2D Stamps
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*What you can do with 2D Stamps [#q2410794]
2D Stamps in the Resource menu allows you to register sli...
//COLOR(#FF0000):画像入る
#ref(./Resouces_2DStamps.png,50%)
#contents
**2D Stamp Setting Options [#sf4f6042]
''2D Stamp List''
This is a list of registered 2D stamps.
The stamps registered in this list will be reflected in t...
//COLOR(#FF0000):画像入る
#ref(./2D Stamps List.png,70%)
- ''Add Button''
Call up the added data (slice animation, sprite data, etc...
- ''Folder Button''
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, an...
- ''Copy Button''
Copy the selected stamps.
- ''Paste Button''
Paste the selected stamps.
- ''Trash Button''
Delete the selected stamps.
**''2D Stamp List / Right-Click Menu'' [#fb0f37a7]
Right-click in the 2D stamp list to view.
//COLOR(#FF0000):画像入る
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
- ''Cut''
Cut out the selected stamps.
- ''Copy''
Copy the selected stamps.
- ''Paste''
Cut and paste the copied stamps.
- ''Delete''
Delete the selected stamps.
- ''Rename File by Resource Name''
Not used for 2D stamps in the Resources.
- ''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Not used for 2D stamps in the Resources.
- ''Open the Import Folder in Explorer''
Not used for 2D stamps in the Resources.
- ''Copy GUID''
Copy the GUID of the specific stamp.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Rendering Stamp Preview [#fe73ae4d]
This is the stamp preview screen.
Check the appearance when placed on the map, collision an...
//COLOR(#FF0000):画像入る
#ref(Rendering Stemp Preview.png)
- ''Play Button''
Play the motion of the model with motions.
- ''Stop Button''
Stop motion playback.
- ''Collision Display Button''
Turn on/off the display of collisions indicated by white ...
- ''Preview''
The camera can be rotated and moved by dragging the right...
- ''Motion List''
This is a list of registered motions.
Click on a motion name to play that motion.
**Rendering Stamp Settings [#t317031e]
This section provides detailed settings for the stamp.
//COLOR(#FF0000):画像入る
#ref(Resouces_2DStamps_Basic.png)
- ''Name''
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp na...
- ''Basic''
--''Graphic Name''
The name of the model/image specified.
--''Graphic''
This is a graphic that is specified.
Click on a thumbnail to select a model.
You can also use the jump button to go to the correspondi...
--''Subgraphic''
Other graphics can be registered as subgraphics.
Add a new subgraphic with "+" and select the graphic you ...
Position, rotation, and scale can be specified individual...
If "Apply Position Only" is turned on, the rotation XYZ o...
--''Accurate Collision Setting''
When off, "Simple Collision Settings" is enabled.
When "On" is selected, "Accurate Collision Setting" is en...
--''Overwrite Non-Traversable Terrain''
If this stamp is placed on top of terrain specified as "N...
--''Billboarding''
Turning it on will cause the stamp to change direction on...
For stamps based on slice animation, the behavior depends...
If this option is unchecked, the billboard settings in th...
When this option is turned on, if "No Billboard" is set i...
If "Billboard" is set in the slice animation when it is a...
**Simple Collision Settings [#j0d97523]
//COLOR(#FF0000):画像入る
#ref(Resouces_2DStamps_SimpleCollisionSettings.png)
-''Shape''
--''[Box]''
Specify the collision of a box shape.
--''[Sphere]''
Specify the collision of a sphere.
--''[Capsule]''
Specify the collision of a capsule shape.
--''[Mesh]''
You can specify the mesh collision you have prepared.
--''[Vehicle]''
You can specify the collision for a vehicle.
-''Capsule Axis''
Specify the direction of the axis for capsule collision s...
-''Mesh Model Name''
The model name of the mesh collision specified in Mesh.
-''Mesh''
Specify the model you wish to specify for the Mesh collis...
-''Position XYZ''
Specify the position XYZ of the collision model, respecti...
-''Rotation YYZ''
Specify the rotation values XYZ for the collision model, ...
-''Size XYZ''
Specify the size XYZ of the collision model, respectively.
**Accurate Collision Setting [#s1b1bf7d]
Select this option if you want to specify more accurate c...
Physics Settings must be prepared in advance in the Physi...
//COLOR(#FF0000):画像入る
#ref(Accurate Collision Setting.png)
-''Accurate Collision Setting''
The name of the Physics Setting selected in Physics Setti...
-''Physics Setting''
Select the Physics Setting you wish to specify.
