3D Textures
[
Front page
] [
New
|
Page list
|
Search
|
Recent changes
|
Help
|
Log in
]
Start:
*''3D Textures'' [#v109cb23]
This section describes textures used in 3D models.
When using the PBR (Physics-Based Rendering) shaders avai...
- Albedo Map Texture
- Normal Map Texture
- Mask Map Texture
Details are explained in the section below.
#contents
**''Specifications: Textures'' [#h5e0c045]
BMP and PNG file formats are available.
''BMP format: Less deterioration in image quality''
''PNG format: file size can be reduced''
Please choose the one that best fits your situation.
The texture name can also be specified for each element w...
- Albedo Map: *****_albedo (The albedo map of the materia...
- Normal Map: *****_normal (The normal map of the materia...
- Mask Map: *****_mask (The mask map of the material is a...
(Automatic setting also requires texture settings on the ...
#br
We will discuss each texture using the dresser model text...
#ref(3Dテクスチャ1.png)
#br
-''Albedo Map''
#ref(3Dテクスチャ2.png)
#br
The albedo map is a texture that serves as the base color...
Object shadows and highlights are textures that are not d...
Also, when using alpha extraction, specify a mask for the...
-''Normal Map''
#ref(3Dテクスチャ3.png)
#br
Normal maps can be used to simulate the surface roughness...
As the angle of the light changes, the position of the hi...
-''Mask Map''
The mask map textures handled by Bakin are emissive, roug...
#ref(3Dテクスチャ4.png)
#br
Create a mask map texture with emissive, roughness, and m...
- ''R channel'': Emissive mask(Used for the intensity of ...
- ''G channel'': Roughness map(This map expresses the rou...
- ''B channel'': Metal map (The map represents metals, wi...
- ''Alpha channel'': Specular map (the map of gloss inten...
#ref(3Dテクスチャ5.png)
#br
**''Texture Tips'' [#vb99448b]
-''Albedo Texture Settings''
Be sure to turn on the "SRGB Setting" for images to be us...
#ref(3Dテクスチャ6.png)
#br
Please note that this will have an unintended appearance ...
#ref(3Dテクスチャ7.png)
#br
-''When Using Normal Maps''
When using shaders with configurable normal maps, be sure...
(If OFF, it will not be displayed correctly.)
#ref(3Dテクスチャ8.png)
#br
End:
*''3D Textures'' [#v109cb23]
This section describes textures used in 3D models.
When using the PBR (Physics-Based Rendering) shaders avai...
- Albedo Map Texture
- Normal Map Texture
- Mask Map Texture
Details are explained in the section below.
#contents
**''Specifications: Textures'' [#h5e0c045]
BMP and PNG file formats are available.
''BMP format: Less deterioration in image quality''
''PNG format: file size can be reduced''
Please choose the one that best fits your situation.
The texture name can also be specified for each element w...
- Albedo Map: *****_albedo (The albedo map of the materia...
- Normal Map: *****_normal (The normal map of the materia...
- Mask Map: *****_mask (The mask map of the material is a...
(Automatic setting also requires texture settings on the ...
#br
We will discuss each texture using the dresser model text...
#ref(3Dテクスチャ1.png)
#br
-''Albedo Map''
#ref(3Dテクスチャ2.png)
#br
The albedo map is a texture that serves as the base color...
Object shadows and highlights are textures that are not d...
Also, when using alpha extraction, specify a mask for the...
-''Normal Map''
#ref(3Dテクスチャ3.png)
#br
Normal maps can be used to simulate the surface roughness...
As the angle of the light changes, the position of the hi...
-''Mask Map''
The mask map textures handled by Bakin are emissive, roug...
#ref(3Dテクスチャ4.png)
#br
Create a mask map texture with emissive, roughness, and m...
- ''R channel'': Emissive mask(Used for the intensity of ...
- ''G channel'': Roughness map(This map expresses the rou...
- ''B channel'': Metal map (The map represents metals, wi...
- ''Alpha channel'': Specular map (the map of gloss inten...
#ref(3Dテクスチャ5.png)
#br
**''Texture Tips'' [#vb99448b]
-''Albedo Texture Settings''
Be sure to turn on the "SRGB Setting" for images to be us...
#ref(3Dテクスチャ6.png)
#br
Please note that this will have an unintended appearance ...
#ref(3Dテクスチャ7.png)
#br
-''When Using Normal Maps''
When using shaders with configurable normal maps, be sure...
(If OFF, it will not be displayed correctly.)
#ref(3Dテクスチャ8.png)
#br
Page: