3D Stamps
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*What You Can Do with 3D Stamps [#ef9d29dd]
3D Stamps in the Resource Management specifies collision,...
#ref(./Resouces_3DStamps.png,50%)
#contents
**3D Stamp Setting Options [#m335c86c]
''3D Stamps List''
This is a list of registered 3D stamps.
The stamps registered in this list will be reflected in t...
#ref(./3D Stamps List.png,70%)
#br
- ''Add Button''
Add data (models, 2D images, particles, etc.) and registe...
- ''Folder Button''
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, an...
- ''Copy Button''
Copy the selected stamp.
- ''Paste Button''
Paste the selected stamp.
- ''Trash Button''
Delete the selected stamp.
**''3D Stamps List / Right-Click Menu'' [#c303606e]
Right-click in the 3D Stamps list to view.
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
- ''Cut''
Cut the selected stamps.
- ''Copy''
Copy the selected stamps.
- ''Paste''
Paste the cut and copied stamps.
- ''Delete''
Delete the selected stamps.
- ''Rename File by Resource Name''
Not used for 3D Stamps in the Resources.
- ''Specify Local Name''
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Not used for 3D Stamps in the Resources.
- ''Open the Import Folder in Explorer''
Not used for 3D Stamps in the Resources.
- ''Copy GUID''
Copy the GUID of the specific stamp.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Stamp Preview [#scbdc2e7]
This is a preview screen of the stamp.
Check the appearance of the model when it is placed on th...
#ref(Stamp Preview.png)
#br
- ''Playback Button''
A model with motion also plays back motions.
- ''Pause Button''
Stop motion playback.
- ''Collision Display Button''
Turn on/off the display of collisions indicated by white ...
- ''Preview''
The camera can be rotated and moved by dragging the right...
- ''Motion List''
This is a list of registered motions.
Click on a motion name to play that motion.
**Rendering Stamp Settings [#m6fc3c62]
This section provides detailed settings for the stamp.
#ref(Resouces_3DStamps_Basic.png)
#br
- ''Name''
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp na...
-''Copy Button''
Copy the contents of “Rendering Stamps Settings”.
''&color(red){(!)};''Subgraphic information will not be c...
-''Paste Button''
Paste the contents of the copied “Rendering Stamps Settin...
- ''Basic''
--''Graphic Name''
The name of the model specified.
--''Graphic''
//This is a graphic that is specified.
//Click on a thumbnail to select a model.
//You can also use the jump button to go to the correspon...
Click to select a model to be set as the stamp graphic.
The jump button can also be used to go to the setting scr...
--''Subgraphic''
Other graphics can be registered as [[Subgraphic:https://...
//Other graphics can be registered as subgraphics.
//Add a new subgraphic with "+" and select the graphic yo...
//Position, rotation, and scale can be specified individu...
//When "Apply Position Only" is turned on, the rotation X...
--''Accurate Collision''
When off, "Simple Collision Setting" is enabled.
When "On" is selected, "Accurate Collision Setting" is en...
--''Overwrite Non-Traversable Terrain''
If this stamp is placed on top of terrain specified as "N...
--''Billboarding''
Turning it on will cause the stamp to change direction on...
***Subgraphic [#sa6425e1]
Subgraphic is a feature that allows other stamps to be at...
Turn on the stamp's property “Subgraphic” to register sub...
#ref(./Resouces_3DStamps_Subgraphic.png,50%)
Add a new subgraphic with the Add button and select the g...
You can reflect changes in settings at once by changing p...
-''Subgraphic Properties''
--''Subgraphic Name''
The name of the stamp specified as a subgraphic.
--''Subgraphic''
Click to select a stamp to be set as a subgraphic.
The jump button can also be used to go to the setting scr...
--''Attach Node''
Specify the model or bone to be used.
--''Apply Position Only''
When turned on, does not use bone orientation, only bone ...
This is especially useful when using particles as subgrap...
--''Relative Coordinate X'', ''Relative Coordinate Y'', '...
You can set the relative position of the subgraphic stamp...
--''Relative Angle X'', ''Relative Angle Y'', ''Relative ...
You can set the angle of the subgraphic stamp relative to...
--''Scale X'', ''Scale Y'', ''Scale Z''
You can set the scale of the subgraphic.
--''Visible''
Set the initial display state of the subgraphic.
If it is turned off, use the [[Change Display State of Pl...
[[Change Display State of Event Subgraphic:https://rpgbak...
-''Linked to Local Light ''
This is the setting for attaching local lights (point lig...
It is also possible to set only local lights without spec...
For example, it can be used in a first-person dungeon RPG...
--''Use''
Apply a local light as a subgraphic.
--''Color''
Set the color of the local light.
--''Intensity''
Set the intensity of the local light.
--''Radius''
Set the applying radius of the local light.
**Simple Collision Settings [#t6f83d51]
#ref(Resouces_3DStamps_SimpleCollisionSettings.png)
#br
-''Shape''
--''[Box]''
Specify the collision of a box shape.
