#author("2023-04-27T13:46:01+00:00","default:admin","admin") #author("2023-04-28T01:17:23+00:00","default:admin","admin") *What you can do in the Resource Menu "Slice Animation" [#r02f2a7d] Here you will find the basic elements of slice animation, which adds movement to casts. //COLOR(#FF0000):画像入る #ref(./Slice_Animation.png,50%) #br #contents **Slice Animation Setting Options [#gf49bb81] //COLOR(#FF0000):画像入る #ref(Slice Animation List.png) -''Add Button'' Add a slice animation from the asset picker. -''Folder Button'' Add a folder to manage slice animations. Multiple selected slice animations can be grouped into a folder, and after adding a folder, the slice animations can be moved by drag & drop. -''Copy Button'' Copy the selected slice animation. -''Paste Button'' Paste the selected slice animation. -''Trash Button'' Deletes the selected slice animation. -''Stamp Button'' Register the selected slice animation as a stamp. -''Export Button'' Copy the selected slice animation to any folder. **Slice Animation List / Right-Click Menu [#r2e6754f] Right-click in the slice animation list. //COLOR(#FF0000):画像入る #ref(Right.png) -''Cut'' Cut out the selected slice animation. -''Copy'' Copy the selected slice animation. -''Paste'' Paste the cut and copied slice animation. -''Delete'' Delete the selected slice animation. -''Rename File by Resource Name'' Rename the specified file name with the name of the slice animation currently registered in the slice animation list. -''Specify Local Name'' Valid only when a folder is selected. Folder name localization function. English folder names can be specified when opening in the English version. -''Open the Resources Folder in Explorer'' Open the folder where the resource is stored. Not used in slice animations of Resource Management. -''Open the Import Folder in Explorer'' Open the folder for import. Not used in slice animations of Resource Management. -''Copy GUID'' Copy the unique GUID of the slice animation. -''Sort This Hierarchy by Name'' Sort alphabetically by name within the selected hierarchy/folder. -''Sort Selected Elements by Name'' Sort only on multiple selections. **Slice Animation Preview [#zc02cee9] This is a preview screen of motions. You can check the motion selected in the "Motion List". //COLOR(#FF0000):画像入る(モーション一覧を含む) #ref(Slice Animation Preview.png) -''Preview'' The camera can be rotated and moved by dragging the right mouse button and moved horizontally by dragging the middle mouse button. -''Motion List'' This is a list of registered motions. Click on a motion name to display it on the preview screen. --''+ (Add Button)'' Add a motion specification. --''- (Delete Button)'' Delete unwanted motion specs. **Slice Animation Settings [#v98ad673] This section is for setting up slice animation. //COLOR(#FF0000):画像入る #ref(Slice_Animation_Settings.png) -''Name'' Specify the name of the slice animation. (It can also be changed by clicking twice on the name of the slice animation in the slice animation list.) -''Basic'' Specify the basic display method. --''Scale (%)'' Specify the display scale as a percentage. The setting range is 1 to 4800. --''Billboard Type'' Choose how to display the billboards (flat polygons with the cast's picture attached). -''Motion'' Specify what each motion represents. --''Name'' Enter a name for the motion. --''Texture'' The texture used. Click on a thumbnail to select a texture. You can also use the jump button to go to the corresponding texture asset screen. --''Display Time of One Slice (Milliseconds)'' Specify the speed at which the animation will play. The smaller the number, the faster it will move. --''Playback Method'' Specify the playback looping method. You can select from "None," "Back and Forth," or "Loop". --''Y Angle Offset'' When displaying slice animations in 3D space, offsets can be added to determine which frames are displayed at each angle. For example, if the number of Y slices in the image is set to 2, the image will be used as "facing south" and "facing north" from the top if the Y angle offset is zero, but if the Y angle offset is set to 90, the image will be used as "facing east (right)" and "facing west (left)" from the top. #ref(Y Angle OffsetSample_walk.png)