2D Stamps
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*What you can do with 2D Stamps [#q2410794]
2D Stamps in the Resource menu allows you to register sli...
//COLOR(#FF0000):画像入る
#ref(./2D Stamps.png,50%)
#contents
**2D Stamp Setting Options [#sf4f6042]
''2D Stamp List''
This is a list of registered 2D stamps.
The stamps registered in this list will be reflected in t...
//COLOR(#FF0000):画像入る
#ref(2D Stamps List.png)
- ''Add Button''
Call up the added data (slice animation, sprite data, etc...
- ''Folder Button''
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, an...
- ''Copy Button''
Copy the selected stamps.
- ''Paste Button''
Paste the selected stamps.
- ''Trash Button''
Delete the selected stamps.
''2D Stamp List / Right-Click Menu''
Right-click in the 2D stamp list to view.
//COLOR(#FF0000):画像入る
#ref(Right.png)
- ''Cut''
Cut out the selected stamp.
- ''Copy''
Copy the selected stamps.
- ''Paste''
Cut and paste the copied stamps.
- ''Delete''
Delete the selected stamps.
- ''Rename File by Resource Name''
Not used for 2D stamps in Resource Management.
- ''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
- ''Open the Resources Folder in Explorer''
Not used for 2D stamps in Resource Management.
- ''Open the Import Folder in Explorer''
Not used for 2D stamps in Resource Management.
- ''Copy GUID''
Copy the GUID of the specific stamp.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
**Rendering Stamp Preview [#fe73ae4d]
This is the stamp preview screen.
Check the appearance when placed on the map, collision an...
//COLOR(#FF0000):画像入る
#ref(Rendering Stemp Preview.png)
- ''Play Button''
Play the motion of the model with motions.
- ''Stop Button''
Stop motion playback.
- ''Collision Display Button''
Turn on/off the display of collisions indicated by white ...
- ''Preview''
The camera can be rotated and moved by dragging the right...
- ''Motion List''
This is a list of registered motions.
Click on a motion name to play that motion.
**Rendering Stamp Settings [#t317031e]
This section provides detailed settings for the stamp.
//COLOR(#FF0000):画像入る
#ref(Readering Stemp Settings.png)
- ''Name''
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp na...
- ''Basic''
--''Graphic Name''
The name of the model/image specified.
--''Graphic''
This is a graphic that is specified.
Click on a thumbnail to select a model.
You can also use the jump button to go to the correspondi...
--''Subgraphic''
Other graphics can be registered as subgraphics.
Add a new subgraphic with "+" and select the graphic you ...
Position, rotation, and scale can be specified individual...
If "Apply Position Only" is turned on, the rotation XYZ o...
--''Accurate Collision Setting''
When off, "Simple Collision Settings" is enabled.
When "On" is selected, "Accurate Collision Setting" is en...
--''Overwrite Non-Traversable Terrain''
If this stamp is placed on top of terrain specified as "N...
**Simple Collision Settings [#j0d97523]
//COLOR(#FF0000):画像入る
#ref(Simple Collision Settings.png)
-''Shape''
--''[Box]''
Specify the collision of a box shape.
--''[Sphere]''
Specify the collision of a sphere.
--''[Capsule]''
Specify the collision of a capsule shape.
--''[Mesh]''
You can specify the mesh collision you have prepared.
--''[Vehicle]''
You can specify the collision for a vehicle.
-''Capsule Axis''
Specify the direction of the axis for capsule collision s...
-''Mesh Model Name''
The model name of the mesh collision specified in Mesh.
-''Mesh''
Specify the model you wish to specify for the Mesh collis...
-''Position XYZ''
Specify the position XYZ of the collision model, respecti...
-''Rotation YYZ''
Specify the rotation values XYZ for the collision model, ...
-''Size XYZ''
Specify the size XYZ of the collision model, respectively.
**Accurate Collision Setting [#s1b1bf7d]
Select this option if you want to specify more accurate c...
Physics Settings must be prepared in advance in the Physi...
//COLOR(#FF0000):画像入る
#ref(Accurate Collision Setting.png)
-''Accurate Collision Setting''
The name of the Physics Setting selected in Physics Setti...
-''Physics Setting''
Select the Physics Setting you wish to specify.
