#author("2023-11-17T01:41:36+00:00","default:admin","admin") #author("2023-11-17T01:42:53+00:00;2023-11-17T01:41:36+00:00","default:admin","admin") *Battles [#f81988bb] > #contents **Execute Battle and Check Results [#y30ad274] Execute a battle and perform a branching process for winning and losing. #ref(Execute_Battle_and_Check_Results.png) #br -''Placement'' Select the map to be used during the battle and specify the placement of allies and enemies. -''Battle Test'' Execute the battle test with the specified details. -''BGM'' Specify the BGM to be used during battle. If you specify "No Change," the normal battle BGM will be played. -''Inescapable'' If checked, the player will not be able to run away from the battle. -''No Game Over Even If Defeated'' Even if they are annihilated in battle, the game does not transition to game over. -''No Monster Appearance Message'' No system message is displayed when monsters appear. -''Appearing Monsters'' Add/delete monsters that appear in battles. The level of each monster can also be specified. **Status Window ON/OFF [#za4cd4aa] Toggle between displaying and not displaying the status window during battle. #ref(Status_Window_ONOFF.png) #br **Recover/Reduce Battle Cast's HP/MP [#gf9433d7] Specify the increase or decrease in HP and MP of the cast members participating in the battle. #ref(RecoverReduce_Battle_Casts_HPMP.png) #br -''Effect Target'' --''Cast'' Select the cast to be effected. --''nth in the Party'' Specify the cast to be effected from 1 to 4. --''nth in Monsters'' Specify the cast to be effected from 1 to 6. -''Target Status'' Select the status to be changed. In the Database, "MP" refers to the status specified by the keyword "mmp". See Casts for status keywords. -''Value'' --''Direct Input'' Enter a value directly or specify a variable box to be used. --''Use a Formula'' The amount of variation can be specified using the four arithmetic operations. The "Edit" button displays a dialog box to assist in entering the formula. ---''Effect Source'' For the status to be used in the formula, you can specify which cast status to base the formula on. -''Increase/Decrease'' Specify how the parameter will change when executed. -''Display Damage Numbers on Screen'' If checked, damage numbers will be displayed on the screen when the event is executed. **Make Battle Cast as Operation Target [#l2a37f1a] #ref(Make_Battle_Cast_as_Operation_Target.png) #br -''Cast'' Select the cast to be effected. -''nth in the Party'' Specify the cast to be effected from 1 to 4. -''nth in Monsters'' Specify the cast to be effected from 1 to 6. **Specify Battle Cast Action [#mf285e9e] #ref(Specify_Battle_Cast_Action.png) #br Specify an action of the target cast during the battle. The use of this event panel will nullify the action for that turn. -''Cast'' Select the cast to be effected. -''nth in the Party'' Specify the cast to be effected from 1 to 4. -''nth in Monsters'' Specify the cast to be effected from 1 to 6. -''Action'' Perform an action as specified below. --''Attack'' Perform a normal attack. --''Guard'' Damage is reduced by the value (%) entered in the box on the right. --''Charge'' The attack power is increased by the value (%) entered in the box on the right. --''Do Nothing'' No action is taken. --''Skill'' Use a specified skill. -''Target'' If you specify "Attack" or "Skill" as the action to be performed by the cast, specify its target. --''Random'' Select a target at random. --''Cast'' Select the target cast. --''nth in the Party'' Specify the target cast between 1 and 4. --''nth in Monsters'' Specify the target cast between 1 and 6. **Make/Cure Battle Cast State Change [#ib5ea142] Control the state change of the target cast during the battle. #ref(MakeCure_Battle_Cast_State_Change.png) #br -''Cast'' Select the cast to be effected. -''nth in the Party'' Specify the cast to be effected from 1 to 4. -''nth in Monsters'' Specify the cast to be effected from 1 to 6. -''Type of State Change'' Controls the state change of the target cast during the battle. -''Make/Cure State Change'' Choose whether to make a change in condition or cure it. **Terminate Battle Forcibly [#p1b4d68d] Force the battle to end. There is no setting item. #ref(Terminate Battle Forcibly.png) #br **Make Monster Appear [#nf1f0622] Make monsters appear. If you specify an index that has already appeared, the monster will be replaced by the specified monster. Make a monster appear. If you specify an index that has already appeared, the monster will be replaced by the specified monster. #ref(Make_Monster_Appear.png) #br -''Monster Index'' Specify the index in which the monster will appear. -''Monster to be Appeared'' Specify the monster to appear. //-''Placement'' //Specify where the monster will be placed by adjusting the placement. -''Specify the Position'' If checked, you can specify the battle layout for the appearance of monsters by adjusting their placement. -''Specify the Level'' If checked, you can assign the level of the monster to appear, either as a direct value or as a variable. **Obtain Battle Information [#f05e3f0a] Obtain information during the battle and assign the specified parameter in the specified manner. #ref(Obtain_Battle_Information.png) #br -''To what?'' Specify the variable box to be used. -''What?'' Specify the parameter to be assigned by selecting one of the following --''nth Status in the Party'' Obtain a Status for the specified cast. ---''Name'' ---''LV'' ---''Current HP'' ---''Current MP'' ---''Maximum HP'' ---''Maximum MP'' ---''Current HP(%)'' ---''Current MP(%)'' ---''Attack Power'' ---''Magical Power'' ---''Defense Power'' ---''Accuracy'' ---''Evasion Rate'' ---''Agility'' ---''EXP'' ---''State Changes'' ---''Statuses set in Database since Ver. 1.5'' --''nth Status in Monsters'' Obtain a Status for the specified Enemy cast. The parameters that can be obtained are the same as for "nth Status in the Party". --''Last Battle Result'' --''Target Number of Last Used Skill'' --''Group of the Last Skill Used (0=Party, 1=Monster)'' --''Cast Number of the Last Skill Used'' --''Group of Casts Currently in Action (0=Party, 1=Monster)'' --''Cast Number Currently in Action'' --''Action Type of Cast Currently in Action'' Attack:0 / Defense:1 / Charge:2 / Wait:3 / Skill:4 / Item:5 / Escape:6 / Replace:7 / Critical:8 --''Action Target Number of Cast Currently in Action'' --''Action Target Group of Cast Currently in Action (0=Party, 1=Monster)'' //--''Party Index'' //Obtain the index of the party. -''Do what?'' |''Assign''|Assign the obtained value to the variable box.| |''Addition''|Add the obtained value to the value of the variable box.| |''Subtraction''|Subtract the obtained value from the value of the variable box.| |''Multiplication''|Multiply the value of the variable box by the obtained value.| |''Division''|Divide the value of the variable box by the obtained value.| |''Assign Remainder of Division''|Divide the value of the variable box by the obtained value and assign the remainder.| //|''Assign with Decimals Rounded Down''|Assign the obtained value with the decimal point rounded down.| **Check Whether in Battle [#hf9f0632] Check if a battle is in progress. #ref(Check Whether in Battle.png) #br **Check Monster in Battle [#tdf4d5f9] During battle, check whether the specified monster appears at the specified index. #ref(Check_Monster_in_Battle.png) #br **Change Battle Speed [#r8c45b25] #ref(Change_Battle_Speed.png) #br **Change Battle Speed [#r8c45b25] You can change the speed of battle progression, from 10 to 1000%. #ref(Change_Battle_Speed.png) #br