#author("2023-10-26T04:29:13+00:00;2023-08-07T01:29:00+00:00","default:admin","admin")
#author("2023-10-26T04:30:48+00:00;2023-08-07T01:29:00+00:00","default:admin","admin")
*Motion Name List [#yab63fad]

|Motion Name|Movement|Note|
|walk|Walk|*1|
|wait|Wait|*1|
|run|Run|*1|
|jumpup|Jump Up|*4|
|landing|Landing|*4|
|happy|Happy||
|disappointed|Disappointed||
|lying1|Lying face down|(Former) keepdown|
|jump|Hopping repeatedly||
|lying2|Lying face up|(Former) keepdown2|
|sitdown|Sit on the floor||
|chair|Sit on a chair||
|bed|Lying in bed||
|attack|Attack during battle|*2|
|charge|Charge during battle|*2|
|guard|Guard during battle|*2|
|skill|Use a skill during battle|*2|
|item|Use an item during battle|*2|
|damage|Damage during battle|*2|
|KO|KO during battle|*3(keepdown)|
|LessHP|Near death in battle during battle||
|win|At the end of battle|*2|
|escape|Running away from battle|*3(run)|
|battle_wait|Wait during battle|*3(wait)|
|wait2|Wait during battle (aka battle_wait)|*3(battle_wait)|
|command_wait|Selecting a command during battle|*3(battle_wait)|
|attack_wait|After selecting an attack command during battle|*3(battle_wait)|
|skill_wait|After selecting a skill command during battle|*3(battle_wait)|
|item_wait|After selecting an item command during battle|*3(battle_wait)|
|float|Float||
|float2|Float and move||
|fly|Superman move||
|guard2|Guard 2||
|petrify|Petrify||
|numb|Numb||
|damage2|Damage 2||
|damage3|Damage 3, Spinning and falling flat||
|openbox|Open a treasure chest||
|dooropen|Open a door||
|doorclose|Close a door||
|climbup|Climb up a ladder||
|climbdown|Climb down a ladder||
|swim|Swim||


- *1 These are motions that are always better to have because they are automatically used by name when walking maps.

- *2 These are motions that are automatically used by name during battles. For models appearing in battles, they should have these motions.

- *3 These are motions that are automatically used by name during battles. If not present, the motion in parentheses will be used instead.

- *4 They are automatically used by name when walking maps, but the motion is not necessarily uncomfortable even if they are not present.

**Motion Name Setting Location [#s9000fa2]
Specify the following locations for each 2D/3D character.

''2D Characters'': Resources -> Slice Animation
#ref(./Slice Animation.png,50%)

''3D Characters'': Resources -> Motions
#ref(./Motions.png,50%)

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