#author("2024-09-05T18:49:57+09:00","default:admin","admin")
#author("2024-09-06T11:07:35+09:00","default:admin","admin")
*What you can do in the Resource Menu "Motion" [#we41acda]
In the Resource menu, under Motion, you can configure motion settings.

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#contents
**Motion Settings [#a575ac39]

-''Motion List''
This is a list of registered motions.
From among the models loaded into model management, select the model for which you wish to specify motions.
The specified motions are specified in Stamp Management and are associated with motions

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-''Add Button''
Select a model with motion data from the asset picker.

-''Folder Button''
Add a folder to manage motions.
Multiple selected motions can be grouped into a folder, and motions can be moved by drag & drop after adding a folder.

-''Copy Button''
Copy the selected motion.

-''Paste Button''
Paste the selected motion.

-''Trash Button''
Delete the selected motion.

**Motion List / Right-Click Menu [#h06a3c4f]
Right-click in the motion list to view.

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- ''Cut''
Cut the selected files.

- ''Copy''
Copy the selected files.

- ''Paste''
Paste the cut and copied files.

- ''Delete''
Delete the selected files.

- ''Rename File by Resource Name''
Not used in motion management.

- ''Specify Local Name''
Folder name localization function.
English folder names can be specified when opening in the English version.

-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multiple selections are made, they are combined into one file.
The .exrbr file is a file format that allows various resources to be compiled and imported into Bakin.

- ''Open the Resources Folder in Explorer''
Not used in motion management.

- ''Open the Import Folder in Explorer''
Not used in motion management.

- ''Copy GUID''
Copy the specific GUID.

- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy/folder.

- ''Sort Selected Elements by Name''
Sort only on multiple selections.

-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the work when it is exported as a published work.
''&color(red){(!)};''When exporting a work as a published work, resources other than “resources used in the game,” such as those placed on maps or used in events, will not be included in the work.
Therefore, resources that are used only by plug-ins installed in the work must be explicitly included in the work with this feature.


**Motion Set Preview [#xebb3a8b]
This is the motion preview screen. Confirm the specified motion.

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-''Preview''
The camera can be rotated and moved by dragging the right mouse button and moved horizontally by dragging the middle mouse button.

**Motion Set Settings [#v98ad673]
This is where you set up motions.

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-''Name''
Specify a name for the motion.
(It can also be changed by clicking twice on the name of the motion specification in the motion list.)

-''Motions''
--''+ (Add button)''
Add a motion specification.
You will need to add as many motions as you need.
If the motion is in a separate file from the model data, select that file.

--''- (Delete button)''
Delete unwanted motion specs.

--''Motion Name''
Specify a motion name.
In the case of a cast model, a given name, such as walk or run, can be used to synchronize its behavior with that of the game execution.
For a table of the correspondence between motion names and in-game actions, please refer to the "Specifications of Various Assets> Motion Name Rules" page.

--''File Name''
The file name of the model selected at the time of addition.
You can select another file by clicking on the file name.

--''Start''
Specify the start frame.

--''End''
Specify the end frame.

--''Loop''
Specify whether or not to loop.

--''Internal Name''
Used when multiple clips exist in a single data set for motion.
(Not used if there is only one clip)
For example, if there are two action clips named take001 and take002 in the motion file name, you can enter
Motion_Name[walk], Internal_Name[take001]
Motion_Name[run], Internal_Name[take002]
to specify which action clip is used for which action.

--''Movement Disable Nodes/Rotation Disable Nodes/Scale Disable Nodes''
Each bone specified here will have its corresponding movement disabled.

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