Attribute Definition
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Start:
*What are Attributes [#o3ec9dd2]
Attributes determine the degree of effect or influence wh...
//COLOR(#FF0000):画像入る
#ref(./Database_AttributeDefinition.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Attribute Add.png,80%)
#br
- ''Add''
Add an attribute.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data of the selected attribute.
- ''Paste''
Paste the copied attribute data into the last column.
- ''Delete''
Delete attribute data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
**Attribute Definition Properties [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_AttributeDefinition_Name.png,80%)
#br
-''Name''
Enter a name for the attribute.
You can also write a description of the attribute.
-''Icon Image''
Specify an icon image for this attribute.
//-''3D Model''
//この属性の3Dモデルを設定します。
**Attribute Definition Properties: Basic [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Attribute Basic.png,80%)
#br
-''Compatibility Between Attributes''
You can set the compatibility of this attribute with othe...
The amount of damage received from "attacks with the spec...
If 50%, the damage is halved; if 150%, it heals for 50% o...
If -50% is specified, the damage is increased by 1.5 times.
#br
The list displays the attributes registered in "Attribute...
**How to Set Attributes [#ned9ef8f]
Attribute compatibility can be set in the "Attribute Defi...
It is the resistance of the attribute being selected that...
#ref(./Attribute Definition001.png,80%)
Enter a numerical value for the multiplier for the curren...
At "0", it takes an equal amount of damage.
At "-100", the damage is doubled.
At "50," the damage is reduced by half.
''When attacking with bare hands, the "cast" attribute ha...
***Specify Compatibility of Attributes in Attribute Defin...
In this case, we will specify that fire, ice, and wind wi...
"None" indicates no attribute.
--First, open the Database > Attribute Definition.
--Specify an attribute to be set from the list.
--Enter a value in the "Compatibility Between Attributes ...
--Enter "50" to halve the damage from ice.
--Enter "-100" to double the damage from wind.
- Example 1: Set the attribute to be attacked
2x damage from fire and wind, equal from fire, 0.5x from ...
|None|0|
|Fire (Same Attribute)|0|
|Ice|50|
|Wind|-100|
#ref(Attribute Definition002.png)
We will specify two more in the same way.
2x damage from ice and fire, equal from ice, 0.5x from wind
|None|0|
|Fire|-100|
|Ice (Same Attribute)|0|
|Wind|50|
2x damage from wind and ice, equal from wind, 0.5x from f...
|None|0|
|Fire|50|
|Ice|-100|
|Wind (Same Attribute)|0|
***Specify Attributes for a Cast [#d922fe09]
-Specify the attributes specified in [[Specify Compatibil...
--Open the Database > Casts.
--Select a cast from the list for which you want to speci...
--Click on Attributes at the bottom center.
--From the Simple Asset Picker, select the attribute you ...
#ref(Attribute Definition003.png)
**Specify Attributes for Items and Skills [#d1cbbddd]
The above settings alone have no effect on the damage, si...
The attacker's attributes are reflected by specifying the...
For this reason, we specify attributes for equipped weapo...
***Items [#n43e19ff]
--First, turn on "Weapon" in "Basic Settings".
#ref(Attribute Definition004.png)
#br
--Then "Attack Attribute" and "Damage Formula (HP)" are a...
#br
--Click on the "None" field to the right of "Attack Attri...
#ref(Attribute Definition005.png)
#ref(Attribute Definition006.png)
#br
--Enter the "Attribute Attack Power" further to the right...
#ref(Attribute Definition007.png)
#br
--Then edit the "Damage formula (HP)". Click on the "Edit...
#ref(Attribute Definition008.png)
#br
--You can enter the damage formula in the formula setting...
#ref(Attribute Definition009.png)
#br
Example 2: Specify Attack Attribute: Item
|Basic Settings||h
|Weapon|ON|
|Item Abilities|||h
|Attack Attribute|Fire|100|
|Damage Formula|((a.atk - b.def ) + a.eatk * b.edef)||
''We use a formula that excludes random elements from the...
#ref(Attribute Definition010.png)
#br
-Equip the weapon specified in Example 2 and attack
Attacks the cast of attributes specified in [[Specify Com...
