#author("2022-12-28T08:34:10+00:00","default:admin","admin")
#author("2023-08-25T15:05:21+00:00","default:admin","admin")
*What you can do in the Resource Menu "Sprites" [#r02f2a7d]

View the basic elements of sprite data that combine and animate multiple images.
//COLOR(#FF0000):画像入る
#ref(./Sprites.png,50%)
#contents

**Sprite Setting Options [#gf49bb81]

//COLOR(#FF0000):画像入る
#ref(Sprites List.png)
-''Add Button''
Add images for sprites from the asset picker.

-''Folder Button''
Add a folder.
Foldering can be performed by clicking the button with multiple selections.
You can also move data by drag & drop after adding folders.


-''Copy Button''
Copy the selection.

-''Paste Button''
Paste the copied selections.

-''Trash Button''
Delete the selection.

-''Stamp Button''
Register the selection as a stamp.


**Sprite List / Right-Click Menu [#r2e6754f]
Right-click in the sprite list to view.

//COLOR(#FF0000):画像入る
#ref(Right.png)
-''Cut''
Cut out the selection.

-''Copy''
Copy the selection.


-''Paste''
Paste the cut and copied selection.


-''Delete''
Delete the selection.


-''Rename File by Resource Name''
Rename the specified file with the name currently on the list.
Not used in Sprites of Resource Management.

-''Specify Local Name''
Folder name localization function.
English folder names can be specified when opening in the English version.
Valid only when a folder is selected.
Not used in Sprites of Resource Management.

-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multiple selections are made, they are combined into one file.
The .exrbr file is a file format that allows various resources to be compiled and imported into Bakin.

-''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.
Not used in Sprites of Resource Management.


-''Open the Import Folder in Explorer''
Open the folder for import.
Not used in Sprites of Resource Management.

-''Copy GUID''
Copy the GUID.


-''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy/folder.


-''Sort Selected Elements by Name''
Sort only on multiple selections.
Not used in Sprites of Resource Management.



**Sprite Preview [#zc02cee9]
This is a preview screen of sprites. You can check the selected motion.

//COLOR(#FF0000):画像入る(モーション一覧含む)
#ref(./Sprites Preview.png,50%)
-''Play Button''
Play the motion.。

-''Loop Button''
If checked, it will play repeatedly.

-''Scale Change Button''
Left-click to zoom in, right-click to zoom out.
You can also change the scale by entering numerical values directly.

-''Screen Marker Button''
Specify whether to show or hide the screen markers on the preview screen.

-''Layout Number Button''
Specify whether to show or hide the layout number on the preview screen.

-''Target Button''
Specify whether to show or hide the target on the preview screen.

-''Default Target''
Specify the image to be the default target from the asset picker.

-''Background Button''
Specify whether to show or hide the background on the preview screen.

-''Default Background''
Specify an image from the asset picker as the default background.


-''Edit''
Load the selected motion into the Sprite Tool.


**Motion List [#zc02cee9]
List of motions registered in the selected sprite data.
#ref(Motions.png)
-''+ Button''
Add motion.

-''Copy Button''
Copy motion.

-''Paste Button''
Paste the copied motion.

-''Trash Button''
Delete the selected motion.

-''Motion Name''
Click to select and display on the preview screen.
Right-click or twice on the motion name to rename it.

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