#author("2024-03-22T15:09:41+09:00","default:admin","admin")
#author("2024-06-21T11:02:47+09:00","default:admin","admin")
*Battles [#f81988bb]
>

#contents

**Execute Battle and Check Results [#y30ad274]
Execute a battle and perform a branching process for winning and losing.

#ref(Execute_Battle_and_Check_Results.png)
#br

-''Placement''
Select the map to be used during the battle and specify the placement of allies and enemies.

-''Battle Test''
Execute the battle test with the specified details.

-''BGM''
Specify the BGM to be used during battle. If you specify "No Change," the normal battle BGM will be played.

-''Inescapable''
If checked, the player will not be able to run away from the battle.

-''No Game Over Even If Defeated''
Even if they are annihilated in battle, the game does not transition to game over.

-''No Monster Appearance Message''
No system message is displayed when monsters appear.

-''Appearing Monsters''
Add/delete monsters that appear in battles. The level of each monster can also be specified.

**Status Window ON/OFF [#za4cd4aa]
Toggle between displaying and not displaying the status window during battle.

#ref(Status_Window_ONOFF.png)
#br

**Recover/Reduce Battle Cast's HP/MP [#gf9433d7]
//Specify the increase or decrease in HP and MP of the cast members participating in the battle.
Specify the increase or decrease of HP, MP, and other consumption statuses of the cast participating in battles.

#ref(RecoverReduce_Battle_Casts_HPMP.png)
#br

-''Effect Target''
--''Cast''
Select the cast to be effected.

--''nth in the Party''
Specify the cast to be effected from 1 to 4.

--''nth in Monsters''
Specify the cast to be effected from 1 to 6.

-''Target Status''
Select the status to be changed.

-''Value''
--''Direct Input''
Enter a value directly or specify a variable box to be used.
--''Use a Formula''
The amount of variation can be specified using the four arithmetic operations.
The "Edit" button displays a dialog box to assist in entering the formula.

---''Effect Source''
For the status to be used in the formula, you can specify which cast status to base the formula on.

-''Increase/Decrease''
Specify how the parameter will change when executed.

-''Display Damage Numbers on Screen''
If checked, damage numbers will be displayed on the screen when the event is executed.

**Make Battle Cast as Operation Target [#l2a37f1a]

#ref(Make_Battle_Cast_as_Operation_Target.png)
#br

-''Cast''
Select the cast to be effected.

-''nth in the Party''
Specify the cast to be effected from 1 to 4.

-''nth in Monsters''
Specify the cast to be effected from 1 to 6.


**Specify Battle Cast Action [#mf285e9e]

#ref(Specify_Battle_Cast_Action.png)
#br

Specify an action of the target cast during the battle. The use of this event panel will nullify the action for that turn.

-''Cast''
Select the cast to be effected.

-''nth in the Party''
Specify the cast to be effected from 1 to 4.

-''nth in Monsters''
Specify the cast to be effected from 1 to 6.

-''Action''
Perform an action as specified below.

--''Attack''
Perform a normal attack.

--''Guard''
Damage is reduced by the value (%) entered in the box on the right.

--''Charge''
The attack power is increased by the value (%) entered in the box on the right.

--''Do Nothing''
No action is taken.

--''Skill''
Use a specified skill.

-''Target''
If you specify "Attack" or "Skill" as the action to be performed by the cast, specify its target.

--''Random''
Select a target at random.

--''Cast''
Select the target cast.

--''nth in the Party''
Specify the target cast between 1 and 4.

--''nth in Monsters''
Specify the target cast between 1 and 6.


**Make/Cure Battle Cast State Change [#ib5ea142]
Control the state change of the target cast during the battle.

#ref(MakeCure_Battle_Cast_State_Change.png)
#br

-''Cast''
Select the cast to be effected.

-''nth in the Party''
Specify the cast to be effected from 1 to 4.

-''nth in Monsters''
Specify the cast to be effected from 1 to 6.

-''Type of State Change''
Controls the state change of the target cast during the battle.

-''Make/Cure State Change''
Choose whether to make a change in condition or cure it.