--''[Sphere]''
Specify the collision of a sphere.
--''[Capsule]''
Specify the collision of a capsule type.
--''[Mesh]''
You can specify the mesh collision you have prepared.
--''[Vehicle]''
Collision can be specified for a vehicle.
-''Capsule Axis''
Specify the direction of the axis for capsule collision s...
-''Mesh Model Name''
The model name of the Mesh collision specified in the mesh.
-''Mesh''
//Specify the model you wish to apply to the Mesh collisi...
Click to select the model to be set as the Mesh collision...
The jump button can also be used to go to the setting scr...
-''Position XYZ''
Specify the position XYZ of the collision model, respecti...
-''Rotation YYZ''
Specify the rotation values XYZ for the collision model, ...
-''Size XYZ''
Specify the size XYZ of the collision model, respectively.
-''Terrain Assignment''
You can specify a "terrain" and add the "sound effects" a...
This setting is valid even when this stamp is used with t...
You can edit the information set for "Terrain" in Resourc...
The "sound effect" will be the "footsteps" when the playe...
By taking advantage of the "change in 'status' granted wh...
**Accurate Collision Setting [#b820ba2d]
Select this option if you wish to add complex physics set...
You must prepare your physics settings in advance in the ...
#ref(Accurate Collision Setting.png)
#br
-''Physics Setting Name''
The name of the physics setting you have specified in the...
-''Physics Setting''
//Select the physics setting you wish to specify.
Click to select the “Physics Settings” for this stamp.
The jump button can also be used to go to the setting scr...
**Motion Setting [#f7b5258a]
Select the motion you added on the motion management scre...
The motion must be specified in the motion management scr...
#ref(Resouces_3DStamps_MotionSettings.png)
#br
-''Motion Name''
The name of the selected motion specification.
-''Motion''
//Select the motion you wish to specify.
//You can also use the jump button to go to the correspon...
Click to select the motion to be set for this stamp.
The jump button can also be used to go to the setting scr...
-''Blend Shape Name''
The name of the brand shape you set.
-''Blend Shapes''
Click to select a blend shape to be set for this stamp.
The jump button can also be used to go to the setting scr...
**Materials Used [#g755414f]
Lists the materials used in the model registered in the g...
By changing the material used, it is possible to change o...
#ref(Materials Used.png)
#br
-''Material Name''
The name of the material being specified.
-''Material''
//Select the material you wish to specify.
//You can also use the jump button to go to the correspon...
Click to select the material to be set for this stamp.
The jump button can also be used to go to the setting scr...
End:
*What You Can Do with 3D Stamps [#ef9d29dd]
3D Stamps in the Resource Management specifies collision,...
#ref(./Resouces_3DStamps.png,50%)
#contents
**3D Stamp Setting Options [#m335c86c]
''3D Stamps List''
This is a list of registered 3D stamps.
The stamps registered in this list will be reflected in t...
#ref(./3D Stamps List.png,70%)
#br
- ''Add Button''
Add data (models, 2D images, particles, etc.) and registe...
- ''Folder Button''
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, an...
- ''Copy Button''
Copy the selected stamp.
- ''Paste Button''
Paste the selected stamp.
- ''Trash Button''
Delete the selected stamp.
**''3D Stamps List / Right-Click Menu'' [#c303606e]
Right-click in the 3D Stamps list to view.
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
- ''Cut''
Cut the selected stamps.
- ''Copy''
Copy the selected stamps.
- ''Paste''
Paste the cut and copied stamps.
- ''Delete''
Delete the selected stamps.
- ''Rename File by Resource Name''
Not used for 3D Stamps in the Resources.
- ''Specify Local Name''
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Not used for 3D Stamps in the Resources.
- ''Open the Import Folder in Explorer''
Not used for 3D Stamps in the Resources.
- ''Copy GUID''
Copy the GUID of the specific stamp.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Stamp Preview [#scbdc2e7]
This is a preview screen of the stamp.
Check the appearance of the model when it is placed on th...
#ref(Stamp Preview.png)
#br
- ''Playback Button''
A model with motion also plays back motions.
- ''Pause Button''
Stop motion playback.
- ''Collision Display Button''
Turn on/off the display of collisions indicated by white ...
- ''Preview''
The camera can be rotated and moved by dragging the right...
- ''Motion List''
This is a list of registered motions.
Click on a motion name to play that motion.
**Rendering Stamp Settings [#m6fc3c62]
This section provides detailed settings for the stamp.
#ref(Resouces_3DStamps_Basic.png)
#br
- ''Name''
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp na...
-''Copy Button''
Copy the contents of “Rendering Stamps Settings”.
''&color(red){(!)};''Subgraphic information will not be c...
-''Paste Button''
Paste the contents of the copied “Rendering Stamps Settin...
- ''Basic''
--''Graphic Name''
The name of the model specified.
--''Graphic''
//This is a graphic that is specified.
//Click on a thumbnail to select a model.
//You can also use the jump button to go to the correspon...
Click to select a model to be set as the stamp graphic.
