#author("2022-08-12T02:39:24+00:00","","")
*Motions [#e94421b8]

|''Function''|''Summary''|
|Name|The name of the motion. (Local name)|
|Motion File|Select the motion to specify.|
|Start|The start frame of the motion.|
|End|The end frame of the motion.|
|Loop|You can choose whether to loop or not.|
|Disable Nodes|Register nodes (bones) whose values you do not want overwritten by playing motion. We want the avatar's ears and chin size to remain the same during motion playback, so the bone values that control them should not be overwritten.|


''Motion Naming Rules''

These motions are always required because they are automatically used by name when walking maps.
:Walk|walk.fbx
:Wait|wait.fbx
:Run|run.fbx

・バトル中に名指しで自動的に利用されるモーションです。バトルに登場させるモデルの場合、あったほうが良いモーションです。
:バトル時攻撃|attack.fbx 
:バトル時チャージ|charge.fbx
:バトル時ガード|guard.fbx
:バトル時スキル使用|skill.fbx
:バトル時アイテム使用|item.fbx
:バトル時ダメージ|damage.fbx
:バトル終了時|win.fbx

These are motions that are automatically used by name during battles. If not exist, the motion in parentheses will be used instead.
:Loss of Combat in Battle|KO.fbx(lying1)
:Running Away from Battle|escape.fbx(run)
:Standby During Battle|wait2.fbx(wait)

Other Actions
:Enjoy|happy.fbx
:Disappointed|disappointed.fbx
:Lying face down|keepdown.fbx
:Jumping in one spot|jump.fbx
:Lying face up|keepdown2.fbx
:Sit on the floor|sitdown.fbx
:Sit on a chair|chair.fbx
:Sleep in bed|bed.fbx
:When jumping|jumpup.fbx
:Jumping and landing|landing.fbx
:Float|float.fbx
:Float and move|float2.fbx
:Fly like a super hero|fly.fbx
:ダメージ2|guard2.fbx
:石化|petrify.fbx
:まひ|numb.fbx
:ガード2|damage2.fbx
:宝箱開ける|openbox.fbx
:ドア開ける|dooropen.fbx
:ドア閉める|doorclose.fbx
:ダメージ3くるくるバタン|damage3.fbx
:はしご登る|limbup.fbx
:はしご降りる|climbdown.fbx
:泳ぐ|swim.fbx

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