3D Stamps
[
Front page
] [
New
|
List of pages
|
Search
|
Recent changes
|
Help
|
Log in
]
Start:
*What You Can Do with 3D Stamps [#ef9d29dd]
3D Stamps in the Resource Management specifies collision,...
#ref(./Resouces_3DStamps.png,50%)
**3D Stamp Setting Options [#m335c86c]
''3D Stamps List''
This is a list of registered 3D stamps.
The stamps registered in this list will be reflected in t...
#ref(3D Stamps List.png)
#br
- ''Add Button''
Add data (models, 2D images, particles, etc.) and registe...
- ''Folder Button''
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, an...
- ''Copy Button''
Copy the selected stamp.
- ''Paste Button''
Paste the selected stamp.
- ''Trash Button''
Delete the selected stamp.
''3D Stamps List / Right-Click Menu''
Right-click in the 3D Stamps list to view.
#ref(Right.png)
#br
- ''Cut''
Cut the selected stamp.
- ''Copy''
Copy the selected stamp.
- ''Paste''
Paste the cut and copied stamp.
- ''Delete''
Delete the selected stamp.
- ''Rename File by Resource Name''
Not used for 3D Stamps in Resource Management.
- ''Specify Local Name''
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Not used for 3D Stamps in Resource Management.
- ''Open the Import Folder in Explorer''
Not used for 3D Stamps in Resource Management.
- ''Copy GUID''
Copy the GUID of the specific stamp.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
**Stamp Preview [#scbdc2e7]
This is a preview screen of the stamp.
Check the appearance of the model when it is placed on th...
#ref(Stamp Preview.png)
#br
- ''Playback Button''
A model with motion also plays back motions.
- ''Pause Button''
Stop motion playback.
- ''Collision Display Button''
Turn on/off the display of collisions indicated by white ...
- ''Preview''
The camera can be rotated and moved by dragging the right...
- ''Motion List''
This is a list of registered motions.
Click on a motion name to play that motion.
**Rendering Stamp Settings [#m6fc3c62]
This section provides detailed settings for the stamp.
#ref(Resouces_3DStamps_Basic.png)
#br
- ''Name''
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp na...
- ''Basic''
--''Graphic Name''
The name of the model specified.
--''Graphic''
This is a graphic that is specified.
Click on a thumbnail to select a model.
You can also use the jump button to go to the correspondi...
--''Subgraphic''
Other graphics can be registered as subgraphics.
Add a new subgraphic with "+" and select the graphic you ...
Position, rotation, and scale can be specified individual...
When "Apply Position Only" is turned on, the rotation XYZ...
--''Accurate Collision''
When off, "Simple Collision Setting" is enabled.
When "On" is selected, "Accurate Collision Setting" is en...
--''Overwrite Non-Traversable Terrain''
If this stamp is placed on top of terrain specified as "N...
--''Billboarding''
Turning it on will cause the stamp to change direction on...
**Simple Collision Settings [#t6f83d51]
#ref(Resouces_3DStamps_SimpleCollisionSettings.png)
#br
-''Shape''
--''[Box]''
Specify the collision of a box shape.
--''[Sphere]''
Specify the collision of a sphere.
--''[Capsule]''
Specify the collision of a capsule type.
--''[Mesh]''
You can specify the mesh collision you have prepared.
--''[Vehicle]''
Collision can be specified for a vehicle.
-''Capsule Axis''
Specify the direction of the axis for capsule collision s...
-''Mesh Model Name''
The model name of the Mesh collision specified in the mesh.
-''Mesh''
Specify the model you wish to apply to the Mesh collision.
-''Position XYZ''
Specify the position XYZ of the collision model, respecti...
-''Rotation YYZ''
Specify the rotation values XYZ for the collision model, ...
-''Size XYZ''
Specify the size XYZ of the collision model, respectively.
-''Terrain Assignment''
You can specify a "terrain" and add the "sound effects" a...
This setting is valid even when this stamp is used with t...
You can edit the information set for "Terrain" in Resourc...
The "sound effect" will be the "footsteps" when the playe...
By taking advantage of the "change in 'status' granted wh...
**Accurate Collision Setting [#b820ba2d]
Select this option if you wish to add complex physics set...
You must prepare your physics settings in advance in the ...
#ref(Accurate Collision Setting.png)
#br
-''Physics Setting Name''
The name of the physics setting you have specified in the...
-''Physics Setting''
Select the physics setting you wish to specify.
**Motion Setting [#f7b5258a]
Select the motion you added on the motion management scre...
The motion must be specified in the motion management scr...
#ref(Motion Setting.png)
#br
-''Motion Name''
The name of the selected motion specification.
-''Motion''
Select the motion you wish to specify.
You can also use the jump button to go to the correspondi...
**Materials Used [#g755414f]
Lists the materials used in the model registered in the g...
By changing the material used, it is possible to change o...
#ref(Materials Used.png)
#br
-''Material Name''
The name of the material being specified.
-''Material''
Select the material you wish to specify.