From left to right: Damage from attacks on fire, ice, and...
(Damage depends on status and damage formula.)
#ref(属性画像_アイテム_JP.png)
#br
***Damage formula: Additions [#v356cbad]
Here is the damage formula used for this project.
''((a.atk - b.def ) + a.eatk * b.edef)''
The equation can be reworded as follows.
''( (User Status: Attack Power - Target Status: Defense) ...
For clarity, let's look at the actual parameter values. '...
|User (Attacker) Status||h
|Attack Power|40|
|Attribute Attack Power: Fire|100|
|Target (Defender) Status||h
|Defense Power|10|
|Defender Cast Attribute|Ice|
|Attribute Resistance: Fire|-100|
The "Attribute Resistance: Fire" of the target (defender)...
''&color(red){((Attack Power ''40'' - Defense Power ''10'...
#br
Equipping armor items can increase the resistance of an a...
#br
***Specify Attributes for Skills [#mdc71fa4]
--First, turn on "Available in Battles" in "Basic Setting...
#ref(Attribute Definition011.png)
#br
--Next, under "Skill Abilities", switch to the "Effect on...
#ref(Attribute Definition012.png)
#br
--Select "Single Enemy" from the pull-down menu.
#ref(Attribute Definition013.png)
#br
--Then add "Attribute" and "Damage to HP" from "Add".
#ref(Attribute Definition014.png)
#ref(Attribute Definition015.png)
#br
--Click on the "None" field to the right of "Attribute" a...
#ref(Attribute Definition016.png)
#ref(Attribute Definition017.png)
#br
-- Enter "30" for "Damage to HP" this time.
#ref(Attribute Definition018.png)
#br
Example 3: Specify Attack Attribute: Skill
|Basic Settings||h
|Available in Battles|ON|
|Skill Abilities||h
|Attack Attribute|Fire|
|Damage to HP|30|
#ref(./Attribute Definition019.png,70%)
#br
- Attack with the Skill specified in Example 3
Attacking the cast of the attributes specified in [[Speci...
From left to right: Damage from attacks on fire, ice, and...
#ref(属性画像_スキル_JP.png)
#br
End:
*What are Attributes [#o3ec9dd2]
Attributes determine the degree of effect or influence wh...
//COLOR(#FF0000):画像入る
#ref(./Database_AttributeDefinition.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Attribute Add.png,80%)
#br
- ''Add''
Add an attribute.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data of the selected attribute.
- ''Paste''
Paste the copied attribute data into the last column.
- ''Delete''
Delete attribute data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
**Attribute Definition Properties [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_AttributeDefinition_Name.png,80%)
#br
-''Name''
Enter a name for the attribute.
You can also write a description of the attribute.
-''Icon Image''
Specify an icon image for this attribute.
//-''3D Model''
//この属性の3Dモデルを設定します。
**Attribute Definition Properties: Basic [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Attribute Basic.png,80%)
#br
-''Compatibility Between Attributes''
You can set the compatibility of this attribute with othe...
The amount of damage received from "attacks with the spec...
If 50%, the damage is halved; if 150%, it heals for 50% o...
If -50% is specified, the damage is increased by 1.5 times.
#br
The list displays the attributes registered in "Attribute...
**How to Set Attributes [#ned9ef8f]
Attribute compatibility can be set in the "Attribute Defi...
It is the resistance of the attribute being selected that...
#ref(./Attribute Definition001.png,80%)
Enter a numerical value for the multiplier for the curren...
At "0", it takes an equal amount of damage.
At "-100", the damage is doubled.
At "50," the damage is reduced by half.
''When attacking with bare hands, the "cast" attribute ha...
***Specify Compatibility of Attributes in Attribute Defin...
In this case, we will specify that fire, ice, and wind wi...
"None" indicates no attribute.
--First, open the Database > Attribute Definition.
--Specify an attribute to be set from the list.
--Enter a value in the "Compatibility Between Attributes ...
--Enter "50" to halve the damage from ice.
--Enter "-100" to double the damage from wind.
- Example 1: Set the attribute to be attacked
2x damage from fire and wind, equal from fire, 0.5x from ...
|None|0|
|Fire (Same Attribute)|0|
|Ice|50|
|Wind|-100|
#ref(Attribute Definition002.png)
We will specify two more in the same way.
