#author("2024-09-06T11:28:48+09:00","default:admin","admin")
#author("2024-09-06T11:29:39+09:00","default:admin","admin")
*What you can do in the Resource Menu "Slice Animation" [#r02f2a7d]
Here you will find the basic elements of slice animation, which adds movement to casts.

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#ref(./Resouces_SliceAnimation.png,50%)
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#contents
**Slice Animation Setting Options [#gf49bb81]

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#ref(./Slice Animation List.png,70%)
-''Add Button''
Add a slice animation from the asset picker.

-''Folder Button''
Add a folder to manage slice animations.
Multiple selected slice animations can be grouped into a folder, and after adding a folder, the slice animations can be moved by drag & drop.

-''Copy Button''
Copy the selected slice animation.

-''Paste Button''
Paste the selected slice animation.

-''Trash Button''
Deletes the selected slice animation.

-''Stamp Button''
Register the selected slice animation as a stamp.

-''Export Button''
Copy the selected slice animation to any folder.


**Slice Animation List / Right-Click Menu [#r2e6754f]
Right-click in the slice animation list.

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#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refer=Terrains&openfile=Resouces_Filetree_Contextmenu.png,70%)
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-''Cut''
Cut out the selected slice animation.

-''Copy''
Copy the selected slice animation.

-''Paste''
Paste the cut and copied slice animation.

-''Delete''
Delete the selected slice animation.

-''Rename File by Resource Name''
Rename the specified file name with the name of the slice animation currently registered in the slice animation list.

-''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the English version.

-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multiple selections are made, they are combined into one file.
The .exrbr file is a file format that allows various resources to be compiled and imported into Bakin.

-''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.
Not used in the Resources.
Not used for slice animation in the Resources.

-''Open the Import Folder in Explorer''
Open the folder for import.
Not used in the Resources.
Not used for slice animation in the Resources.

-''Copy GUID''
Copy the unique GUID of the slice animation.

-''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy/folder.

-''Sort Selected Elements by Name''
Sort only on multiple selections.

-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the work when it is exported as a published work.
''&color(red){(!)};''When exporting a work as a published work, resources other than “resources used in the game,” such as those placed on maps or used in events, will not be included in the work.
Therefore, resources that are used only by plug-ins installed in the work must be explicitly included in the work with this feature.




**Slice Animation Preview [#zc02cee9]
This is a preview screen of motions. You can check the motion selected in the "Motion List".

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#ref(./Slice Animation Preview.png,80%)
-''Preview''
The camera can be rotated and moved by dragging the right mouse button and moved horizontally by dragging the middle mouse button.


-''Motion List''
This is a list of registered motions. Click on a motion name to display it on the preview screen.

--''+ (Add Button)''
Add a motion specification.

--''- (Delete Button)''
Delete unwanted motion specs.




**Slice Animation Settings [#v98ad673]
This section is for setting up slice animation.

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#ref(Resouces_SliceAnimation_SliceAnimationSettings.png)
-''Name''
Specify the name of the slice animation.
(It can also be changed by clicking twice on the name of the slice animation in the slice animation list.)

-''Basic''
Specify the basic display method.

--''Scale (%)''
Specify the display scale as a percentage. The setting range is 1 to 4800.

--''Billboard Type''
Choose how to display the billboards (flat polygons with the cast's picture attached).
---''Billboard'': Orientation corresponds to the direction of the camera.
---''Vertical Billboard'': The camera is oriented only in the direction of the Y-axis.
---''No Billboard Processing'': It does not change direction regardless of the camera's orientation.

--''Lighting''
You can specify settings related to lights in the rendering settings and whether they are affected by point lights or spot lights placed on maps.
It is affected by DoF, BLOOM, and other non-light-related rendering settings.
Using this function, the following settings can be used to create billboards with the tints of the image applied as they are. 
Turn off this function in Resources > Slice Animation Properties > Basic. 
Turn off "SRGB" in the properties of the image used for slice animation.

-''Motion''
Specify what each motion represents.

--''Name''
Enter a name for the motion.

--''Texture''
The texture used.
Click on a thumbnail to select a texture.
You can also use the jump button to go to the corresponding texture asset screen.

--''Display Time of One Slice (Milliseconds)''
Specify the speed at which the animation will play. The smaller the number, the faster it will move.

--''Playback Method''
Specify the playback looping method. You can select from "None," "Back and Forth," or "Loop".

--''Y Angle Offset''
When displaying slice animations in 3D space, offsets can be added to determine which frames are displayed at each angle.
For example, if the number of Y slices in the image is set to 2, the image will be used as "facing south"
and "facing north" from the top if the Y angle offset is zero, but if the Y angle offset is set to 90,
the image will be used as "facing east (right)" and "facing west (left)" from the top.
#ref(Y Angle OffsetSample_walk.png)

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