#author("2024-08-29T12:07:13+09:00","default:admin","admin")
#author("2025-04-02T17:53:10+09:00","default:admin","admin")
*Event Panels (Command Scripts) [#u3ba9146]
The commands for the various events that specify the progression, control, and effects of the game are grouped by category and can be selected from the "Command Selector" dialog.
For more information on each event panel, please see the description page for each section.

**Command Selector [#td8e90e1]
This dialog allows you to select an event panel.
It appears when you press the Add button (Panel mode: + symbol, Text mode: Insert Event Panel button) in the script edit screen of the Event Editor.

#ref(Command_Selector.png)
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-''Favorites''
This category allows you to keep frequently used event panels together.
Turning on the star symbol for each command registers it in this category.
Uncheck the star to remove it from the category.

-''Conversation''
This is a group of commands related to conversations between cast members and displaying messages.

-''Screen Effects''
This is a group of commands related to the effect of changing the appearance of the screen, such as displaying images or changing the color tone of the screen.

-''Cameras''
This is a group of commands related to camera work, such as camera permissions and settings.

-''Player''
This is a group of commands related to party members, such as cast movements and equipment changes.

-''Party''
This is a group of commands related to the party, such as how to join and form up the party train.

-''Statuses''
This is a group of commands related to the status of the cast, such as items, money, status changes, etc.

-''Events''
This is a group of commands related to the movement and position of events, graphic changes, etc.

-''Sounds''
This is a group of commands related to sound, such as playing and stopping background music and sound effects.

-''Variable Boxes''
This is a group of commands related to obtaining variable boxes, string variables, terrain information, etc.

-''Switches''
This is a group of commands to turn on/off event switches and enable/disable various states.

-''Conditional Judgment''
This is a group of commands related to conditional decisions, such as branching by selection and checking various states.

-''Control''
This is a group of commands related to event control, such as setting loops and calling common events.

-''Battles''
This is a group of commands related to battles, such as executing battles and specifying the actions of battle casts.

-''Others''
Other commands include developer commands.

**Event Panels [#ef5f39ea]
Actions within an event, such as "having a conversation" or "assigning to a variable," are configured using event panels.
Each event panel has various setting options.
For more information on each event panel, please see the respective category of [[events:https://rpgbakin.com/pukiwiki/#h4626ef0]].
#ref(./EventPanel_sample.png,80%)

-''Clock Icon''
Some event panels have a clock icon.
The clock icon may also appear when an event panel option such as "Wait to Complete" is checked.

An event panel with a clock icon indicates that a time lapse will occur during the execution of that panel.
In other words, panels without a clock icon are essentially executed instantaneously in a single frame.
Even in parallel events, these clock-indicated panels do not execute the next panel until it is completed.

#ref(./Panelmode_watch.png,80%)
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#ref(./Textmode_watch.png,80%)



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