#author("2023-10-24T04:15:42+00:00","default:admin","admin")
*Battles [#f81988bb]
>

#contents

**Execute Battle and Check Results [#y30ad274]
Execute a battle and perform a branching process for winning and losing.

#ref(Execute_Battle_and_Check_Results.png)
#br

-''Placement''
Select the map to be used during the battle and specify the placement of allies and enemies.

-''Battle Test''
Execute the battle test with the specified details.

-''BGM''
Specify the BGM to be used during battle. If you specify "No Change," the normal battle BGM will be played.

-''Inescapable''
If checked, the player will not be able to run away from the battle.

-''No Game Over Even If Defeated''
Even if they are annihilated in battle, the game does not transition to game over.

-''No Monster Appearance Message''
No system message is displayed when monsters appear.

-''Appearing Monsters''
Add/delete monsters that appear in battles. The level of each monster can also be specified.

**Status Window ON/OFF [#za4cd4aa]
Toggle between displaying and not displaying the status window during battle.

#ref(Status_Window_ONOFF.png)
#br

**Recover/Reduce Battle Cast's HP/MP [#gf9433d7]
Specify the increase or decrease in HP and MP of the cast members participating in the battle.

#ref(RecoverReduce_Battle_Casts_HPMP.png)
#br

-''Effect Target''
--''Cast''
Select the cast to be effected.

--''nth in the Party''
Specify the cast to be effected from 1 to 4.

--''nth in Monsters''
Specify the cast to be effected from 1 to 6.

-''Target Status''
Select the status to be changed.
In the Database, "MP" refers to the status specified by the keyword "mmp".
See Casts for status keywords.

-''Value''
--''Direct Input''
Enter a value directly or specify a variable box to be used.
--''Use a Formula''
The amount of variation can be specified using the four arithmetic operations.
The "Edit" button displays a dialog box to assist in entering the formula.

---''Effect Source''
For the status to be used in the formula, you can specify which cast status to base the formula on.

-''Increase/Decrease''
Specify how the parameter will change when executed.

-''Display Damage Numbers on Screen''
If checked, damage numbers will be displayed on the screen when the event is executed.

**Make Battle Cast as Operation Target [#l2a37f1a]

#ref(Make_Battle_Cast_as_Operation_Target.png)
#br

-''Cast''
Select the cast to be effected.

-''nth in the Party''
Specify the cast to be effected from 1 to 4.

-''nth in Monsters''
Specify the cast to be effected from 1 to 6.


**Specify Battle Cast Action [#mf285e9e]

#ref(Specify_Battle_Cast_Action.png)
#br

Specify an action of the target cast during the battle. The use of this event panel will nullify the action for that turn.

-''Cast''
Select the cast to be effected.

-''nth in the Party''
Specify the cast to be effected from 1 to 4.

-''nth in Monsters''
Specify the cast to be effected from 1 to 6.

-''Action''
Perform an action as specified below.

--''Attack''
Perform a normal attack.

--''Guard''
Damage is reduced by the value (%) entered in the box on the right.

--''Charge''
The attack power is increased by the value (%) entered in the box on the right.

--''Do Nothing''
No action is taken.

--''Skill''
Use a specified skill.

-''Target''
If you specify "Attack" or "Skill" as the action to be performed by the cast, specify its target.

--''Random''
Select a target at random.

--''Cast''
Select the target cast.

--''nth in the Party''
Specify the target cast between 1 and 4.

--''nth in Monsters''
Specify the target cast between 1 and 6.


**Make/Cure Battle Cast State Change [#ib5ea142]
Control the state change of the target cast during the battle.

#ref(MakeCure_Battle_Cast_State_Change.png)
#br

-''Cast''
Select the cast to be effected.

-''nth in the Party''
Specify the cast to be effected from 1 to 4.

-''nth in Monsters''
Specify the cast to be effected from 1 to 6.

-''Type of State Change''
Controls the state change of the target cast during the battle.

-''Make/Cure State Change''
Choose whether to make a change in condition or cure it.

**Terminate Battle Forcibly [#p1b4d68d]
Force the battle to end. There is no setting item.

#ref(Terminate Battle Forcibly.png)
#br


**Make Monster Appear [#nf1f0622]
Make a monster appear. If you specify an index that has already appeared, the monster will be replaced by the specified monster.

#ref(Make Monster Appear.png)
#br

-''Monster Index''
Specify the index in which the monster will appear.

-''Monster to be Appeared''
Specify the monster to appear.

-''Placement''
Specify where the monster will be placed by adjusting the placement.


**Obtain Battle Information [#f05e3f0a]
Obtain information during the battle and assign the specified parameter in the specified manner.

#ref(Obtain_Battle_Information.png)
#br

-''To what?''
Specify the variable box to be used.

-''What?''
Specify the parameter to be assigned by selecting one of the following

--''nth Status in the Party''
Obtain a Status for the specified cast.
---''Name''
---''LV''
---''Current HP''
---''Current MP''
---''Maximum HP''
---''Maximum MP''
---''Current HP(%)''
---''Current MP(%)''
---''Attack Power''
---''Magical Power''
---''Defense Power''
---''Accuracy''
---''Evasion Rate''
---''Agility''
---''EXP''
---''State Changes''
---''Statuses set in Database since Ver. 1.5''

--''nth Status in Monsters''
Obtain a Status for the specified Enemy cast.
The parameters that can be obtained are the same as for "nth Status in the Party".

--''Last Battle Result''

--''Target Number of Last Used Skill''

--''Group of the Last Skill Used (0=Party, 1=Monster)''

--''Cast Number of the Last Skill Used''

--''Group of Casts Currently in Action (0=Party, 1=Monster)''

--''Cast Number Currently in Action''

--''Action Type of Cast Currently in Action''
Attack:0 / Defense:1 / Charge:2 / Wait:3 / Skill:4 / Item:5 / Escape:6 / Replace:7 / Critical:8

--''Action Target Number of Cast Currently in Action''

--''Action Target Group of Cast Currently in Action (0=Party, 1=Monster)''

//--''Party Index''
//Obtain the index of the party.

-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the variable box.|
|''Subtraction''|Subtract the obtained value from the value of the variable box.|
|''Multiplication''|Multiply the value of the variable box by the obtained value.|
|''Division''|Divide the value of the variable box by the obtained value.|
|''Assign Remainder of Division''|Divide the value of the variable box by the obtained value and assign the remainder.|
//|''Assign with Decimals Rounded Down''|Assign the obtained value with the decimal point rounded down.|


**Check Whether in Battle [#hf9f0632]
Check if a battle is in progress.

#ref(Check Whether in Battle.png)
#br

**Check Monster in Battle [#tdf4d5f9]
During battle, check whether the specified monster appears at the specified index.

#ref(Check_Monster_in_Battle.png)
#br

**Change Battle Speed [#r8c45b25]

#ref(Change_Battle_Speed.png)
#br


**Change Battle Speed [#r8c45b25]
You can change the speed of battle progression, from 10 to 1000%.
#ref(Change_Battle_Speed.png)
#br

Front page   New Page list Search Recent changes   Help   RSS of recent changes