2D Stamps - Import and Export
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*2D Stamps - Import and Export [#q125f6a7]
#Contents
***What are "stamps"? [#redccbaa]
The "3D Stamps" and "2D Stamps" in "Resources" are very i...
A "stamp" is a combination of assets such as a model, mot...
Various additional attributes can be added to each resour...
For example, a resource in "Models" under "Resources" can...
By pressing the "Stamp" button above the tree column, the...
By using "stamps," you can link different materials to th...
2D stamps are generated from either slice animations, spr...
***Importing DLC [#hc8e5bd9]
DLC assets obtained from Steam can be imported from the A...
The most straightforward way to import is to import "stam...
+ Click the Add button at Resources > 2D Stamps to open t...
#br
#ref(./2DDLC_Import_1.png,70%)
#br
+ Select the DLC you want to use from the "Additional Men...
#br
#ref(./2DDLC_Import_2.png,70%)
#br
+ Select the stamps you want to import from the list, add...
It is also possible to import by folder or after multiple...
#br
#ref(./2DDLC_Import_3.png,70%)
#br
----
***Drag-and-Drop File Import into the Map Editor [#s8f39c...
2D stamps are generated by dragging and dropping images i...
Drag and drop opens the file import dialog, and by specif...
Note that this method of addition will generate a 2D stam...
- ''File Naming Rules''
By naming the file according to the rules, the resource n...
See also [[Motion Name Rules]].
---Resource name from the beginning of the file name unti...
---Motion name of the slice animation after the first und...
-- ''Simultaneous Import of Related Files''
If files with the same resource name as the image to be d...
This makes it possible to keep images of various motions ...
--- ''Example''
With chr001_walk and chr001_wait in the same folder, drag...
The name is "chr001" and "walk" and "wait" are registered...
#ref(./2D_Import_5_EN.png,50%)
***File Import Dialog [#r62cc242]
This dialog appears when images are dragged and dropped i...
You can import resources after specifying various settings.
#ref(./FileImport.png,80%)
- ''Accepted File Information''
-- ''Import File Common Settings''
The settings specified in the Common Import File Settings...
---''Name''
The part of the image file name from the beginning to the...
If you want to change it, you can click to rewrite it.
---''Resource X Slices / Resource Y Slices''
If multiple character sheets fit into a single image, the...
//(複数のキャラシートまとまっているサンプル画像)
If you enter the number of horizontal and vertical divisi...
---''Separate Slice Animation''
It can be selected only when X Slices/Y Slices are specif...
You can choose to treat the split image as multiple motio...
---''Slice Method''
You can choose how to divide the image into frames from t...
---''X Frame / Y Frame''
---''X Pixel / Y Pixel''
Specify the size of the image that will be the first fram...
Specify the number of frames or pixels according to the "...
As you change the value, a gray line indicates the state ...
---''Direction Order''
By specifying the order in which the images are oriented,...
(The specifications are to line up from the top of the im...
Bakin's normal specification is to arrange the images "Do...
Selecting "Down, Left, Right, Up" or " Up, Left, Down, Ri...
---''Scale (%)''
You can specify the scale for importing.
It is applied to all images that are imported at the same...
This scale can be changed in the Resources > Slice Animat...
---''Billboard''
You can specify the type of billboard for the imported sl...
It is applied to all images that are imported at the same...
This scale can be changed in the Resources > Slice Animat...
---''Motion List''
//Display the motion names that will be assigned to the i...
//The first word after the first underscore "_" in the na...
//However, if the image is divided, the motion name is re...
//In this case, please add a new motion name in the Resou...
Display the motion names that will be assigned to the imp...
The word after the underscore "_" that immediately follow...
However, if the image is sliced, the motion name is reset.
Double-click on a motion name on the list to rename it.
-- ''Individual Motion Settings''
Display and change information about the motion selected ...
Select multiple motions in the Motion List and change the...
---''Display Time (msec)''
You can specify the display time of one slice of an impor...
---''Playback Loop''
You can specify a loop pattern for the imported slice ani...
---''SRGB''
You can turn on/off the SRGB flag for imported images.
Check the checkbox to turn it on.
Basically, SRGB should be turned on for anything that is ...
It is applied to all images that are imported at the same...
SRGB setting can be changed in Resources > Images settings.
---''Slice Method''
You can choose how to divide the image into frames from t...
---''X Frame / Y Frame''
---''X Pixel / Y Pixel''
Specify the size of the image that will be the first fram...
Specify the number of frames or pixels according to the "...
As you change the value, a gray line indicates the state ...
