#author("2024-05-23T14:51:43+09:00","default:admin","admin")
#author("2024-05-23T14:52:33+09:00","default:admin","admin")
*''Importing and Exporting Layouts'' [#y9ed34bf]
To apply layout data created with Layout Tool to another project, or to apply layout data created by others, please refer to this section. 

You can have the entire layout copied by combining export and import of layout data (extension .lyrbr). 

>

#contents
 
**About Layout Data [#tc4c42a5]
Layout data (extension .lyrbr) contains the following data so that layouts can be transferred at once. 

- Specified layout information
- Images and sprites used in layout parts
-Sprites used in Sprite Set referring to "Motion 
- Images used with masks


**Layout Export Method [#e0509a64]
-''Exporting Layouts'' 
--Open the Layout Tool.
#ref(./export(1).png,80%) 

--Click the up-arrow icon on the folder from the Top Menu of the Layout Preview. 
#ref(./export(2).png,80%)

--A dialog box appears to select the layouts to be exported. 
#ref(./export(3).png,80%)

--Check the checkboxes for the layouts you wish to export. 

---You can rename the layout by changing Layout Tool > Layout to be Assigned. 
#ref(./export(4).png,80%)

--Press "OK" at the bottom of the dialog to display the Explorer. Fill in the desired location and name, then "Save".

//▲▼画像 #ref(./エクスポート(5).png.50%) 

--Layout data (extension .lyrbr) will be saved.


**Layout Import Method [#de3e1768]
-''Importing Layouts into a Project'' 
--Open the Layout Tool.
#ref(./imsport(1).png,80%)

--Click the down arrow icon on the folder from the Top Menu of the Layout Preview. 
#ref(./imsport(2).png,80%)

--The file selection screen will appear. Select the layout data (extension .lyrbr) you wish to apply. 
//#ref(./imsport(3).png,50%)

-''Applying the Imported Layouts to the Play Screen''
--Put a check mark on the layout loaded on the screen with a check box in the Layout to be Assigned column (the icon in the screen list is white). The layout used in the game will be switched.
#ref(./imsport(4).png,80%)


**To Use a DLC Layout [#s34bff9a]
&size(24){''[[日本語ページはこちら:https://rpgbakin.com/pukiwiki/?%E3%83%AC%E3%82%A4%E3%82%A2%E3%82%A6%E3%83%88%E3%81%AE%E3%82%A4%E3%83%B3%E3%83%9D%E3%83%BC%E3%83%88%E3%81%A8%E3%82%A8%E3%82%AF%E3%82%B9%E3%83%9D%E3%83%BC%E3%83%88#f3e83cf0]]''};

If you have purchased a DLC layout, you will need to download the layout data and import it into your project.

-''Download the DLC from Steam'' 
Purchase for DLC at the Steam Store.
Purchase the DLC in the Steam store.

Launch Bakin from the Steam library. Restart Bakin if it is already up and running. 
 
Check "&size(16){''\*****\BAKIN\contents\dlc''};" using the Explorer and you will see that the DLC has been downloaded. (If you cannot find it, try the following section.)

To apply a layout to a project, see &size(16){''[[Layout Import Method:https://rpgbakin.com/pukiwiki_en/?Importing+and+Exporting+Layouts#de3e1768]]''};. 


***If You Are Unsure the Location of a Downloaded or Saved File [#wc25369e]
If you do not know where you downloaded or saved the file, please follow the steps below. 

+After logging in to the Steam client, select Bakin in the Library.
+Right-click and select "Properties" from the menu. 
+Select "Installed Files" from the menu on the left and click "Browse" on the right to see the directory where Bakin was installed.  

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