You can also use the jump button to go to the correspondi...
End:
*What You Can Do with 3D Stamps [#ef9d29dd]
3D Stamps in the Resource Management specifies collision,...
#ref(./Resouces_3DStamps.png,50%)
**3D Stamp Setting Options [#m335c86c]
''3D Stamps List''
This is a list of registered 3D stamps.
The stamps registered in this list will be reflected in t...
#ref(3D Stamps List.png)
#br
- ''Add Button''
Add data (models, 2D images, particles, etc.) and registe...
- ''Folder Button''
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, an...
- ''Copy Button''
Copy the selected stamp.
- ''Paste Button''
Paste the selected stamp.
- ''Trash Button''
Delete the selected stamp.
''3D Stamps List / Right-Click Menu''
Right-click in the 3D Stamps list to view.
#ref(Right.png)
#br
- ''Cut''
Cut the selected stamp.
- ''Copy''
Copy the selected stamp.
- ''Paste''
Paste the cut and copied stamp.
- ''Delete''
Delete the selected stamp.
- ''Rename File by Resource Name''
Not used for 3D Stamps in Resource Management.
- ''Specify Local Name''
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Not used for 3D Stamps in Resource Management.
- ''Open the Import Folder in Explorer''
Not used for 3D Stamps in Resource Management.
- ''Copy GUID''
Copy the GUID of the specific stamp.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
**Stamp Preview [#scbdc2e7]
This is a preview screen of the stamp.
Check the appearance of the model when it is placed on th...
#ref(Stamp Preview.png)
#br
- ''Playback Button''
A model with motion also plays back motions.
- ''Pause Button''
Stop motion playback.
- ''Collision Display Button''
Turn on/off the display of collisions indicated by white ...
- ''Preview''
The camera can be rotated and moved by dragging the right...
- ''Motion List''
This is a list of registered motions.
Click on a motion name to play that motion.
**Rendering Stamp Settings [#m6fc3c62]
This section provides detailed settings for the stamp.
#ref(Resouces_3DStamps_Basic.png)
#br
- ''Name''
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp na...
- ''Basic''
--''Graphic Name''
The name of the model specified.
--''Graphic''
This is a graphic that is specified.
Click on a thumbnail to select a model.
You can also use the jump button to go to the correspondi...
--''Subgraphic''
Other graphics can be registered as subgraphics.
Add a new subgraphic with "+" and select the graphic you ...
Position, rotation, and scale can be specified individual...
When "Apply Position Only" is turned on, the rotation XYZ...
--''Accurate Collision''
When off, "Simple Collision Setting" is enabled.
When "On" is selected, "Accurate Collision Setting" is en...
--''Overwrite Non-Traversable Terrain''
If this stamp is placed on top of terrain specified as "N...
--''Billboarding''
Turning it on will cause the stamp to change direction on...
**Simple Collision Settings [#t6f83d51]
#ref(Resouces_3DStamps_SimpleCollisionSettings.png)
#br
-''Shape''
--''[Box]''
Specify the collision of a box shape.
--''[Sphere]''
Specify the collision of a sphere.
--''[Capsule]''
Specify the collision of a capsule type.
--''[Mesh]''
You can specify the mesh collision you have prepared.
--''[Vehicle]''
Collision can be specified for a vehicle.
-''Capsule Axis''
Specify the direction of the axis for capsule collision s...
-''Mesh Model Name''
The model name of the Mesh collision specified in the mesh.
-''Mesh''
Specify the model you wish to apply to the Mesh collision.
-''Position XYZ''
Specify the position XYZ of the collision model, respecti...
-''Rotation YYZ''
Specify the rotation values XYZ for the collision model, ...
-''Size XYZ''
Specify the size XYZ of the collision model, respectively.
-''Terrain Assignment''
You can specify a "terrain" and add the "sound effects" a...
This setting is valid even when this stamp is used with t...
You can edit the information set for "Terrain" in Resourc...
The "sound effect" will be the "footsteps" when the playe...
By taking advantage of the "change in 'status' granted wh...
**Accurate Collision Setting [#b820ba2d]
Select this option if you wish to add complex physics set...
You must prepare your physics settings in advance in the ...
#ref(Accurate Collision Setting.png)
#br
-''Physics Setting Name''
The name of the physics setting you have specified in the...
-''Physics Setting''
Select the physics setting you wish to specify.
**Motion Setting [#f7b5258a]
Select the motion you added on the motion management scre...
The motion must be specified in the motion management scr...
#ref(Motion Setting.png)
#br
-''Motion Name''
The name of the selected motion specification.
-''Motion''
Select the motion you wish to specify.
You can also use the jump button to go to the correspondi...
**Materials Used [#g755414f]
Lists the materials used in the model registered in the g...
By changing the material used, it is possible to change o...
#ref(Materials Used.png)
#br
-''Material Name''
The name of the material being specified.
-''Material''
Select the material you wish to specify.
You can also use the jump button to go to the correspondi...
Page: