Motion Name List

Motion NameMovementNote
walkWalk*1
waitWait*1
runRun*1
jumpupJump Up
landingLanding*4
happyHappy
disappointedDisappointed
lying1Lying face down(Former) keepdown
jumpHopping repeatedly
lying2Lying face up(Former) keepdown2
sitdownSit on the floor
chairSit on a chair
bedLying in bed
attackAttack during battle*2
chargeCharge during battle*2
guardGuard during battle*2
skillUse a skill during battle*2
itemUse an item during battle*2
damageDamage during battle*2
KOKO during battle*3(keepdown)
winAt the end of battle*2
escapeRunning away from battle*3(run)
battle_waitWait during battle*3(wait)
wait2Wait during battle (aka battle_wait)*3(battle_wait)
command_waitSelecting a command during battle*3(battle_wait)
attack_waitAfter selecting an attack command during battle*3(battle_wait)
skill_waitAfter selecting a skill command during battle*3(battle_wait)
item_waitAfter selecting an item command during battle*3(battle_wait)
float2Float and move
flySuperman move
guard2Guard 2
petrifyPetrify
numbNumb
damage2Damage 2
damage3Damage 3, Spinning and falling flat
openboxOpen a treasure chest
dooropenOpen a door
doorcloseClose a door
climbupClimb up a ladder
climbdownClimb down a ladder
swimSwim

Motion Name Setting Location

Specify the following locations for each 2D/3D character.

2D Characters: Resources -> Slice Animation

Slice Animation.png

3D Characters: Resources -> Motions

Motions.png

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