#author("2026-06-18T10:35:43+09:00","default:admin","admin") #author("2026-06-18T10:36:55+09:00","default:admin","admin") ''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki_en/?RPG+Developer+Bakin+Beginner+Tutorial]]>>'' *Changing Battle BGM and Transition Effects (System Resources) [#e4e6c569] ''Default sounds and visual effects used in the game — such as the cursor movement sound, battle BGM, and screen transition effects when moving between maps — are configured in [[System Resources]].'' **Setting the Cursor Movement Sound [#u54f9395] ''During the game, pressing the ESC key opens the game menu.'' Let’s set the sound effect (SE) that plays when moving the cursor in the menu. (By default, the ESC key is assigned to open the menu. For information about key assignments, please refer to the [[“Jumping”:https://rpgbakin.com/pukiwiki_en/?Jumping+%28Beginner+Tutorial%29]] page.) #ref(./Changing Battle BGM and Transition Effects_1.jpg,40%) #br Open Game Definition > [[System Resources]]. #ref(./Changing Battle BGM and Transition Effects_2.jpg,40%) #br In the “System Sound Effect Settings” section, click the arrow next to “Cursor Movement” to open the Asset Picker. Select "SE_Cursor_1" from the SE folder. #ref(./Changing Battle BGM and Transition Effects_3.jpg,40%) #br Run a test play, open the menu with the ESC key, and move the cursor. Did you hear the cursor movement sound? ***Adding Sound Data from DLC [#k1369405] ''Bakin offers many paid and free DLC packs, and you can import the data included in those DLCs into your project.'' You can also import your own graphics and sound assets, of course. Here, let’s add sound data that is not currently included in the game project by importing it from a free DLC pack. In the “System Sound Effect Settings” section, select “Decide” and click the “Open Asset Picker” button in the Asset Picker window. #ref(./Changing Battle BGM and Transition Effects_4.jpg,40%) #br In the Asset Picker window, open the “Ready to Use” tab and select “Sound Pack Vol.1” from the Add menu. Choose "SE_Skill_Invoke_01" from the SE folder, then click the “Add and Exit” button. #ref(./Changing Battle BGM and Transition Effects_5.jpg,40%) #br The SE data that was not originally included in the project has now been imported from the DLC. Run a test play, open the menu, and check whether a sound plays when you press the decide button. The Add menu in the “Ready to Use” tab of the Asset Picker displays all paid and free DLCs that you have already purchased or downloaded. For more information about DLCs, see [[About Free DLCs]]. **Setting the Default Battle BGM [#ed0007a8] ''Next, let’s configure the battle BGM.'' Click the arrow next to “Battle” in the “System BGM” section to open the Asset Picker. Select "BGM_Battle_01" from the BGM folder. #ref(./Changing Battle BGM and Transition Effects_6.jpg,40%) #br Close [[System Resources]], then open the [[Map Settings Palette]] > “Enemy Distribution” tab and run a battle test to check whether the BGM plays correctly. The BGM set here becomes the default battle BGM used in the system settings. You can also change the battle BGM in the “BGM” setting of the “Enemy Distribution”” tab or in the settings for event battles. **Effects When Entering or Leaving Battle [#j4c37a0f] ''Next, let’s change the effect that plays when the player encounters an enemy on the map and enters battle.'' In the “Screen Transition Effects” setting section, select “When Starting Battles” and open the Asset Picker. #ref(./Changing Battle BGM and Transition Effects_7.jpg,40%) #br Run a battle test and confirm that the effect you selected is played when entering battle. A [[Sprite]] is animation data created by combining multiple 2D images. A "Sprite" is animation data created by combining multiple 2D images. Sprites can be created using Bakin’s [[Sprite Tool]]. For more information, see [[Sprite]] and [[Sprite Tool]]. For more information, see [[Sprites]] and [[Sprite Tool]]. ---- ''Try changing other sound and effect settings in addition to the examples above.'' ''Below is an example of a fully configured setup.'' ''Next, we will finally start customizing events.'' ---- ''&size(16){Next: [[Creating an Event 1:https://rpgbakin.com/pukiwiki_en/?Creating+an+Event+1+%28Beginner+Tutorial%29]]};'' ''&size(16){Previous: [[Setting Up Enemies:https://rpgbakin.com/pukiwiki_en/?Setting+Up+Enemies+%28Beginner+Tutorial%29]]};'' ---- ''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki_en/?RPG+Developer+Bakin+Beginner+Tutorial]]>>''