#author("2023-10-26T04:29:13+00:00;2023-08-07T01:29:00+00:00","default:admin","admin") #author("2023-10-26T04:30:48+00:00;2023-08-07T01:29:00+00:00","default:admin","admin") *Motion Name List [#yab63fad] |Motion Name|Movement|Note| |walk|Walk|*1| |wait|Wait|*1| |run|Run|*1| |jumpup|Jump Up|*4| |landing|Landing|*4| |happy|Happy|| |disappointed|Disappointed|| |lying1|Lying face down|(Former) keepdown| |jump|Hopping repeatedly|| |lying2|Lying face up|(Former) keepdown2| |sitdown|Sit on the floor|| |chair|Sit on a chair|| |bed|Lying in bed|| |attack|Attack during battle|*2| |charge|Charge during battle|*2| |guard|Guard during battle|*2| |skill|Use a skill during battle|*2| |item|Use an item during battle|*2| |damage|Damage during battle|*2| |KO|KO during battle|*3(keepdown)| |LessHP|Near death in battle during battle|| |win|At the end of battle|*2| |escape|Running away from battle|*3(run)| |battle_wait|Wait during battle|*3(wait)| |wait2|Wait during battle (aka battle_wait)|*3(battle_wait)| |command_wait|Selecting a command during battle|*3(battle_wait)| |attack_wait|After selecting an attack command during battle|*3(battle_wait)| |skill_wait|After selecting a skill command during battle|*3(battle_wait)| |item_wait|After selecting an item command during battle|*3(battle_wait)| |float|Float|| |float2|Float and move|| |fly|Superman move|| |guard2|Guard 2|| |petrify|Petrify|| |numb|Numb|| |damage2|Damage 2|| |damage3|Damage 3, Spinning and falling flat|| |openbox|Open a treasure chest|| |dooropen|Open a door|| |doorclose|Close a door|| |climbup|Climb up a ladder|| |climbdown|Climb down a ladder|| |swim|Swim|| - *1 These are motions that are always better to have because they are automatically used by name when walking maps. - *2 These are motions that are automatically used by name during battles. For models appearing in battles, they should have these motions. - *3 These are motions that are automatically used by name during battles. If not present, the motion in parentheses will be used instead. - *4 They are automatically used by name when walking maps, but the motion is not necessarily uncomfortable even if they are not present. **Motion Name Setting Location [#s9000fa2] Specify the following locations for each 2D/3D character. ''2D Characters'': Resources -> Slice Animation #ref(./Slice Animation.png,50%) ''3D Characters'': Resources -> Motions #ref(./Motions.png,50%)