#author("2024-09-05T18:51:05+09:00","default:admin","admin") #author("2024-09-06T11:33:33+09:00","default:admin","admin") *What you can do in the Resource Menu "Sprites" [#r02f2a7d] View the basic elements of sprite data that combine and animate multiple images. //COLOR(#FF0000):画像入る #ref(./Sprites.png,50%) #contents **Sprite Setting Options [#gf49bb81] //COLOR(#FF0000):画像入る #ref(./Sprites List.png,70%) -''Add Button'' Add images for sprites from the asset picker. -''Folder Button'' Add a folder. Foldering can be performed by clicking the button with multiple selections. You can also move data by drag & drop after adding folders. -''Copy Button'' Copy the selection. -''Paste Button'' Paste the copied selections. -''Trash Button'' Delete the selection. -''Stamp Button'' Register the selection as a stamp. **Sprite List / Right-Click Menu [#r2e6754f] Right-click in the sprite list to view. //COLOR(#FF0000):画像入る #ref(Right.png) #ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refer=Terrains&openfile=Resouces_Filetree_Contextmenu.png,70%) #br -''Cut'' Cut out the selection. Cut out the sprites. -''Copy'' Copy the selection. Copy the sprites. -''Paste'' Paste the cut and copied selection. Paste the cut and copied sprites. -''Delete'' Delete the selection. Delete the sprites. -''Rename File by Resource Name'' Rename the specified file with the name currently on the list. Not used in Sprites of Resource Management. Not used for Sprites in the Resources. -''Specify Local Name'' Folder name localization function. English folder names can be specified when opening in the English version. Valid only when a folder is selected. Not used in Sprites of Resource Management. Not used for Sprites in the Resources. -''Export Selected Elements'' Export the selected elements as an .exrbr file. If multiple selections are made, they are combined into one file. The .exrbr file is a file format that allows various resources to be compiled and imported into Bakin. -''Open the Resources Folder in Explorer'' Open the folder where the resource is stored. Not used in Sprites of Resource Management. Not used for Sprites in the Resources. -''Open the Import Folder in Explorer'' Open the folder for import. Not used in Sprites of Resource Management. Not used for Sprites in the Resources. -''Copy GUID'' Copy the GUID. -''Sort This Hierarchy by Name'' Sort alphabetically by name within the selected hierarchy/folder. -''Sort Selected Elements by Name'' Sort only on multiple selections. Not used in Sprites of Resource Management. Not used for Sprites in the Resources. -''Be Sure to Include in Published Work Export'' Ensure that the selected resources are included in the work when it is exported as a published work. ''&color(red){(!)};''When exporting a work as a published work, resources other than “resources used in the game,” such as those placed on maps or used in events, will not be included in the work. Therefore, resources that are used only by plug-ins installed in the work must be explicitly included in the work with this feature. **Sprite Preview [#zc02cee9] This is a preview screen of sprites. You can check the selected motion. //COLOR(#FF0000):画像入る(モーション一覧含む) #ref(./Sprites Preview.png,50%) -''Play Button'' Play the motion.。 -''Loop Button'' If checked, it will play repeatedly. -''Scale Change Button'' Left-click to zoom in, right-click to zoom out. You can also change the scale by entering numerical values directly. -''Screen Marker Button'' Specify whether to show or hide the screen markers on the preview screen. -''Layout Number Button'' Specify whether to show or hide the layout number on the preview screen. -''Target Button'' Specify whether to show or hide the target on the preview screen. -''Default Target'' Specify the image to be the default target from the asset picker. -''Background Button'' Specify whether to show or hide the background on the preview screen. -''Default Background'' Specify an image from the asset picker as the default background. -''Edit'' Load the selected motion into the Sprite Tool. **Motion List [#zc02cee9] List of motions registered in the selected sprite data. #ref(Motions.png) -''+ Button'' Add motion. -''Copy Button'' Copy motion. -''Paste Button'' Paste the copied motion. -''Trash Button'' Delete the selected motion. -''Motion Name'' Click to select and display on the preview screen. Right-click or twice on the motion name to rename it.