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*Specifications: Terrain Blocks[#ta474a47]
This is how to add terrain blocks.
Add texture images together in one folder.
#contents
//COLOR(#FF0000):画像入る
#ref(./Terrains.png,50%)
#br
**File Formats that can be Added [#o7ad591a]
The shape of the terrain block is determined by the progr...
Only texture images are to be added as assets.
A single face of a single block texture can be made up to...
(The maximum size can be changed in the "Unit Size" of th...
//COLOR(#FF0000):画像入る
#ref(最大サイズEN.png)
#br
The maximum size is also overridden by the size specified...
If the terrain property is specified as 128, but the reso...
//COLOR(#FF0000):画像入る
#ref(テクスチャ設定.png)
#br
-''File Format''
Full color PNG or BMP format
(One texture per terrain block is required.)
-''Texture Types''
As with 3D models,
--Albedo (color) texture
--Normal map texture
--Mask map texture
#br
can be configured.
#br
Depending on the texture you want to express, you do not ...
#ref(ノーマルマップ.png)
#br
-''Vertical Size''
The texture of one frame is 128 x 128 pixels, with the up...
The side frame are in order from top to bottom: topmost s...
At least one frame on the sides is acceptable.
If the terrain is raised, the missing area is repeated on...
Also, if there is only a top surface, all sides and botto...
--The figure below is an example where two sides are prov...
When the elevation of the terrain is increased to three o...
#br
//COLOR(#FF0000):画像入る
#ref(地形5.png)
#br
--The figure below is an example where three sides are pr...
When the elevation of the terrain is increased to four or...
#br
//COLOR(#FF0000):画像入る
#ref(地形6.png)
#br
-''Horizontal Size''
Normally 128 pixels per frame, but if you want to animate...
The display time of each frame is fixed.
#br
//COLOR(#FF0000):画像入る
#ref(./水プレビュー.png,50%)
#ref(地形7.png)
-''Slopes and Stairs''
In the case of a slope, the frames corresponding to the t...
For stairs, three frames are required: top of step, front...
#br
//COLOR(#FF0000):画像入る
#ref(地形8.png)
#br
Example of Stairs
**Normal Map Textures and Mask Map Textures [#t6f6caa4]
If you have a normal map and a mask map, place them in th...
In order to have it automatically loaded, the normal map ...
#br
//COLOR(#FF0000):画像入る
#ref(ノーマルマップ.png)
#br
**Preparation of Folder to be Added (1): When exporting s...
Terrain textures for system assets in the reserved folder...
+From the List of Terrain Blocks, select the terrain bloc...
You can also select an entire category from the "Terrain ...
Categories are tabs in the list of map parts.
#br
+Press the Export button on the list menu.
#br
//COLOR(#FF0000):画像入る
#ref(エクスポート.png)
#br
#br
+When the "Select the folder to export to" dialog box app...
#br
+A folder for the selected terrain block will be created ...
Exported textures (PNG files) can be modified by image ed...
**Preparation of Folder to be Added (2): To prepare a new...
Before adding textures, prepare an appropriate folder for...
#br
//COLOR(#FF0000):画像入る。入れなくても良いかも
#ref(地形11.png)
#br
**How to Add [#sefc6a9b]
Let's look at the basic steps for adding grass terrain.
+Click the Add button under "Resources -> Terrains," sele...
If "SameFilename_normal" and "SameFilename_mask" exist, t...
#br
//COLOR(#FF0000):画像入る
#ref(追加方法1.png)
#ref(追加方法2.png)
#br
//COLOR(#FF0000):画像入る
#br
+A terrain stamp has been added. Continue to specify the ...
#ref(追加方法3.png)
#br
+Configure various settings.
#br
In this example, the texture size is 128, so specify " Un...
//COLOR(#FF0000):画像入る
#ref(テクスチャ設定.png)
#br
In this example, a mask map is provided, but if no mask m...
Please see the Material Map section below for more inform...
//COLOR(#FF0000):画像入る
#ref(Material Map.png)
#br
Attribute settings are also available.
#br
//COLOR(#FF0000):画像入る
#ref(Special Settings.png)
#br
Specify "Traversable: YES" since the terrain is normally ...
#br
Specify "Liquid: NO" since it is not a liquid.
#br
"Round Corners: YES" because it is a natural type of terr...
For man-made terrain, such as blocks or marble, NO will n...
#br
//COLOR(#FF0000):画像入る
#ref(地形18.png)
#ref(地形19.png)
#br
If sound effects are available, specify them in "Sound Ef...
When the player character walks on the terrain, the speci...
This completes the basic terrain setup.
#br
+Once specified, select the terrain stamp you created in ...
**Asset Data Settings [#n8cd112d]
You can specify optional settings for the added terrain b...
This is also where you specify whether you want it to be ...
+Select "Resources" > "Terrains."
+In the Terrain List, select the terrain block to specify...
