#author("2023-07-02T02:24:52+00:00","default:admin","admin")
#author("2023-07-03T00:55:13+00:00","default:admin","admin")
*Map List Palette [#vc3da909]
This palette is used to create new maps and switch data to be edited from maps that have already been created.

#ref(./Map_List_Palette.png,80%)
#contents
**Setting Options [#pfac834d]

-''Add Button''
Create a new map. Click to open a dialog box to specify the map size and texture.

#ref(./Map Size Palette.png,80%)
--''Map Size''
Specify the size of the map.
The maximum map size is X (height) * Z (width) = 262,144.
The maximum value of X (height) and Z (width) is 16,384 respectively. (When one value is the maximum, the other value can be up to 16.)
''(!)The larger the map size, the greater the load. Please consider the environment in which you are creating and playing the game.''

---''X''
Specify the size in the x-axis direction.

---''Z''
Specify the size in the y-axis direction.


---''Initial Map Terrain Elevation''
Specify the elevation of the terrain on which the generated map will be based.


--''Texture Settings''
Specify textures to be used on the terrain.

---''Resolution''
Specify the basic size of the texture to be used on the terrain.

---''Use Texture Filter''
This function applies a filter to the terrain texture to make the pixels less noticeable.

---''Animation Interval''
Specify the animation speed of the terrain to be animated, e.g., used for fluids.


---''Cluster Size''
This function divides the terrain into several blocks (clusters) to avoid rendering terrain that is not visible and to improve rendering performance.

-''Auto Generation Button''
This function automatically generates uneven terrain by specifying parameters.

//COLOR(#FF0000):画像入る(自動生成ダイアログ)
#ref(./Auto Generation.png,80%)
--''Map Size''
Specify the size of the map.

---''X''
Specify the size in the x-axis direction. The maximum value is 256.

---''Y''
Specify the size in the y-axis direction. The maximum value is 256.

---''Base Terrain Elevation''
Specify the minimum elevation of the terrain to be generated.

---''Max Elevation''
Specify the maximum elevation of the terrain to be generated.
You can also check "Random" and set it to any number.

---''Grid Size''
Specify the minimum grid size at which step changes will occur.
You can also check "Random" and set it to any number.

---''Step Height''
Specify the minimum step when steps are to be generated.
You can also check "Random" and set it to any number.


---''Gentleness''
Specify the probability that the steps are likely to generate gently.
The higher the value, the easier it is to create terrain that gradually increases in elevation with each distance from the lowest elevation.
You can also check "Random" and set it to any number.

---''Flatland Level''
Specify the probability of the ground generating the same elevation consecutively.
You can also check "Random" and set it to any number.

---''Change Rate''
Specify the probability that the terrain will appear without regard to the specified maximum elevation or other values.
When used together with Max Change Value, it is easier to create unusual terrain.
You can also check "Random" and set it to any number.

---''Max Change Value''
Specify the degree of variability when changing terrain occurs.

---''Terrain Texture''
The currently selected terrain stamp is displayed.  Click on a thumbnail to change it from the asset picker.

---''Preview''
The specified terrain stamp is reflected in real time on the preview screen.

---''Reset Parameters to Default''
Restore each of the above parameters that have been changed to their default settings.


--''Regenerate''
Each click automatically generates a map according to the parameters specified.

---''Flatland Map''
This is a flat map that reflects only the "Base Terrain Elevation".

---''Auto Create Map 1 to 8''
A single click generates eight different types of terrain.





-''Image Loading Button''
The map is automatically generated by replacing the RGB information in the image with a terrain model.  The map size generated is proportional to the image size; a 64 x 64 pixel image will generate a 64 x 64 map.
Which colors are converted to which terrain can be specified in "Resource Management".


//-''Loading Template Button''
//Load a template or other game map data (extension: rbr).  For other game data, only the terrain shape is loaded when there is no terrain texture used.


-------------------------------------------------


-''Folder Button''
Create a folder to store maps. 
You can also create another folder under a folder.

-''Copy Button''
Copy the selection.


-''Paste Button''
Paste the selection.

-''Trash Button''
Delete the selection.




**''Map List'' [#pfac834d]
A list of registered maps, showing thumbnails, map name and map size.
Click twice on the map name to rename it.
A list of registered maps, showing thumbnails, map name, map size and map ID.
By dragging map thumbnails up and down, you can change the order or move them into a folder.
The starting point of the game is specified on the map with map information in red text.

-''Right-Click Menu''

--''Edit''
Load the selected map into the map editor.

--''Cut''
Cut out the selection.

--''Copy''
Copy the selection.

--''Paste''
Paste the cut and copied selection.

--''Delete''
Delete the selected selection.

--''Rename''
Allow the map name to be changed.
You can also rename a map by double-clicking on its name.

--''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy/folder.

--''Sort Selected Elements by Name''
Sort only on multiple selections.


-''Preview''
This is a quick preview of the map editor.
The red frame is the angle of view currently displayed on the map editor screen. You can also click on this preview to change where it is displayed.

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