Battles†
Execute Battle and Check Results†
Execute a battle and perform a branching process for winning and losing.
- Placement
Select the map to be used during the battle and specify the placement of allies and enemies.
- Battle Test
Execute the battle test with the specified details.
- BGM
Specify the BGM to be used during battle. If you specify "No Change," the normal battle BGM will be played.
- Inescapable
If checked, the player will not be able to run away from the battle.
- No Game Over Even If Defeated
Even if they are annihilated in battle, the game does not transition to game over.
- No Monster Appearance Message
No system message is displayed when monsters appear.
- Appearing Monsters
Add/delete monsters that appear in battles. The level of each monster can also be specified.
Status Window ON/OFF†
Toggle between displaying and not displaying the status window during battle.
Recover/Reduce Battle Cast's HP/MP†
Specify the increase or decrease in HP and MP of the cast members participating in the battle.
- Cast
Select the cast to be effected.
- nth in the Party
Specify the cast to be effected from 1 to 4.
- nth in Monsters
Specify the cast to be effected from 1 to 6.
- Effect Target
Select either HP or MP.
- Value
Enter a value directly or specify a variable box to be used.
- Increase/Decrease
Specify how the parameter will change when executed.
- Display Damage Numbers on Screen
If checked, damage numbers will be displayed on the screen when the event is executed.
Make Battle Cast as Operation Target†
- Cast
Select the cast to be effected.
- nth in the Party
Specify the cast to be effected from 1 to 4.
- nth in Monsters
Specify the cast to be effected from 1 to 6.
Specify Battle Cast Action†
Specify an action of the target cast during the battle. The use of this event panel will nullify the action for that turn.
- Cast
Select the cast to be effected.
- nth in the Party
Specify the cast to be effected from 1 to 4.
- nth in Monsters
Specify the cast to be effected from 1 to 6.
- Action
Perform an action as specified below.
- Attack
Perform a normal attack.
- Guard
Damage is reduced by the value (%) entered in the box on the right.
- Charge
The attack power is increased by the value (%) entered in the box on the right.
- Do Nothing
No action is taken.
- Skill
Use a specified skill.
Make/Cure Battle Cast State Change†
Control the state change of the target cast during the battle.
- Cast
Select the cast to be effected.
- nth in the Party
Specify the cast to be effected from 1 to 4.
- nth in Monsters
Specify the cast to be effected from 1 to 6.
- Type of State Change
Controls the state change of the target cast during the battle.
- Make/Cure State Change
Choose whether to make a change in condition or cure it.
Terminate Battle Forcibly†
Force the battle to end. There is no setting item.
Make Monster Appear†
Make a monster appear. If you specify an index that has already appeared, the monster will be replaced by the specified monster.
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- Monster Index
Specify the index in which the monster will appear.
- Monster to be Appeared
Specify the monster to appear.
- Placement
Specify where the monster will be placed by adjusting the placement.
Get Battle Information†
Obtain information during the battle and assign the specified parameter in the specified manner.
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- To what?
Specify the variable box to be used.
- How?
Specify the parameter to be assigned by selecting one of the following
- nth Status in the Party
Obtain a parameter for the specified cast.
- nth Status in Monsters
Obtain a parameter for the specified cast.
- Target Number of Last Used Skill
- Party Index
Obtain the index of the party.
- Type of Parameter to be Obtained
- LV
- Current HP
- Current MP
- Maximum HP
- Maximum MP
- Current HP(%)
- Current MP(%)
- Attack Power
- Magical Power
- Defense Power
- Accuracy
- Evasion Rate
- Agility
- EXP
- State Changes
- Do what?
- Assign
- Addition
- Subtraction
- Multiplication
- Division
- Assign Remainder of Division
Check Whether in Battle†
Check if a battle is in progress.
Check Monster in Battle†
During battle, check whether the specified monster appears at the specified index.