End:
*What you can do with 2D Stamps [#q2410794]
2D Stamps in the Resource menu allows you to register sli...
//COLOR(#FF0000):画像入る
#ref(./Resouces_2DStamps.png,50%)
#contents
**2D Stamp Setting Options [#sf4f6042]
''2D Stamp List''
This is a list of registered 2D stamps.
The stamps registered in this list will be reflected in t...
//COLOR(#FF0000):画像入る
#ref(./2D Stamps List.png,70%)
- ''Add Button''
Call up the added data (slice animation, sprite data, etc...
- ''Folder Button''
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, an...
- ''Copy Button''
Copy the selected stamps.
- ''Paste Button''
Paste the selected stamps.
- ''Trash Button''
Delete the selected stamps.
**''2D Stamp List / Right-Click Menu'' [#fb0f37a7]
Right-click in the 2D stamp list to view.
//COLOR(#FF0000):画像入る
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
- ''Cut''
Cut out the selected stamps.
- ''Copy''
Copy the selected stamps.
- ''Paste''
Cut and paste the copied stamps.
- ''Delete''
Delete the selected stamps.
- ''Rename File by Resource Name''
Not used for 2D stamps in the Resources.
- ''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Not used for 2D stamps in the Resources.
- ''Open the Import Folder in Explorer''
Not used for 2D stamps in the Resources.
- ''Copy GUID''
Copy the GUID of the specific stamp.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Rendering Stamp Preview [#fe73ae4d]
This is the stamp preview screen.
Check the appearance when placed on the map, collision an...
//COLOR(#FF0000):画像入る
#ref(Rendering Stemp Preview.png)
- ''Play Button''
Play the motion of the model with motions.
- ''Stop Button''
Stop motion playback.
- ''Collision Display Button''
Turn on/off the display of collisions indicated by white ...
- ''Preview''
The camera can be rotated and moved by dragging the right...
- ''Motion List''
This is a list of registered motions.
Click on a motion name to play that motion.
**Rendering Stamp Settings [#t317031e]
This section provides detailed settings for the stamp.
//COLOR(#FF0000):画像入る
#ref(Resouces_2DStamps_Basic.png)
- ''Name''
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp na...
- ''Basic''
--''Graphic Name''
The name of the model/image specified.
--''Graphic''
This is a graphic that is specified.
Click on a thumbnail to select a model.
You can also use the jump button to go to the correspondi...
--''Subgraphic''
Other graphics can be registered as subgraphics.
Add a new subgraphic with "+" and select the graphic you ...
Position, rotation, and scale can be specified individual...
If "Apply Position Only" is turned on, the rotation XYZ o...
--''Accurate Collision Setting''
When off, "Simple Collision Settings" is enabled.
When "On" is selected, "Accurate Collision Setting" is en...
--''Overwrite Non-Traversable Terrain''
If this stamp is placed on top of terrain specified as "N...
--''Billboarding''
Turning it on will cause the stamp to change direction on...
For stamps based on slice animation, the behavior depends...
If this option is unchecked, the billboard settings in th...
When this option is turned on, if "No Billboard" is set i...
If "Billboard" is set in the slice animation when it is a...
**Simple Collision Settings [#j0d97523]
//COLOR(#FF0000):画像入る
#ref(Resouces_2DStamps_SimpleCollisionSettings.png)
-''Shape''
--''[Box]''
Specify the collision of a box shape.
--''[Sphere]''
Specify the collision of a sphere.
--''[Capsule]''
Specify the collision of a capsule shape.
--''[Mesh]''
You can specify the mesh collision you have prepared.
--''[Vehicle]''
You can specify the collision for a vehicle.
-''Capsule Axis''
Specify the direction of the axis for capsule collision s...
-''Mesh Model Name''
The model name of the mesh collision specified in Mesh.
-''Mesh''
Specify the model you wish to specify for the Mesh collis...
-''Position XYZ''
Specify the position XYZ of the collision model, respecti...
-''Rotation YYZ''
Specify the rotation values XYZ for the collision model, ...
-''Size XYZ''
Specify the size XYZ of the collision model, respectively.
**Accurate Collision Setting [#s1b1bf7d]
Select this option if you want to specify more accurate c...
Physics Settings must be prepared in advance in the Physi...
//COLOR(#FF0000):画像入る
#ref(Accurate Collision Setting.png)
-''Accurate Collision Setting''
The name of the Physics Setting selected in Physics Setti...
-''Physics Setting''
Select the Physics Setting you wish to specify.
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