2x damage from ice and fire, equal from ice, 0.5x from wind
|None|0|
|Fire|-100|
|Ice (Same Attribute)|0|
|Wind|50|
2x damage from wind and ice, equal from wind, 0.5x from f...
|None|0|
|Fire|50|
|Ice|-100|
|Wind (Same Attribute)|0|
***Specify Attributes for a Cast [#d922fe09]
-Specify the attributes specified in [[Specify Compatibil...
--Open the Database > Casts.
--Select a cast from the list for which you want to speci...
--Click on Attributes at the bottom center.
--From the Simple Asset Picker, select the attribute you ...
#ref(Attribute Definition003.png)
**Specify Attributes for Items and Skills [#d1cbbddd]
The above settings alone have no effect on the damage, si...
The attacker's attributes are reflected by specifying the...
For this reason, we specify attributes for equipped weapo...
***Items [#n43e19ff]
--First, turn on "Weapon" in "Basic Settings".
#ref(Attribute Definition004.png)
#br
--Then "Attack Attribute" and "Damage Formula (HP)" are a...
#br
--Click on the "None" field to the right of "Attack Attri...
#ref(Attribute Definition005.png)
#ref(Attribute Definition006.png)
#br
--Enter the "Attribute Attack Power" further to the right...
#ref(Attribute Definition007.png)
#br
--Then edit the "Damage formula (HP)". Click on the "Edit...
#ref(Attribute Definition008.png)
#br
--You can enter the damage formula in the formula setting...
#ref(Attribute Definition009.png)
#br
Example 2: Specify Attack Attribute: Item
|Basic Settings||h
|Weapon|ON|
|Item Abilities|||h
|Attack Attribute|Fire|100|
|Damage Formula|((a.atk - b.def ) + a.eatk * b.edef)||
''We use a formula that excludes random elements from the...
#ref(Attribute Definition010.png)
#br
-Equip the weapon specified in Example 2 and attack
Attacks the cast of attributes specified in [[Specify Com...
From left to right: Damage from attacks on fire, ice, and...
(Damage depends on status and damage formula.)
#ref(属性画像_アイテム_JP.png)
#br
***Damage formula: Additions [#v356cbad]
Here is the damage formula used for this project.
''((a.atk - b.def ) + a.eatk * b.edef)''
The equation can be reworded as follows.
''( (User Status: Attack Power - Target Status: Defense) ...
For clarity, let's look at the actual parameter values. '...
|User (Attacker) Status||h
|Attack Power|40|
|Attribute Attack Power: Fire|100|
|Target (Defender) Status||h
|Defense Power|10|
|Defender Cast Attribute|Ice|
|Attribute Resistance: Fire|-100|
The "Attribute Resistance: Fire" of the target (defender)...
''&color(red){((Attack Power ''40'' - Defense Power ''10'...
#br
Equipping armor items can increase the resistance of an a...
#br
***Specify Attributes for Skills [#mdc71fa4]
--First, turn on "Available in Battles" in "Basic Setting...
#ref(Attribute Definition011.png)
#br
--Next, under "Skill Abilities", switch to the "Effect on...
#ref(Attribute Definition012.png)
#br
--Select "Single Enemy" from the pull-down menu.
#ref(Attribute Definition013.png)
#br
--Then add "Attribute" and "Damage to HP" from "Add".
#ref(Attribute Definition014.png)
#ref(Attribute Definition015.png)
#br
--Click on the "None" field to the right of "Attribute" a...
#ref(Attribute Definition016.png)
#ref(Attribute Definition017.png)
#br
-- Enter "30" for "Damage to HP" this time.
#ref(Attribute Definition018.png)
#br
Example 3: Specify Attack Attribute: Skill
|Basic Settings||h
|Available in Battles|ON|
|Skill Abilities||h
|Attack Attribute|Fire|
|Damage to HP|30|
#ref(./Attribute Definition019.png,70%)
#br
- Attack with the Skill specified in Example 3
Attacking the cast of the attributes specified in [[Speci...
From left to right: Damage from attacks on fire, ice, and...
#ref(属性画像_スキル_JP.png)
#br
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