#author("2024-06-27T14:20:21+09:00","default:admin","admin") #author("2024-09-06T11:02:20+09:00","default:admin","admin") *What You Can Do with the "Models" in Resource [#ef963f1c] Model of Resource Management allows you to see the basic elements of the model. //◆画像 #ref(./Resources_Models.png,50%) #br #contents **Model Settings [#rec38670] //◆画像 #ref(./Models List.png,80%) #br -''Add Button'' Add 3D models from the asset picker. -''Folder Button'' Add a folder to organize models. Multiple selected models can be grouped into a folder, or models can be moved by drag & drop after adding folders. -''Update Information Button'' Specify a folder for updating data. The first time you click on it, you will be asked to specify the path from which you want to import. If you specify it, you will be able to update the data from that folder next time. Use this function when you want to keep data for editing in a folder outside of the project. -''Copy Button'' Copy the selected model. -''Paste Button'' Paste the selected model. -''Trash Button'' Delete the selected model. -''Stamp Button'' Register the selected model as a stamp. -''Export Button'' Copy the selected model to a folder of your choice. **Model List / Right-Click Menu [#k469c7cd] In the model list, right-click to view. //◆画像 #ref(./Right.png,80%) #ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refer=Terrains&openfile=Resouces_Filetree_Contextmenu.png,70%) #br - ''Cut'' Cut the selected files. - ''Copy'' Copy the selected files. - ''Paste'' Paste the cut and copied files. - ''Delete'' Delete the selected files. - ''Rename File by Resource Name'' Rename the file name of the specified model with the name of the model currently registered in the model list. - ''Specify Local Name'' Valid only when a folder is selected Folder name localization function. English folder names can be specified when opening in the English version. -''Export Selected Elements'' Export the selected elements as an .exrbr file. If multiple selections are made, they are combined into one file. The .exrbr file is a file format that allows various resources to be compiled and imported into Bakin. - ''Open the Resources Folder in Explorer'' Open the folder where the resource is stored. - ''Open the Import Folder in Explorer'' Open the folder for import. (If there is a folder for updating data added with the Update Information button) - ''Copy GUID'' Copy the specific GUID. - ''Sort This Hierarchy by Name'' Sort alphabetically by name within the selected hierarchy/folder. - ''Sort Selected Elements by Name'' Sort only on multiple selections. -''Be Sure to Include in Published Work Export'' Ensure that the selected resources are included in the work when it is exported as a published work. ''&color(red){(!)};''When exporting a work as a published work, resources other than “resources used in the game,” such as those placed on maps or used in events, will not be included in the work. Therefore, resources that are used only by plug-ins installed in the work must be explicitly included in the work with this feature. **Model Preview [#g078e775] This is the model preview screen. You can check models. //◆画像 #ref(./Model Preview.png,50%) #br -''Preview'' The camera can be rotated and moved by dragging the right mouse button and shifted horizontally by dragging the middle mouse button. **Model Settings [#k7f0ae15] This is where models are configured. //◆画像 #ref(./Resouces_Models_Settings.png,80%) #br -''Name'' Specify a name for the model. (It can also be changed by clicking twice on the model name in the model list.) -''Basic'' --''File Name'' The file name of the model being specified. --''Folder Name'' The folder name and folder path of the specified model. --''Vertex Compression'' The vertex data precision is reduced to 16 bits to improve memory consumption and rendering process efficiency. Turn off if the effect on rendering results is not negligible. -''Included Materials'' A list of materials used in the model is shown. By changing the material, it is possible to change only the material without changing the model. --''Material Name'' The name of the material being specified. --''Material'' Select the material you wish to specify. You can also use the jump button to go to the corresponding data screen.