End:
*What you can do with 2D Stamps [#q2410794]
2D Stamps in the Resource menu allows you to register sli...
//COLOR(#FF0000):画像入る
#ref(./2D Stamps.png,50%)
#contents
**2D Stamp Setting Options [#sf4f6042]
''2D Stamp List''
This is a list of registered 2D stamps.
The stamps registered in this list will be reflected in t...
//COLOR(#FF0000):画像入る
#ref(2D Stamps List.png)
- ''Add Button''
Call up the added data (slice animation, sprite data, etc...
- ''Folder Button''
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, an...
- ''Copy Button''
Copy the selected stamps.
- ''Paste Button''
Paste the selected stamps.
- ''Trash Button''
Delete the selected stamps.
''2D Stamp List / Right-Click Menu''
Right-click in the 2D stamp list to view.
//COLOR(#FF0000):画像入る
#ref(Right.png)
- ''Cut''
Cut out the selected stamp.
- ''Copy''
Copy the selected stamps.
- ''Paste''
Cut and paste the copied stamps.
- ''Delete''
Delete the selected stamps.
- ''Rename File by Resource Name''
Not used for 2D stamps in Resource Management.
- ''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
- ''Open the Resources Folder in Explorer''
Not used for 2D stamps in Resource Management.
- ''Open the Import Folder in Explorer''
Not used for 2D stamps in Resource Management.
- ''Copy GUID''
Copy the GUID of the specific stamp.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
**Rendering Stamp Preview [#fe73ae4d]
This is the stamp preview screen.
Check the appearance when placed on the map, collision an...
//COLOR(#FF0000):画像入る
#ref(Rendering Stemp Preview.png)
- ''Play Button''
Play the motion of the model with motions.
- ''Stop Button''
Stop motion playback.
- ''Collision Display Button''
Turn on/off the display of collisions indicated by white ...
- ''Preview''
The camera can be rotated and moved by dragging the right...
- ''Motion List''
This is a list of registered motions.
Click on a motion name to play that motion.
**Rendering Stamp Settings [#t317031e]
This section provides detailed settings for the stamp.
//COLOR(#FF0000):画像入る
#ref(Readering Stemp Settings.png)
- ''Name''
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp na...
- ''Basic''
--''Graphic Name''
The name of the model/image specified.
--''Graphic''
This is a graphic that is specified.
Click on a thumbnail to select a model.
You can also use the jump button to go to the correspondi...
--''Subgraphic''
Other graphics can be registered as subgraphics.
Add a new subgraphic with "+" and select the graphic you ...
Position, rotation, and scale can be specified individual...
If "Apply Position Only" is turned on, the rotation XYZ o...
--''Accurate Collision Setting''
When off, "Simple Collision Settings" is enabled.
When "On" is selected, "Accurate Collision Setting" is en...
--''Overwrite Non-Traversable Terrain''
If this stamp is placed on top of terrain specified as "N...
**Simple Collision Settings [#j0d97523]
//COLOR(#FF0000):画像入る
#ref(Simple Collision Settings.png)
-''Shape''
--''[Box]''
Specify the collision of a box shape.
--''[Sphere]''
Specify the collision of a sphere.
--''[Capsule]''
Specify the collision of a capsule shape.
--''[Mesh]''
You can specify the mesh collision you have prepared.
--''[Vehicle]''
You can specify the collision for a vehicle.
-''Capsule Axis''
Specify the direction of the axis for capsule collision s...
-''Mesh Model Name''
The model name of the mesh collision specified in Mesh.
-''Mesh''
Specify the model you wish to specify for the Mesh collis...
-''Position XYZ''
Specify the position XYZ of the collision model, respecti...
-''Rotation YYZ''
Specify the rotation values XYZ for the collision model, ...
-''Size XYZ''
Specify the size XYZ of the collision model, respectively.
**Accurate Collision Setting [#s1b1bf7d]
Select this option if you want to specify more accurate c...
Physics Settings must be prepared in advance in the Physi...
//COLOR(#FF0000):画像入る
#ref(Accurate Collision Setting.png)
-''Accurate Collision Setting''
The name of the Physics Setting selected in Physics Setti...
-''Physics Setting''
Select the Physics Setting you wish to specify.
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