | After selecting a skill command during battle | *3(battle_wait) |
| item_wait | After selecting an item command during battle | *3(battle_wait) |
| float2 | Float and move | |
| fly | Superman move | |
| guard2 | Guard 2 | |
| petrify | Petrify | |
| numb | Numb | |
| damage2 | Damage 2 | |
| damage3 | Damage 3, Spinning and falling flat | |
| openbox | Open a treasure chest | |
| dooropen | Open a door | |
| doorclose | Close a door | |
| climbup | Climb up a ladder | |
| climbdown | Climb down a ladder | |
| swim | Swim |
Specify the following locations for each 2D/3D character.
2D Characters: Resources -> Slice Animation
3D Characters: Resources -> Motions