**About Terrain Model Attributes [#k0a88f50]
-''Basic''
//COLOR(#FF0000):画像入る
#ref(Basic.png)
#br
--Unit Size
The size of the terrain texture can be changed between 2 ...
Change it to match the texture you have created.
--Material Map
You can select a texture from the presets prepared in adv...
Even if you do not have a mask map, you can use this pres...
#br
//COLOR(#FF0000):画像入る
#ref(マテリアルマップ.png)
#br
[None] No material map is used.
[flat] Matte texture
[marble] Smooth texture like marble
[metal] Metal
[metal_noise] Metal + rough texture
[noise] Matte and rough texture
--Normal Map and Mask Map
If a normal or mask map is ready, specify them here.
-''Special Settings''
//COLOR(#FF0000):画像入る
#ref(special.png)
#br
--Type
You can select " Terrain," "Stairs," or " Slope" as the t...
Stairs and slopes are special terrain blocks that behave ...
The elevation cannot be changed, but the orientation can ...
In setting up, the texture may be shifted on terrains wit...
--Various Textures for Stairs
If you have prepared textures for stairs, specify them he...
--Map Generation Color Type
When using the function to automatically generate a new m...
--Repeating Method
Specify how the texture repeats when the elevation is spe...
#br
[Repeat Middle] Repeat the middle texture and do not use ...
#br
//COLOR(#FF0000):画像入る
#ref(中間の繰り返し.png)
#br
[Repeat Bottom] If the maximum elevation provided by the ...
#br
//COLOR(#FF0000):画像入る
#ref(底の繰り返し.png)
#br
-''Attributes''
//COLOR(#FF0000):画像入る
#ref(地形25.png)
#br
--Traversable
Allow walking on terrain blocks.
/////////
--Liquid
It displays the top surface slightly lower than the surro...
#br
#ref(液体YESNO.png)
#br
////////
--Round Corners
Round the corners of the terrain block.
#br
For natural terrain, specify YES for natural rounding.
#br
//COLOR(#FF0000):画像入る
#ref(角を丸めるYES.png)
#br
Also, for man-made terrain such as blocks or marble, NO w...
//COLOR(#FF0000):画像入る
#ref(角を丸めるNO.png)
#br
--Sound Effects
A sound effect can be specified for each terrain.
-''State Changes''
If you want to link the terrain to the condition, click h...
(The content of the state changes can be specified in "Da...
#br
#ref(地形26.png)
#br
End:
*Specifications: Terrain Blocks[#ta474a47]
This is how to add terrain blocks.
Add texture images together in one folder.
#contents
//COLOR(#FF0000):画像入る
#ref(./Terrains.png,50%)
#br
**File Formats that can be Added [#o7ad591a]
The shape of the terrain block is determined by the progr...
Only texture images are to be added as assets.
A single face of a single block texture can be made up to...
(The maximum size can be changed in the "Unit Size" of th...
//COLOR(#FF0000):画像入る
#ref(最大サイズEN.png)
#br
The maximum size is also overridden by the size specified...
If the terrain property is specified as 128, but the reso...
//COLOR(#FF0000):画像入る
#ref(テクスチャ設定.png)
#br
-''File Format''
Full color PNG or BMP format
(One texture per terrain block is required.)
-''Texture Types''
As with 3D models,
--Albedo (color) texture
--Normal map texture
--Mask map texture
#br
can be configured.
#br
Depending on the texture you want to express, you do not ...
#ref(ノーマルマップ.png)
#br
-''Vertical Size''
The texture of one frame is 128 x 128 pixels, with the up...
The side frame are in order from top to bottom: topmost s...
At least one frame on the sides is acceptable.
If the terrain is raised, the missing area is repeated on...
Also, if there is only a top surface, all sides and botto...
--The figure below is an example where two sides are prov...
When the elevation of the terrain is increased to three o...
#br
//COLOR(#FF0000):画像入る
#ref(地形5.png)
#br
--The figure below is an example where three sides are pr...
When the elevation of the terrain is increased to four or...
#br
//COLOR(#FF0000):画像入る
#ref(地形6.png)
#br
-''Horizontal Size''
Normally 128 pixels per frame, but if you want to animate...
The display time of each frame is fixed.
#br
//COLOR(#FF0000):画像入る
#ref(./水プレビュー.png,50%)
#ref(地形7.png)
-''Slopes and Stairs''
In the case of a slope, the frames corresponding to the t...
For stairs, three frames are required: top of step, front...
#br
//COLOR(#FF0000):画像入る
#ref(地形8.png)
#br
Example of Stairs
**Normal Map Textures and Mask Map Textures [#t6f6caa4]
If you have a normal map and a mask map, place them in th...
In order to have it automatically loaded, the normal map ...
#br
//COLOR(#FF0000):画像入る
#ref(ノーマルマップ.png)
#br
**Preparation of Folder to be Added (1): When exporting s...
Terrain textures for system assets in the reserved folder...
