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*Particles [#n3848b94]
#ref(パーティクル.png)
For particles, data created with the effects creation too...
Please use particle effects from the Effects Sample DLC o...
(For more information on how to use Effekseer, please vis...
This section describes the various procedures for specify...
#contents
----
**''Preparation for Adding Data'' [#f67269d4]
Exporting data from Effekseer will result in an .efk file...
Add the .efk file and each asset used in the effect to th...
#ref(追加のための準備.png)
- .efk file
- Textures used
- Model used
- Shader used
etc.
Add the .efk file by specifying it from the Add button in...
''(Note): All elements referenced by .efk, including text...
**''General Environment Effects Setup Procedure'' [#b6f71...
This section explains how to specify environmental effect...
Let's look at an example of a rain effect here.
+Press the Add button in the Particle List, select the ef...
#ref(パーティクル追加.png)
#br
+The following settings are to be specified in the partic...
#ref(一般的な環境エフェクトの設定手順2.png)
-- Prewarm: Since we want the rain to fall beforehand at ...
-- Sound Effect: If you have prepared sound effect, speci...
#br
+Press the "Stamp Button" at the top of the Particle List...
#ref(スタンプボタン.png)
#br
+Select the added rain stamp from the Stamp List in the m...
#ref(一般的な環境エフェクトの設定手順4.png)
#br
**''General Attack Effects Setup Procedure'' [#h27c6a70]
Let's take a look at the procedure for specifying fire an...
Here is an example of fire magic.
+Press the Add button in the Particle List, select the ef...
#ref(パーティクル追加.png)
#br
+The following settings are to be specified in the partic...
#ref(一般的な環境エフェクトの設定手順5.png)
#br
--''Basic''
---Sound Effect: If you have prepared sound effect, speci...
---Effect Play Time (sec): If there is a long pause after...
#br
--''For Battle Effects''
---Generated Position: We want the fire magic to be regen...
#br
''How to Generate When Used as an Overall Skill'':
If there are multiple enemies when the magic is activated...
The fire magic to be specified this time is an effect of ...
#br
---Screen Shaking Strength: The screen shaking effect is ...
Also, select "None" if no shaking is required, such as re...
#br
---Shaking Length (sec): Specify the length of shaking.
Note that if this parameter is set to 0, no shaking will ...
#br
---Damage Display Timing (sec): Specify the timing of the...
Since we often want to display the damage at the most imp...
#br
---Guard Motion Timing (sec): Specify when the character ...
Unlike the damage display, there are times when you may w...
#br
--''Linked to Local Light''
Specify if you want to use a light to illuminate the surr...
#br
---Position: Specify the center position of the assumed l...
#br
---Color: Specify the color of the light.
Try to specify a color that matches the color of the magi...
#br
---Intensity: Specify the strength of the light. The more...
#br
---Radius: Specify the area the light will reach. The mor...
#br
---Fade In & Out: Specify how long it takes for the light...
In the example in the reference image above, the light st...
#br
+After specifying the battle effects, go to "Database > S...
#ref(./一般的な環境エフェクトの設定手順6.png,50%)
#br
+Then, if the skill is enabled in the cast settings, it w...
#ref(./一般的な環境エフェクトの設定手順7.png,50%)
**''Decorative Effects Setup Procedure'' [#e11cf5ca]
This section explains the procedure for specifying effect...
#ref(./装飾エフェクトの設定手順1.png,80%)
Here is an example of a candle flame.
(Please export "sb_ef_deco012_CandleFire" from the Effect...
#ref(装飾エフェクトの設定手順2.png)
+Press the Add button in the Particle List, select the ef...
#ref(パーティクル追加.png)
#br
+If there is a sound effect, specify "Sound Effect".
#br
+Press the "Stamp Button" at the top of the Particle List...
#ref(スタンプボタン.png)
#br
+In the Stamp List, select the stamp for which you wish t...
Align and size the subgraphic and you are done.
If you want to decorate a character graphic, do the same ...
#ref(装飾エフェクトの設定手順3.png)
-''How to Setup Chain Effects''
If you have particles that you want to play back in two s...
The following is an example of bow shooting and impact ef...
#ref(チェインエフェクトの設定方法1.png)
+Specify "Particle Generated in Sequence" of the first ef...
#ref(チェインエフェクトの設定方法2.png)
#br
+"Sequence Timing (sec)" specifies how many seconds after...
#br
+The rest of the procedure is the same as the usual battl...
