#author("2023-07-01T08:05:42+00:00","default:admin","admin")
*Battles [#f81988bb]
>

#contents

**Execute Battle and Check Results [#y30ad274]
Execute a battle and perform a branching process for winning and losing.

#ref(Execute_Battle_and_Check_Results.png)
#br

-''Placement''
Select the map to be used during the battle and specify the placement of allies and enemies.

-''Battle Test''
Execute the battle test with the specified details.

-''BGM''
Specify the BGM to be used during battle. If you specify "No Change," the normal battle BGM will be played.

-''Inescapable''
If checked, the player will not be able to run away from the battle.

-''No Game Over Even If Defeated''
Even if they are annihilated in battle, the game does not transition to game over.

-''No Monster Appearance Message''
No system message is displayed when monsters appear.

-''Appearing Monsters''
Add/delete monsters that appear in battles. The level of each monster can also be specified.

**Status Window ON/OFF [#za4cd4aa]
Toggle between displaying and not displaying the status window during battle.

#ref(Status_Window_ONOFF.png)
#br

**Recover/Reduce Battle Cast's HP/MP [#gf9433d7]
Specify the increase or decrease in HP and MP of the cast members participating in the battle.

#ref(RecoverReduce_Battle_Casts_HPMP.png)
#br

-''Cast''
Select the cast to be effected.

-''nth in the Party''
Specify the cast to be effected from 1 to 4.

-''nth in Monsters''
Specify the cast to be effected from 1 to 6.

-''Effect Target''
Select either HP or MP.

-''Value''
Enter a value directly or specify a variable box to be used.

-''Increase/Decrease''
Specify how the parameter will change when executed.

-''Display Damage Numbers on Screen''
If checked, damage numbers will be displayed on the screen when the event is executed.

**Make Battle Cast as Operation Target [#l2a37f1a]

#ref(Make_Battle_Cast_as_Operation_Target.png)
#br

-''Cast''
Select the cast to be effected.

-''nth in the Party''
Specify the cast to be effected from 1 to 4.

-''nth in Monsters''
Specify the cast to be effected from 1 to 6.


**Specify Battle Cast Action [#mf285e9e]

#ref(Specify_Battle_Cast_Action.png)
#br

Specify an action of the target cast during the battle. The use of this event panel will nullify the action for that turn.

-''Cast''
Select the cast to be effected.

-''nth in the Party''
Specify the cast to be effected from 1 to 4.

-''nth in Monsters''
Specify the cast to be effected from 1 to 6.

-''Action''
Perform an action as specified below.

--''Attack''
Perform a normal attack.

--''Guard''
Damage is reduced by the value (%) entered in the box on the right.

--''Charge''
The attack power is increased by the value (%) entered in the box on the right.

--''Do Nothing''
No action is taken.

--''Skill''
Use a specified skill.

-''Target''
If you specify "Attack" or "Skill" as the action to be performed by the cast, specify its target.

--''Random''
Select a target at random.

--''Cast''
Select the target cast.

--''nth in the Party''
Specify the target cast between 1 and 4.

--''nth in Monsters''
Specify the target cast between 1 and 6.


**Make/Cure Battle Cast State Change [#ib5ea142]
Control the state change of the target cast during the battle.

#ref(MakeCure_Battle_Cast_State_Change.png)
#br

-''Cast''
Select the cast to be effected.

-''nth in the Party''
Specify the cast to be effected from 1 to 4.

-''nth in Monsters''
Specify the cast to be effected from 1 to 6.

-''Type of State Change''
Controls the state change of the target cast during the battle.

-''Make/Cure State Change''
Choose whether to make a change in condition or cure it.

**Terminate Battle Forcibly [#p1b4d68d]
Force the battle to end. There is no setting item.

#ref(Terminate Battle Forcibly.png)
#br


**Make Monster Appear [#nf1f0622]
Make a monster appear. If you specify an index that has already appeared, the monster will be replaced by the specified monster.

#ref(Make Monster Appear.png)
#br

-''Monster Index''
Specify the index in which the monster will appear.

-''Monster to be Appeared''
Specify the monster to appear.

-''Placement''
Specify where the monster will be placed by adjusting the placement.


**Get Battle Information [#f05e3f0a]
Obtain information during the battle and assign the specified parameter in the specified manner.

#ref(Get Battle Information.png)
#br

-''To what?''
Specify the variable box to be used.

-''How?''
Specify the parameter to be assigned by selecting one of the following

--''nth Status in the Party''
Obtain a Status for the specified cast.
---''Name''
---''LV''
---''Current HP''
---''Current MP''
---''Maximum HP''
---''Maximum MP''
---''Current HP(%)''
---''Current MP(%)''
---''Attack Power''
---''Magical Power''
---''Defense Power''
---''Accuracy''
---''Evasion Rate''
---''Agility''
---''EXP''
---''State Changes''

--''nth Status in Monsters''
Obtain a Status for the specified Enemy cast.


--''Last Battle Result''

--''Target Number of Last Used Skill''

--''Party Index''
Obtain the index of the party.

--''Do what?''
---Assign
---Addition
---Subtraction
---Multiplication
---Division
---Assign Remainder of Division

**Check Whether in Battle [#hf9f0632]
Check if a battle is in progress.

#ref(Check Whether in Battle.png)
#br

**Check Monster in Battle [#tdf4d5f9]
During battle, check whether the specified monster appears at the specified index.

#ref(Check_Monster_in_Battle.png)
#br

**Change Battle Speed [#r8c45b25]

#ref(Change_Battle_Speed.png)
#br

Front page   New Page list Search Recent changes   Help   RSS of recent changes