#author("2023-04-11T14:11:32+00:00","default:admin","admin")
#author("2026-03-13T13:21:00+09:00","default:admin","admin")
*Sounds [#mf74129f]
>

#contents

**Play BGM [#h900d3c2]
Play the specified BGM.

#ref(Play_BGM.png)
#br

-''BGM''
Specify the background music to be played.

-''Adjust Volume''
Specify a value between 0 and 100.

-''Adjust Tempo''
It can be configured in 9 steps from 0 to 8.

-''Test Play/Stop''
Test play/stop the specified BGM.

-''Fade Out''
Fade out the BGM playing before this panel executes for a specified number of seconds.

-''Fade In''
Fade in the BGM over the specified number of seconds.

#br
-&size(16){''Fade Processing for BGM and Environmental Sound (BGS)''};
--When starting or stopping BGM/environmental sound playback from an event (0 seconds = immediate effect), any previously active fades will be cleared.
--When starting or stopping map BGM/environmental sounds (sounds specified under “BGM” and “Environmental Sounds” in the Basic tab of Map Settings), any previously active fades will be cleared.
--However, if the setting for map BGM/environmental sounds is set to “Maintain,” the fade will continue as is.


**Play Environmental Sound [#n1c04b96]
Play the specified environmental sound.
Play the specified environmental sound(BGS).

#ref(Play_Environmental_Sound.png)
#br

-''Environmental Sound''
Specify the environmental sound to be played.

-''Adjust Volume''
Specify a value between 0 and 100.

-''Adjust Tempo''
It can be configured in 9 steps from 0 to 8.

-''Test Play/Stop''
Test play/stop the specified environmental sound.

-''Fade Out''
Fade out the BGM playing before this panel executes for a specified number of seconds.

-''Fade In''
Fade in the BGM over the specified number of seconds.


**Play Sound Effect [#eb38aa0c]
Specify the sound effect to be played.

#ref(Play_Sound_Effect.png)
#br

-''Adjust Volume''
Specify a value between 0 and 100.

-''Adjust Tempo''
It can be configured in 9 steps from 0 to 8.

-''Play as 3D sound''
If checked, the sound is heard and the volume changes according to the position and orientation from the player's point of view.

-''Test Play''
Test playback of the specified sound effect.


**Stop Sound Effect [#h21911fc]
Stop the specified sound effect.

#ref(Stop_Sound_Effect.png)
#br

**Play Fanfare [#yf878ff8]
Play the specified fanfare.

#ref(Play_Fanfare.png)
#br

-''Fanfare''
Specify the fanfare to be played.

-''Wait until Fanfare Completes''
The next event is not executed until the fanfare has finished playing.

-''Adjust Volume''
Specify a value between 0 and 100.

-''Adjust Tempo''
It can be configured in 9 steps from 0 to 8.

-''Test Play/Stop''
Test play/stop the specified fanfare.


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