End:
*2D Stamps - Import and Export [#q125f6a7]
#Contents
***What are "stamps"? [#redccbaa]
The "3D Stamps" and "2D Stamps" in "Resources" are very i...
A "stamp" is a combination of assets such as a model, mot...
Various additional attributes can be added to each resour...
For example, a resource in "Models" under "Resources" can...
By pressing the "Stamp" button above the tree column, the...
By using "stamps," you can link different materials to th...
2D stamps are generated from either slice animations, spr...
***Importing DLC [#hc8e5bd9]
DLC assets obtained from Steam can be imported from the A...
The most straightforward way to import is to import "stam...
+ Click the Add button at Resources > 2D Stamps to open t...
#br
#ref(./2DDLC_Import_1.png,70%)
#br
+ Select the DLC you want to use from the "Additional Men...
#br
#ref(./2DDLC_Import_2.png,70%)
#br
+ Select the stamps you want to import from the list, add...
It is also possible to import by folder or after multiple...
#br
#ref(./2DDLC_Import_3.png,70%)
#br
----
***Drag-and-Drop File Import into the Map Editor [#s8f39c...
2D stamps are generated by dragging and dropping images i...
Drag and drop opens the file import dialog, and by specif...
Note that this method of addition will generate a 2D stam...
- ''File Naming Rules''
By naming the file according to the rules, the resource n...
See also [[Motion Name Rules]].
---Resource name from the beginning of the file name unti...
---Motion name of the slice animation after the first und...
-- ''Simultaneous Import of Related Files''
If files with the same resource name as the image to be d...
This makes it possible to keep images of various motions ...
--- ''Example''
With chr001_walk and chr001_wait in the same folder, drag...
The name is "chr001" and "walk" and "wait" are registered...
#ref(./2D_Import_5_EN.png,50%)
***File Import Dialog [#r62cc242]
This dialog appears when images are dragged and dropped i...
You can import resources after specifying various settings.
#ref(./FileImport.png,80%)
- ''Accepted File Information''
-- ''Import File Common Settings''
The settings specified in the Common Import File Settings...
---''Name''
The part of the image file name from the beginning to the...
If you want to change it, you can click to rewrite it.
---''Resource X Slices / Resource Y Slices''
If multiple character sheets fit into a single image, the...
//(複数のキャラシートまとまっているサンプル画像)
If you enter the number of horizontal and vertical divisi...
---''Separate Slice Animation''
It can be selected only when X Slices/Y Slices are specif...
You can choose to treat the split image as multiple motio...
---''Slice Method''
You can choose how to divide the image into frames from t...
---''X Frame / Y Frame''
---''X Pixel / Y Pixel''
Specify the size of the image that will be the first fram...
Specify the number of frames or pixels according to the "...
As you change the value, a gray line indicates the state ...
---''Direction Order''
By specifying the order in which the images are oriented,...
(The specifications are to line up from the top of the im...
Bakin's normal specification is to arrange the images "Do...
Selecting "Down, Left, Right, Up" or " Up, Left, Down, Ri...
---''Scale (%)''
You can specify the scale for importing.
It is applied to all images that are imported at the same...
This scale can be changed in the Resources > Slice Animat...
---''Billboard''
You can specify the type of billboard for the imported sl...
It is applied to all images that are imported at the same...
This scale can be changed in the Resources > Slice Animat...
---''Motion List''
//Display the motion names that will be assigned to the i...
//The first word after the first underscore "_" in the na...
//However, if the image is divided, the motion name is re...
//In this case, please add a new motion name in the Resou...
Display the motion names that will be assigned to the imp...
The word after the underscore "_" that immediately follow...
However, if the image is sliced, the motion name is reset.
Double-click on a motion name on the list to rename it.
-- ''Individual Motion Settings''
Display and change information about the motion selected ...
Select multiple motions in the Motion List and change the...
---''Display Time (msec)''
You can specify the display time of one slice of an impor...
---''Playback Loop''
You can specify a loop pattern for the imported slice ani...
---''SRGB''
You can turn on/off the SRGB flag for imported images.
Check the checkbox to turn it on.
Basically, SRGB should be turned on for anything that is ...
It is applied to all images that are imported at the same...
SRGB setting can be changed in Resources > Images settings.
---''Slice Method''
You can choose how to divide the image into frames from t...
---''X Frame / Y Frame''
---''X Pixel / Y Pixel''
Specify the size of the image that will be the first fram...
Specify the number of frames or pixels according to the "...
As you change the value, a gray line indicates the state ...
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