#author("2022-10-05T01:32:29+00:00","default:admin","admin")
*Camera Tool [#e11742d1]
#author("2024-01-19T06:33:16+00:00","default:admin","admin")

#ref(cameratool01.jpg)
#contents
**How to set up the camera [#xa30bae3]

#ref(cameratool02.jpg)

In order to change the camera composition, angle, and movement of the camera during the game, you need to create various actions in the "Camera Tool" and register them in the camera list in advance.  The registered camera work will be registered and used in the "Camera Settings" of the command script.

**Camera List [#l59bdc42]

#ref(cameratool02.jpg)
:Standard|Sets the camera work to be used when the character moves. This camera work will be applied to all maps unless you change the setting in the map.

:Camera Work for Each Map|Register the camera work to be used for individual events such as conversations and special events.

:Battle Specific Camera Work|You can set the camera work for each action in the battle.  Total 15 types. (Start, Wait, Attack, Use Skill, Use Item, Results, Annihilation, Replace, Appearance, Escape, Use Capture Item, Capture, Confirm Capture Success, Capture Success, Capture Failure)

**#Management Tags + Notes [#t396f27e]
#ref(cameratool03.jpg)

Describe the tags and memos for camera work management.

**Timeline [#ff5220e8]

#ref(cameratool04.jpg)


:Add Frame|Add a frame.

:Copy Frame|Copy the currently selected frame.

:Paste Frame|Paste the copied frame into any frame.

:Delete Frame|Delete the currently selected frame.

:Move Frame|Move left or right by one frame.

:Post-Effect|Turn on/off the post-effects set for the map.

:Switch Maps for Preview|Use this option to change the map used for preview to any map you want.

:Play, Stop, Loop|Allow you to play, stop, and loop the camera work being created.

**Basic Settings (Battle Camera only) [#bd8f7c4e]

#ref(cameratool05.jpg)


:Interpolation Time from Previous Camera|Sets the time for the transition from the previous camera to that camera.  (Example: If the standby camera is set to 5, it will take 5 seconds to move from the start camera to the first frame of the standby camera.)

:Skip This Camera|Turn on the switch to disable the camera performance (keep the standby camera running) during normal attacks.

**Change Information [#d602a65f]


***Camera [#kcf9ae24]
#ref(cameratool06.jpg)

:Angle of View|The angle of view of the area on the screen as seen from the camera's position.

:Near Clip|Sets how far to render obstructions between the gazing point and the camera.  The higher the value, the less the object in the back will be rendered.

:Camera Coordinates|
~Position X
~Position Y
~Position Z

:Camera Angle|
~Angle X
~Angle Y
~Angle Z

**Gazing Target [#o8bc392b]

#ref(cameratool07.jpg)

:Target|Select a point to indicate the camera's line of sight, either "Player" or "None (World Coordinates)", or a specified event.

:Offset X|Set the offset value of X from the point set in the target.

:Offset Y|Set the offset value of Y from the point set in the target.

:Offset Z|Set the offset value of Z from the point set in the target.
~※Offset is a value that indicates the distance from a base point.  For example, if you set the point to "Player" and set the offset X to +1, the coordinates of the gazing point will increase by +1.

:Spline Interpolation|When Spline Interpolation is turned on, the camera movement between frames will be smoother.

:Change in Speed|Sets the easing settings from the specified frame to the last frame.  Easing is the process of varying the speed of the camera's movement within the same time frame.
~※If you want to start easing in the middle of a sequence, set it to the pose you want to start.

:Constant Speed|Play at the same speed until the last frame.

:Ease-in, Ease-in 3x|It starts moving fast and stops slowly.

:Ease-out Ease-out 3x|It starts moving slowly and gradually accelerates.


**Camera Preview Operation [#qedbad47]
:Right button + dragging|Vertical and horizontal rotation

:Wheel (center button)|Zoom in/out

:Wheel (center wheel) + dragging|If the gazing point is the player, offset moves.
~If none, move the gazing target moves.


**How to create camera work [#c903a2dc]
+Click on the + button in the camera list. When the Add New dialog box appears, enter the name of the camera work.
+To create a player-centered camera work, select "Player" as the gazing target, "Any Event" to center on an event, or "None" for specific coordinates.
+Focus on the very beginning of the pose and use the camera preview to determine the angle.
+Set the timing (in seconds).
+Click "Add Frame" and set the next pose in the same way as in steps 3 and 4.  If you want to create an advanced camera work, you can repeat this process to create it.
 


Front page   Edit Diff History Attach Copy Rename Reload   New Page list Search Recent changes   Help   RSS of recent changes