End:
*Particles [#n3848b94]
#ref(パーティクル.png)
For particles, data created with the effects creation too...
Please use particle effects from the Effects Sample DLC o...
(For more information on how to use Effekseer, please vis...
This section describes the various procedures for specify...
#contents
----
**''Preparation for Adding Data'' [#f67269d4]
Exporting data from Effekseer will result in an .efk file...
Add the .efk file and each asset used in the effect to th...
#ref(追加のための準備.png)
- .efk file
- Textures used
- Model used
- Shader used
etc.
Add the .efk file by specifying it from the Add button in...
''(Note): All elements referenced by .efk, including text...
**''General Environment Effects Setup Procedure'' [#b6f71...
This section explains how to specify environmental effect...
Let's look at an example of a rain effect here.
+Press the Add button in the Particle List, select the ef...
#ref(パーティクル追加.png)
#br
+The following settings are to be specified in the partic...
#ref(一般的な環境エフェクトの設定手順2.png)
-- Prewarm: Since we want the rain to fall beforehand at ...
-- Sound Effect: If you have prepared sound effect, speci...
#br
+Press the "Stamp Button" at the top of the Particle List...
#ref(スタンプボタン.png)
#br
+Select the added rain stamp from the Stamp List in the m...
#ref(一般的な環境エフェクトの設定手順4.png)
#br
**''General Attack Effects Setup Procedure'' [#h27c6a70]
Let's take a look at the procedure for specifying fire an...
Here is an example of fire magic.
+Press the Add button in the Particle List, select the ef...
#ref(パーティクル追加.png)
#br
+The following settings are to be specified in the partic...
#ref(一般的な環境エフェクトの設定手順5.png)
#br
--''Basic''
---Sound Effect: If you have prepared sound effect, speci...
---Effect Play Time (sec): If there is a long pause after...
#br
--''For Battle Effects''
---Generated Position: We want the fire magic to be regen...
#br
''How to Generate When Used as an Overall Skill'':
If there are multiple enemies when the magic is activated...
The fire magic to be specified this time is an effect of ...
#br
---Screen Shaking Strength: The screen shaking effect is ...
Also, select "None" if no shaking is required, such as re...
#br
---Shaking Length (sec): Specify the length of shaking.
Note that if this parameter is set to 0, no shaking will ...
#br
---Damage Display Timing (sec): Specify the timing of the...
Since we often want to display the damage at the most imp...
#br
---Guard Motion Timing (sec): Specify when the character ...
Unlike the damage display, there are times when you may w...
#br
--''Linked to Local Light''
Specify if you want to use a light to illuminate the surr...
#br
---Position: Specify the center position of the assumed l...
#br
---Color: Specify the color of the light.
Try to specify a color that matches the color of the magi...
#br
---Intensity: Specify the strength of the light. The more...
#br
---Radius: Specify the area the light will reach. The mor...
#br
---Fade In & Out: Specify how long it takes for the light...
In the example in the reference image above, the light st...
#br
+After specifying the battle effects, go to "Database > S...
#ref(./一般的な環境エフェクトの設定手順6.png,50%)
#br
+Then, if the skill is enabled in the cast settings, it w...
#ref(./一般的な環境エフェクトの設定手順7.png,50%)
**''Decorative Effects Setup Procedure'' [#e11cf5ca]
This section explains the procedure for specifying effect...
#ref(./装飾エフェクトの設定手順1.png,80%)
Here is an example of a candle flame.
(Please export "sb_ef_deco012_CandleFire" from the Effect...
#ref(装飾エフェクトの設定手順2.png)
+Press the Add button in the Particle List, select the ef...
#ref(パーティクル追加.png)
#br
+If there is a sound effect, specify "Sound Effect".
#br
+Press the "Stamp Button" at the top of the Particle List...
#ref(スタンプボタン.png)
#br
+In the Stamp List, select the stamp for which you wish t...
Align and size the subgraphic and you are done.
If you want to decorate a character graphic, do the same ...
#ref(装飾エフェクトの設定手順3.png)
-''How to Setup Chain Effects''
If you have particles that you want to play back in two s...
The following is an example of bow shooting and impact ef...
#ref(チェインエフェクトの設定方法1.png)
+Specify "Particle Generated in Sequence" of the first ef...
#ref(チェインエフェクトの設定方法2.png)
#br
+"Sequence Timing (sec)" specifies how many seconds after...
#br
+The rest of the procedure is the same as the usual battl...
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