**Terminate Battle Forcibly [#p1b4d68d]
Force the battle to end. There is no setting item.

#ref(Terminate Battle Forcibly.png)
#br


**Make Monster Appear [#nf1f0622]
Make a monster appear. If you specify an index that has already appeared, the monster will be replaced by the specified monster.

#ref(Make_Monster_Appear.png)
#br

-''Monster Index''
Specify the index in which the monster will appear.

-''Monster to be Appeared''
Specify the monster to appear.

//-''Placement''
//Specify where the monster will be placed by adjusting the placement.

-''Specify the Position''
If checked, you can specify the battle layout for the appearance of monsters by adjusting their placement.

-''Specify the Level''
If checked, you can assign the level of the monster to appear, either as a direct value or as a variable.



**Obtain Battle Information [#f05e3f0a]
Obtain information during the battle and assign the specified parameter in the specified manner.

#ref(Obtain_Battle_Information.png)
#br

-''To what?''
Specify the variable box to be used.

-''What?''
Specify the parameter to be assigned by selecting one of the following

--''nth Status in the Party''
Obtain a Status for the specified cast.
(Deprecated) corresponds to the status specified when using Ver. 1.5 or earlier.
If you have specified a status in a later version, please assign a different status.
---''Name''
---''LV''
---''Current HP'' (Deprecated)
---''Current MP'' (Deprecated)
---''Maximum HP'' (Deprecated)
---''Maximum MP'' (Deprecated)
---''Current HP(%)'' (Deprecated)
---''Current MP(%)'' (Deprecated)
---''Attack Power'' (Deprecated)
---''Magical Power'' (Deprecated)
---''Defense Power'' (Deprecated)
---''Accuracy'' (Deprecated)
---''Evasion Rate''
---''Agility''
---''EXP''
---''State Changes''
---''Statuses set in Database since Ver. 1.5''

--''nth Status in Monsters''
Obtain a Status for the specified Enemy cast.
The parameters that can be obtained are the same as for "nth Status in the Party".

--''Last Battle Result''

--''Target Number of Last Used Skill''
--''Target Number of Last Used Skill(1~)''

--''Group of the Last Skill Used (0=Party, 1=Monster)''

--''Cast Number of the Last Skill Used''
--''Cast Number of the Last Skill Used(1~)''

--''Group of Casts Currently in Action (0=Party, 1=Monster)''

--''Cast Number Currently in Action''
--''Cast Number Currently in Action(1~)''

--''Action Type of Cast Currently in Action''
Attack:0 / Defense:1 / Charge:2 / Wait:3 / Skill:4 / Item:5 / Escape:6 / Replace:7 / Critical:8

--''Action Target Number of Cast Currently in Action''
--''Action Target Number of Cast Currently in Action(1~)''

--''Action Target Group of Cast Currently in Action (0=Party, 1=Monster)''
#br
''&color(red){(!)};''For those who have created with earlier version than Ver.1.10
The behavior is unchanged for the following options.
Although they are deprecated, there is no need to modify them even if you are using them.
--''Target Number of Last Used Skill(0~)'' (Deprecated)
--''Cast Number of the Last Skill Used(0~)'' (Deprecated)
--''Cast Number Currently in Action(0~)'' (Deprecated)
--''Action Target Number of Cast Currently in Action(0~)'' (Deprecated)

//--''Party Index''
//Obtain the index of the party.

-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the variable box.|
|''Subtraction''|Subtract the obtained value from the value of the variable box.|
|''Multiplication''|Multiply the value of the variable box by the obtained value.|
|''Division''|Divide the value of the variable box by the obtained value.|
|''Assign Remainder of Division''|Divide the value of the variable box by the obtained value and assign the remainder.|
//|''Assign with Decimals Rounded Down''|Assign the obtained value with the decimal point rounded down.|


**Check Whether in Battle [#hf9f0632]
Check if a battle is in progress.

#ref(Check Whether in Battle.png)
#br

**Check Monster in Battle [#tdf4d5f9]
During battle, check whether the specified monster appears at the specified index.

#ref(Check_Monster_in_Battle.png)
#br

**Change Battle Speed [#r8c45b25]
You can change the speed of battle progression, from 10 to 1000%.
#ref(Change_Battle_Speed.png)
#br

Front page   Edit Diff History Attach Copy Rename Reload   New Page list Search Recent changes   Help   RSS of recent changes