#author("2022-12-28T08:34:10+00:00","default:admin","admin") #author("2023-08-25T15:05:21+00:00","default:admin","admin") *What you can do in the Resource Menu "Sprites" [#r02f2a7d] View the basic elements of sprite data that combine and animate multiple images. //COLOR(#FF0000):画像入る #ref(./Sprites.png,50%) #contents **Sprite Setting Options [#gf49bb81] //COLOR(#FF0000):画像入る #ref(Sprites List.png) -''Add Button'' Add images for sprites from the asset picker. -''Folder Button'' Add a folder. Foldering can be performed by clicking the button with multiple selections. You can also move data by drag & drop after adding folders. -''Copy Button'' Copy the selection. -''Paste Button'' Paste the copied selections. -''Trash Button'' Delete the selection. -''Stamp Button'' Register the selection as a stamp. **Sprite List / Right-Click Menu [#r2e6754f] Right-click in the sprite list to view. //COLOR(#FF0000):画像入る #ref(Right.png) -''Cut'' Cut out the selection. -''Copy'' Copy the selection. -''Paste'' Paste the cut and copied selection. -''Delete'' Delete the selection. -''Rename File by Resource Name'' Rename the specified file with the name currently on the list. Not used in Sprites of Resource Management. -''Specify Local Name'' Folder name localization function. English folder names can be specified when opening in the English version. Valid only when a folder is selected. Not used in Sprites of Resource Management. -''Export Selected Elements'' Export the selected elements as an .exrbr file. If multiple selections are made, they are combined into one file. The .exrbr file is a file format that allows various resources to be compiled and imported into Bakin. -''Open the Resources Folder in Explorer'' Open the folder where the resource is stored. Not used in Sprites of Resource Management. -''Open the Import Folder in Explorer'' Open the folder for import. Not used in Sprites of Resource Management. -''Copy GUID'' Copy the GUID. -''Sort This Hierarchy by Name'' Sort alphabetically by name within the selected hierarchy/folder. -''Sort Selected Elements by Name'' Sort only on multiple selections. Not used in Sprites of Resource Management. **Sprite Preview [#zc02cee9] This is a preview screen of sprites. You can check the selected motion. //COLOR(#FF0000):画像入る(モーション一覧含む) #ref(./Sprites Preview.png,50%) -''Play Button'' Play the motion.。 -''Loop Button'' If checked, it will play repeatedly. -''Scale Change Button'' Left-click to zoom in, right-click to zoom out. You can also change the scale by entering numerical values directly. -''Screen Marker Button'' Specify whether to show or hide the screen markers on the preview screen. -''Layout Number Button'' Specify whether to show or hide the layout number on the preview screen. -''Target Button'' Specify whether to show or hide the target on the preview screen. -''Default Target'' Specify the image to be the default target from the asset picker. -''Background Button'' Specify whether to show or hide the background on the preview screen. -''Default Background'' Specify an image from the asset picker as the default background. -''Edit'' Load the selected motion into the Sprite Tool. **Motion List [#zc02cee9] List of motions registered in the selected sprite data. #ref(Motions.png) -''+ Button'' Add motion. -''Copy Button'' Copy motion. -''Paste Button'' Paste the copied motion. -''Trash Button'' Delete the selected motion. -''Motion Name'' Click to select and display on the preview screen. Right-click or twice on the motion name to rename it.