+From the List of Terrain Blocks, select the terrain bloc...
You can also select an entire category from the "Terrain ...
Categories are tabs in the list of map parts.
#br
+Press the Export button on the list menu.
#br
//COLOR(#FF0000):画像入る
#ref(エクスポート.png)
#br
#br
+When the "Select the folder to export to" dialog box app...
#br
+A folder for the selected terrain block will be created ...
Exported textures (PNG files) can be modified by image ed...
**Preparation of Folder to be Added (2): To prepare a new...
Before adding textures, prepare an appropriate folder for...
#br
//COLOR(#FF0000):画像入る。入れなくても良いかも
#ref(地形11.png)
#br
**How to Add [#sefc6a9b]
Let's look at the basic steps for adding grass terrain.
+Click the Add button under "Resources -> Terrains," sele...
If "SameFilename_normal" and "SameFilename_mask" exist, t...
#br
//COLOR(#FF0000):画像入る
#ref(追加方法1.png)
#ref(追加方法2.png)
#br
//COLOR(#FF0000):画像入る
#br
+A terrain stamp has been added. Continue to specify the ...
#ref(追加方法3.png)
#br
+Configure various settings.
#br
In this example, the texture size is 128, so specify " Un...
//COLOR(#FF0000):画像入る
#ref(テクスチャ設定.png)
#br
In this example, a mask map is provided, but if no mask m...
Please see the Material Map section below for more inform...
//COLOR(#FF0000):画像入る
#ref(Material Map.png)
#br
Attribute settings are also available.
#br
//COLOR(#FF0000):画像入る
#ref(Special Settings.png)
#br
Specify "Traversable: YES" since the terrain is normally ...
#br
Specify "Liquid: NO" since it is not a liquid.
#br
"Round Corners: YES" because it is a natural type of terr...
For man-made terrain, such as blocks or marble, NO will n...
#br
//COLOR(#FF0000):画像入る
#ref(地形18.png)
#ref(地形19.png)
#br
If sound effects are available, specify them in "Sound Ef...
When the player character walks on the terrain, the speci...
This completes the basic terrain setup.
#br
+Once specified, select the terrain stamp you created in ...
**Asset Data Settings [#n8cd112d]
You can specify optional settings for the added terrain b...
This is also where you specify whether you want it to be ...
+Select "Resources" > "Terrains."
+In the Terrain List, select the terrain block to specify...
**About Terrain Model Attributes [#k0a88f50]
-''Basic''
//COLOR(#FF0000):画像入る
#ref(Basic.png)
#br
--Unit Size
The size of the terrain texture can be changed between 2 ...
Change it to match the texture you have created.
--Material Map
You can select a texture from the presets prepared in adv...
Even if you do not have a mask map, you can use this pres...
#br
//COLOR(#FF0000):画像入る
#ref(マテリアルマップ.png)
#br
[None] No material map is used.
[flat] Matte texture
[marble] Smooth texture like marble
[metal] Metal
[metal_noise] Metal + rough texture
[noise] Matte and rough texture
--Normal Map and Mask Map
If a normal or mask map is ready, specify them here.
-''Special Settings''
//COLOR(#FF0000):画像入る
#ref(special.png)
#br
--Type
You can select " Terrain," "Stairs," or " Slope" as the t...
Stairs and slopes are special terrain blocks that behave ...
The elevation cannot be changed, but the orientation can ...
In setting up, the texture may be shifted on terrains wit...
--Various Textures for Stairs
If you have prepared textures for stairs, specify them he...
--Map Generation Color Type
When using the function to automatically generate a new m...
--Repeating Method
Specify how the texture repeats when the elevation is spe...
#br
[Repeat Middle] Repeat the middle texture and do not use ...
#br
//COLOR(#FF0000):画像入る
#ref(中間の繰り返し.png)
#br
[Repeat Bottom] If the maximum elevation provided by the ...
#br
//COLOR(#FF0000):画像入る
#ref(底の繰り返し.png)
#br
-''Attributes''
//COLOR(#FF0000):画像入る
#ref(地形25.png)
#br
--Traversable
Allow walking on terrain blocks.
/////////
--Liquid
It displays the top surface slightly lower than the surro...
#br
#ref(液体YESNO.png)
#br
////////
--Round Corners
Round the corners of the terrain block.
#br
For natural terrain, specify YES for natural rounding.
#br
//COLOR(#FF0000):画像入る
#ref(角を丸めるYES.png)
#br
Also, for man-made terrain such as blocks or marble, NO w...
//COLOR(#FF0000):画像入る
#ref(角を丸めるNO.png)
#br
--Sound Effects
A sound effect can be specified for each terrain.
-''State Changes''
If you want to link the terrain to the condition, click h...
(The content of the state changes can be specified in "Da...
#br
#ref(地形26.png)
#br
Page: