#author("2022-08-12T03:55:42+00:00","","")
*Motions [#e94421b8]

|''Function''|''Summary''|
|Name|The name of the motion. (Local name)|
|Motion File|Select the motion to specify.|
|Start|The start frame of the motion.|
|End|The end frame of the motion.|
|Loop|You can choose whether to loop or not.|
|Disable Nodes|Register nodes (bones) whose values you do not want overwritten by playing motion. We want the avatar's ears and chin size to remain the same during motion playback, so the bone values that control them should not be overwritten.|


''Motion Naming Rules''

These motions are always required because they are automatically used by name when walking maps.
:Walk|walk.fbx
:Wait|wait.fbx
:Run|run.fbx

These are motions that are automatically used by name during battles. If the model is to appear in battles, it is better to have these motions.

:Attack during battle|attack.fbx 
:Charge during battle|charge.fbx
:Guard during battle|guard.fbx
:Use a skill during battle|skill.fbx
:Use an item during battle|item.fbx
:Damage during battle|damage.fbx
:At the end of battle|win.fbx

These are motions that are automatically used by name during battles. If not exist, the motion in parentheses will be used instead.
:Loss of combat in battle|KO.fbx(lying1)
:Running away from battle|escape.fbx(run)
:Standby during battle|wait2.fbx(wait)
:Selecting a command during battle|command_wait.fbx(battle_wait)
:After selecting an attack command during battle|attack_wait.fbx(battle_wait)
:After selecting a skill command during battle|skill_wait.fbx(battle_wait)
:After selecting an item command during battle|item_wait.fbx(battle_wait)

Other Actions
:Enjoy|happy.fbx
:Disappointed|disappointed.fbx
:Lying face down|keepdown.fbx
:Jumping in one spot|jump.fbx
:Lying face up|keepdown2.fbx
:Sit on the floor|sitdown.fbx
:Sit on a chair|chair.fbx
:Sleep in bed|bed.fbx
:When jumping|jumpup.fbx
:Jumping and landing|landing.fbx
:Float|float.fbx
:Float and move|float2.fbx
:Fly like a super hero|fly.fbx
:Guard2|guard2.fbx
:Petrifaction|petrify.fbx
:Numb|numb.fbx
:Damage2|damage2.fbx
:Open a treasure chest|openbox.fbx
:Open a door|dooropen.fbx
:Close a door|doorclose.fbx
:Damage 3 Spin and fall down|damage3.fbx
:Climb a ladder|limbup.fbx
:Go down a ladder|climbdown.fbx
:Swimming|swim.fbx

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