#author("2023-04-27T04:16:56+00:00","default:admin","admin") *Battles [#f81988bb] > #contents **Execute Battle and Check Results [#y30ad274] Execute a battle and perform a branching process for winning and losing. #ref(Execute_Battle_and_Check_Results.png) #br -''Placement'' Select the map to be used during the battle and specify the placement of allies and enemies. -''Battle Test'' Execute the battle test with the specified details. -''BGM'' Specify the BGM to be used during battle. If you specify "No Change," the normal battle BGM will be played. -''Inescapable'' If checked, the player will not be able to run away from the battle. -''No Game Over Even If Defeated'' Even if they are annihilated in battle, the game does not transition to game over. -''No Monster Appearance Message'' No system message is displayed when monsters appear. -''Appearing Monsters'' Add/delete monsters that appear in battles. The level of each monster can also be specified. **Status Window ON/OFF [#za4cd4aa] Toggle between displaying and not displaying the status window during battle. #ref(Status_Window_ONOFF.png) #br **Recover/Reduce Battle Cast's HP/MP [#gf9433d7] Specify the increase or decrease in HP and MP of the cast members participating in the battle. #ref(RecoverReduce_Battle_Casts_HPMP.png) #br -''Cast'' Select the cast to be effected. -''nth in the Party'' Specify the cast to be effected from 1 to 4. -''nth in Monsters'' Specify the cast to be effected from 1 to 6. -''Effect Target'' Select either HP or MP. -''Value'' Enter a value directly or specify a variable box to be used. -''Increase/Decrease'' Specify how the parameter will change when executed. -''Display Damage Numbers on Screen'' If checked, damage numbers will be displayed on the screen when the event is executed. **Make Battle Cast as Operation Target [#l2a37f1a] #ref(Make_Battle_Cast_as_Operation_Target.png) #br -''Cast'' Select the cast to be effected. -''nth in the Party'' Specify the cast to be effected from 1 to 4. -''nth in Monsters'' Specify the cast to be effected from 1 to 6. **Specify Battle Cast Action [#mf285e9e] #ref(Specify_Battle_Cast_Action.png) #br Specify an action of the target cast during the battle. The use of this event panel will nullify the action for that turn. -''Cast'' Select the cast to be effected. -''nth in the Party'' Specify the cast to be effected from 1 to 4. -''nth in Monsters'' Specify the cast to be effected from 1 to 6. -''Action'' Perform an action as specified below. --''Attack'' Perform a normal attack. --''Guard'' Damage is reduced by the value (%) entered in the box on the right. --''Charge'' The attack power is increased by the value (%) entered in the box on the right. --''Do Nothing'' No action is taken. --''Skill'' Use a specified skill. **Make/Cure Battle Cast State Change [#ib5ea142] Control the state change of the target cast during the battle. #ref(MakeCure_Battle_Cast_State_Change.png) #br -''Cast'' Select the cast to be effected. -''nth in the Party'' Specify the cast to be effected from 1 to 4. -''nth in Monsters'' Specify the cast to be effected from 1 to 6. -''Type of State Change'' Controls the state change of the target cast during the battle. -''Make/Cure State Change'' Choose whether to make a change in condition or cure it. **Terminate Battle Forcibly [#p1b4d68d] Force the battle to end. There is no setting item. #ref(Terminate Battle Forcibly.png) #br **Make Monster Appear [#nf1f0622] Make a monster appear. If you specify an index that has already appeared, the monster will be replaced by the specified monster. #ref(Make Monster Appear.png) #br -''Monster Index'' Specify the index in which the monster will appear. -''Monster to be Appeared'' Specify the monster to appear. -''Placement'' Specify where the monster will be placed by adjusting the placement. **Get Battle Information [#f05e3f0a] Obtain information during the battle and assign the specified parameter in the specified manner. #ref(Get Battle Information.png) #br -''To what?'' Specify the variable box to be used. -''How?'' Specify the parameter to be assigned by selecting one of the following --''nth Status in the Party'' Obtain a parameter for the specified cast. --''nth Status in Monsters'' Obtain a parameter for the specified cast. --''Last Battle Result'' --''Target Number of Last Used Skill'' --''Party Index'' Obtain the index of the party. --''Type of Parameter to be Obtained'' ---''LV'' ---''Current HP'' ---''Current MP'' ---''Maximum HP'' ---''Maximum MP'' ---''Current HP(%)'' ---''Current MP(%)'' ---''Attack Power'' ---''Magical Power'' ---''Defense Power'' ---''Accuracy'' ---''Evasion Rate'' ---''Agility'' ---''EXP'' ---''State Changes'' --''Do what?'' ---Assign ---Addition ---Subtraction ---Multiplication ---Division ---Assign Remainder of Division **Check Whether in Battle [#hf9f0632] Check if a battle is in progress. #ref(Check Whether in Battle.png) #br **Check Monster in Battle [#tdf4d5f9] During battle, check whether the specified monster appears at the specified index. #ref(Check_Monster_in_Battle.png) #br