The jump button can also be used to go to the setting scr...
--''Subgraphic''
Other graphics can be registered as [[Subgraphic:https://...
//Other graphics can be registered as subgraphics.
//Add a new subgraphic with "+" and select the graphic yo...
//Position, rotation, and scale can be specified individu...
//When "Apply Position Only" is turned on, the rotation X...
--''Accurate Collision''
When off, "Simple Collision Setting" is enabled.
When "On" is selected, "Accurate Collision Setting" is en...
--''Overwrite Non-Traversable Terrain''
If this stamp is placed on top of terrain specified as "N...
--''Billboarding''
Turning it on will cause the stamp to change direction on...
***Subgraphic [#sa6425e1]
Subgraphic is a feature that allows other stamps to be at...
Turn on the stamp's property “Subgraphic” to register sub...
#ref(./Resouces_3DStamps_Subgraphic.png,50%)
Add a new subgraphic with the Add button and select the g...
You can reflect changes in settings at once by changing p...
-''Subgraphic Properties''
--''Subgraphic Name''
The name of the stamp specified as a subgraphic.
--''Subgraphic''
Click to select a stamp to be set as a subgraphic.
The jump button can also be used to go to the setting scr...
--''Attach Node''
Specify the model or bone to be used.
--''Apply Position Only''
When turned on, does not use bone orientation, only bone ...
This is especially useful when using particles as subgrap...
--''Relative Coordinate X'', ''Relative Coordinate Y'', '...
You can set the relative position of the subgraphic stamp...
--''Relative Angle X'', ''Relative Angle Y'', ''Relative ...
You can set the angle of the subgraphic stamp relative to...
--''Scale X'', ''Scale Y'', ''Scale Z''
You can set the scale of the subgraphic.
--''Visible''
Set the initial display state of the subgraphic.
If it is turned off, use the [[Change Display State of Pl...
[[Change Display State of Event Subgraphic:https://rpgbak...
-''Linked to Local Light ''
This is the setting for attaching local lights (point lig...
It is also possible to set only local lights without spec...
For example, it can be used in a first-person dungeon RPG...
--''Use''
Apply a local light as a subgraphic.
--''Color''
Set the color of the local light.
--''Intensity''
Set the intensity of the local light.
--''Radius''
Set the applying radius of the local light.
**Simple Collision Settings [#t6f83d51]
#ref(Resouces_3DStamps_SimpleCollisionSettings.png)
#br
-''Shape''
--''[Box]''
Specify the collision of a box shape.
--''[Sphere]''
Specify the collision of a sphere.
--''[Capsule]''
Specify the collision of a capsule type.
--''[Mesh]''
You can specify the mesh collision you have prepared.
--''[Vehicle]''
Collision can be specified for a vehicle.
-''Capsule Axis''
Specify the direction of the axis for capsule collision s...
-''Mesh Model Name''
The model name of the Mesh collision specified in the mesh.
-''Mesh''
//Specify the model you wish to apply to the Mesh collisi...
Click to select the model to be set as the Mesh collision...
The jump button can also be used to go to the setting scr...
-''Position XYZ''
Specify the position XYZ of the collision model, respecti...
-''Rotation YYZ''
Specify the rotation values XYZ for the collision model, ...
-''Size XYZ''
Specify the size XYZ of the collision model, respectively.
-''Terrain Assignment''
You can specify a "terrain" and add the "sound effects" a...
This setting is valid even when this stamp is used with t...
You can edit the information set for "Terrain" in Resourc...
The "sound effect" will be the "footsteps" when the playe...
By taking advantage of the "change in 'status' granted wh...
**Accurate Collision Setting [#b820ba2d]
Select this option if you wish to add complex physics set...
You must prepare your physics settings in advance in the ...
#ref(Accurate Collision Setting.png)
#br
-''Physics Setting Name''
The name of the physics setting you have specified in the...
-''Physics Setting''
//Select the physics setting you wish to specify.
Click to select the “Physics Settings” for this stamp.
The jump button can also be used to go to the setting scr...
**Motion Setting [#f7b5258a]
Select the motion you added on the motion management scre...
The motion must be specified in the motion management scr...
#ref(Resouces_3DStamps_MotionSettings.png)
#br
-''Motion Name''
The name of the selected motion specification.
-''Motion''
//Select the motion you wish to specify.
//You can also use the jump button to go to the correspon...
Click to select the motion to be set for this stamp.
The jump button can also be used to go to the setting scr...
-''Blend Shape Name''
The name of the brand shape you set.
-''Blend Shapes''
Click to select a blend shape to be set for this stamp.
The jump button can also be used to go to the setting scr...
**Materials Used [#g755414f]
Lists the materials used in the model registered in the g...
By changing the material used, it is possible to change o...
#ref(Materials Used.png)
#br
-''Material Name''
The name of the material being specified.
-''Material''
//Select the material you wish to specify.
//You can also use the jump button to go to the correspon...
Click to select the material to be set for this stamp.
The jump button can also be used to go to the setting scr...
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