2D Characters
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Start:
*2D Assets [#nc2956d0]
#contents
#br
-''To Place 2D Assets on Maps''
Just as 2D characters are displayed on the map, Bakin als...
Both images, slice animations, and sprites must all be "s...
For more information on stamps, see [[What are 'Stamps'?]]
**''Images'' [#ha383af2]
The following are the specifications of the original imag...
File Format: PNG, BMP, JPG (will be converted to PNG)
Image Size Limit: None (GPU dependent)
[Images] can specify how to slice the image. It is possi...
-''Maximum Image (Picture) Size that can be Used''
The size of images that can be used depends on the GPU of...
If you have a high-performance GPU, you can of course han...
However, please consider the size used, as the environmen...
Note that the size of the "original image of the slice an...
**''Slice Animation'' [#b5f83618]
Bakin calls it "slice animation," in which images of the ...
- Please note that there is no image size limit per slice...
- There is no limit to the number of slices per motion.
- Direction is 1/4/8 direction.
- “Slice Animation" is a set of rules that allows the app...
See [[Motion Name Rules]] for motion types.
- Multiple motions can be specified for attacks and skill...
Please refer to the characters in the sample game "Orb St...
#ref(パターンアニメd.png)
#ref(移動.gif)
Characters in "Orb Stories" are illustrated in four direc...
**''Sprites'' [#j344a052]
In Bakin, combining images of indefinite size and adding ...
#ref(スプライト.gif)
See [[Sprite Tool]] for information on creating [sprites].
End:
*2D Assets [#nc2956d0]
#contents
#br
-''To Place 2D Assets on Maps''
Just as 2D characters are displayed on the map, Bakin als...
Both images, slice animations, and sprites must all be "s...
For more information on stamps, see [[What are 'Stamps'?]]
**''Images'' [#ha383af2]
The following are the specifications of the original imag...
File Format: PNG, BMP, JPG (will be converted to PNG)
Image Size Limit: None (GPU dependent)
[Images] can specify how to slice the image. It is possi...
-''Maximum Image (Picture) Size that can be Used''
The size of images that can be used depends on the GPU of...
If you have a high-performance GPU, you can of course han...
However, please consider the size used, as the environmen...
Note that the size of the "original image of the slice an...
**''Slice Animation'' [#b5f83618]
Bakin calls it "slice animation," in which images of the ...
- Please note that there is no image size limit per slice...
- There is no limit to the number of slices per motion.
- Direction is 1/4/8 direction.
- “Slice Animation" is a set of rules that allows the app...
See [[Motion Name Rules]] for motion types.
- Multiple motions can be specified for attacks and skill...
Please refer to the characters in the sample game "Orb St...
#ref(パターンアニメd.png)
#ref(移動.gif)
Characters in "Orb Stories" are illustrated in four direc...
**''Sprites'' [#j344a052]
In Bakin, combining images of indefinite size and adding ...
#ref(スプライト.gif)
See [[Sprite Tool]] for information on creating [sprites].
Page: