Battles
[
Front page
] [
New
|
Page list
|
Search
|
Recent changes
|
Help
|
Log in
]
Start:
*Battles [#f81988bb]
>
#contents
**Execute Battle and Check Results [#y30ad274]
Execute a battle and perform a branching process for winn...
#ref(Execute_Battle_and_Check_Results.png)
#br
-''Placement''
Select the map to be used during the battle and specify t...
-''Battle Test''
Execute the battle test with the specified details.
-''BGM''
Specify the BGM to be used during battle. If you specify ...
-''Inescapable''
If checked, the player will not be able to run away from ...
-''No Game Over Even If Defeated''
Even if they are annihilated in battle, the game does not...
-''No Monster Appearance Message''
No system message is displayed when monsters appear.
-''Appearing Monsters''
Add/delete monsters that appear in battles. The level of ...
**Status Window ON/OFF [#za4cd4aa]
Toggle between displaying and not displaying the status w...
#ref(Status_Window_ONOFF.png)
#br
**Recover/Reduce Battle Cast's HP/MP [#gf9433d7]
//Specify the increase or decrease in HP and MP of the ca...
Specify the increase or decrease of HP, MP, and other con...
#ref(RecoverReduce_Battle_Casts_HPMP.png)
#br
-''Effect Target''
--''Cast''
Select the cast to be effected.
--''nth in the Party''
Specify the cast to be effected from 1 to 4.
--''nth in Monsters''
Specify the cast to be effected from 1 to 6.
-''Target Status''
Select the status to be changed.
-''Value''
--''Direct Input''
Enter a value directly or specify a variable box to be us...
--''Use a Formula''
The amount of variation can be specified using the four a...
The "Edit" button displays a dialog box to assist in ente...
---''Effect Source''
For the status to be used in the formula, you can specify...
-''Increase/Decrease''
Specify how the parameter will change when executed.
-''Display Damage Numbers on Screen''
If checked, damage numbers will be displayed on the scree...
-''Does Not Disappear Even if HP=0''
This option is only available when the “Effect Target” is...
If checked, the enemy will not disappear even if its HP r...
**Make Battle Cast as Operation Target [#l2a37f1a]
#ref(Make_Battle_Cast_as_Operation_Target.png)
#br
-''Cast''
Select the cast to be effected.
-''nth in the Party''
Specify the cast to be effected from 1 to 4.
-''nth in Monsters''
Specify the cast to be effected from 1 to 6.
**Specify Battle Cast Action [#mf285e9e]
#ref(Specify_Battle_Cast_Action.png)
#br
Specify an action of the target cast during the battle. T...
-''Cast''
Select the cast to be effected.
-''nth in the Party''
Specify the cast to be effected from 1 to 4.
-''nth in Monsters''
Specify the cast to be effected from 1 to 6.
-''Action''
Perform an action as specified below.
--''Attack''
Perform a normal attack.
--''Guard''
Damage is reduced by the value (%) entered in the box on ...
--''Charge''
The attack power is increased by the value (%) entered in...
--''Do Nothing''
No action is taken.
--''Skill''
Use a specified skill.
-''Target''
If you specify "Attack" or "Skill" as the action to be pe...
--''Random''
Select a target at random.
--''Cast''
Select the target cast.
--''nth in the Party''
Specify the target cast between 1 and 4.
--''nth in Monsters''
Specify the target cast between 1 and 6.
**Make/Cure Battle Cast State Change [#ib5ea142]
Control the state change of the target cast during the ba...
#ref(MakeCure_Battle_Cast_State_Change.png)
#br
-''Cast''
Select the cast to be effected.
-''nth in the Party''
Specify the cast to be effected from 1 to 4.
-''nth in Monsters''
Specify the cast to be effected from 1 to 6.
-''Type of State Change''
Controls the state change of the target cast during the b...
-''Make/Cure State Change''
Choose whether to make a change in condition or cure it.
**Terminate Battle Forcibly [#p1b4d68d]
Force the battle to end. There is no setting item.
#ref(Terminate Battle Forcibly.png)
#br
**Make Monster Appear [#nf1f0622]
Make a monster appear. If you specify an index that has a...
#ref(Make_Monster_Appear.png)
#br
-''Monster Index''
Specify the index in which the monster will appear.
-''Monster to be Appeared''
Specify the monster to appear.
//-''Placement''
//Specify where the monster will be placed by adjusting t...
-''Specify the Position''
If checked, you can specify the battle layout for the app...
-''Specify the Level''
If checked, you can assign the level of the monster to ap...
**Obtain Battle Information [#f05e3f0a]
Obtain information during the battle and assign the speci...
#ref(Obtain_Battle_Information.png)
#br
-''To what?''
Specify the variable box to be used.
-''What?''
Specify the parameter to be assigned by selecting one of ...
--''nth Status in the Party''
Obtain a Status for the specified cast.
(Deprecated) corresponds to the status specified when usi...
If you have specified a status in a later version, please...
---''Name''
---''LV''
---''Current HP'' (Deprecated)
---''Current MP'' (Deprecated)
---''Maximum HP'' (Deprecated)
---''Maximum MP'' (Deprecated)
---''Current HP(%)'' (Deprecated)
---''Current MP(%)'' (Deprecated)
---''Attack Power'' (Deprecated)
---''Magical Power'' (Deprecated)
---''Defense Power'' (Deprecated)
---''Accuracy'' (Deprecated)
---''Evasion Rate''
---''Agility''
---''EXP''
---''State Changes''
---''Statuses set in Database since Ver. 1.5''
--''nth Status in Monsters''
Obtain a Status for the specified Enemy cast.
The parameters that can be obtained are the same as for "...
--''Last Battle Result''
--''Target Number of Last Used Skill(1~)''
--''Group of the Last Skill Used (0=Party, 1=Monster)''
--''Cast Number of the Last Skill Used(1~)''
--''Group of Casts Currently in Action (0=Party, 1=Monste...
--''Cast Number Currently in Action(1~)''
--''Action Type of Cast Currently in Action''
Attack:0 / Defense:1 / Charge:2 / Wait:3 / Skill:4 / Item...
--''Action Target Number of Cast Currently in Action(1~)''
--''Action Target Group of Cast Currently in Action (0=Pa...
--''Name of the Skill or Item Used by the Cast Currently ...
#br
''&color(red){(!)};''For those who have created with earl...
The behavior is unchanged for the following options.
Although they are deprecated, there is no need to modify ...
--''Target Number of Last Used Skill(0~)'' (Deprecated)
--''Cast Number of the Last Skill Used(0~)'' (Deprecated)
--''Cast Number Currently in Action(0~)'' (Deprecated)
--''Action Target Number of Cast Currently in Action(0~)'...
//--''Party Index''
//Obtain the index of the party.
-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the ...
|''Subtraction''|Subtract the obtained value from the val...
|''Multiplication''|Multiply the value of the variable bo...
|''Division''|Divide the value of the variable box by the...
|''Assign Remainder of Division''|Divide the value of the...
//|''Assign with Decimals Rounded Down''|Assign the obtai...
**Check Whether in Battle [#hf9f0632]
Check if a battle is in progress.
#ref(Check Whether in Battle.png)
#br
**Check Monster in Battle [#tdf4d5f9]
During battle, check whether the specified monster appear...
#ref(Check_Monster_in_Battle.png)
#br
**Change Battle Speed [#r8c45b25]
You can change the speed of battle progression, from 10 t...
#ref(Change_Battle_Speed.png)
#br
**Switch Battle Camera Sets [#k72bcada]
Please read the [[Cameras > Switch Battle Camera Sets:htt...
End:
*Battles [#f81988bb]
>
#contents
**Execute Battle and Check Results [#y30ad274]
Execute a battle and perform a branching process for winn...
#ref(Execute_Battle_and_Check_Results.png)
#br
-''Placement''
Select the map to be used during the battle and specify t...
-''Battle Test''
Execute the battle test with the specified details.
-''BGM''
Specify the BGM to be used during battle. If you specify ...
-''Inescapable''
If checked, the player will not be able to run away from ...
-''No Game Over Even If Defeated''
Even if they are annihilated in battle, the game does not...
-''No Monster Appearance Message''
No system message is displayed when monsters appear.
-''Appearing Monsters''
Add/delete monsters that appear in battles. The level of ...
**Status Window ON/OFF [#za4cd4aa]
Toggle between displaying and not displaying the status w...
#ref(Status_Window_ONOFF.png)
#br
**Recover/Reduce Battle Cast's HP/MP [#gf9433d7]
//Specify the increase or decrease in HP and MP of the ca...
Specify the increase or decrease of HP, MP, and other con...
#ref(RecoverReduce_Battle_Casts_HPMP.png)
#br
-''Effect Target''
--''Cast''
Select the cast to be effected.
--''nth in the Party''
Specify the cast to be effected from 1 to 4.
--''nth in Monsters''
Specify the cast to be effected from 1 to 6.
-''Target Status''
Select the status to be changed.
-''Value''
--''Direct Input''
Enter a value directly or specify a variable box to be us...
--''Use a Formula''
The amount of variation can be specified using the four a...
The "Edit" button displays a dialog box to assist in ente...
---''Effect Source''
For the status to be used in the formula, you can specify...
-''Increase/Decrease''
Specify how the parameter will change when executed.
-''Display Damage Numbers on Screen''
If checked, damage numbers will be displayed on the scree...
-''Does Not Disappear Even if HP=0''
This option is only available when the “Effect Target” is...
If checked, the enemy will not disappear even if its HP r...
**Make Battle Cast as Operation Target [#l2a37f1a]
#ref(Make_Battle_Cast_as_Operation_Target.png)
#br
-''Cast''
Select the cast to be effected.
-''nth in the Party''
Specify the cast to be effected from 1 to 4.
-''nth in Monsters''
Specify the cast to be effected from 1 to 6.
**Specify Battle Cast Action [#mf285e9e]
#ref(Specify_Battle_Cast_Action.png)
#br
Specify an action of the target cast during the battle. T...
-''Cast''
Select the cast to be effected.
-''nth in the Party''
Specify the cast to be effected from 1 to 4.
-''nth in Monsters''
Specify the cast to be effected from 1 to 6.
-''Action''
Perform an action as specified below.
--''Attack''
Perform a normal attack.
--''Guard''
Damage is reduced by the value (%) entered in the box on ...
--''Charge''
The attack power is increased by the value (%) entered in...
--''Do Nothing''
No action is taken.
--''Skill''
Use a specified skill.
-''Target''
If you specify "Attack" or "Skill" as the action to be pe...
--''Random''
Select a target at random.
--''Cast''
Select the target cast.
--''nth in the Party''
Specify the target cast between 1 and 4.
--''nth in Monsters''
Specify the target cast between 1 and 6.
**Make/Cure Battle Cast State Change [#ib5ea142]
Control the state change of the target cast during the ba...
#ref(MakeCure_Battle_Cast_State_Change.png)
#br
-''Cast''
Select the cast to be effected.
-''nth in the Party''
Specify the cast to be effected from 1 to 4.
-''nth in Monsters''
Specify the cast to be effected from 1 to 6.
-''Type of State Change''
Controls the state change of the target cast during the b...
-''Make/Cure State Change''
Choose whether to make a change in condition or cure it.
**Terminate Battle Forcibly [#p1b4d68d]
Force the battle to end. There is no setting item.
#ref(Terminate Battle Forcibly.png)
#br
**Make Monster Appear [#nf1f0622]
Make a monster appear. If you specify an index that has a...
#ref(Make_Monster_Appear.png)
#br
-''Monster Index''
Specify the index in which the monster will appear.
-''Monster to be Appeared''
Specify the monster to appear.
//-''Placement''
//Specify where the monster will be placed by adjusting t...
-''Specify the Position''
If checked, you can specify the battle layout for the app...
-''Specify the Level''
If checked, you can assign the level of the monster to ap...
**Obtain Battle Information [#f05e3f0a]
Obtain information during the battle and assign the speci...
#ref(Obtain_Battle_Information.png)
#br
-''To what?''
Specify the variable box to be used.
-''What?''
Specify the parameter to be assigned by selecting one of ...
--''nth Status in the Party''
Obtain a Status for the specified cast.
(Deprecated) corresponds to the status specified when usi...
If you have specified a status in a later version, please...
---''Name''
---''LV''
---''Current HP'' (Deprecated)
---''Current MP'' (Deprecated)
---''Maximum HP'' (Deprecated)
---''Maximum MP'' (Deprecated)
---''Current HP(%)'' (Deprecated)
---''Current MP(%)'' (Deprecated)
---''Attack Power'' (Deprecated)
---''Magical Power'' (Deprecated)
---''Defense Power'' (Deprecated)
---''Accuracy'' (Deprecated)
---''Evasion Rate''
---''Agility''
---''EXP''
---''State Changes''
---''Statuses set in Database since Ver. 1.5''
--''nth Status in Monsters''
Obtain a Status for the specified Enemy cast.
The parameters that can be obtained are the same as for "...
--''Last Battle Result''
--''Target Number of Last Used Skill(1~)''
--''Group of the Last Skill Used (0=Party, 1=Monster)''
--''Cast Number of the Last Skill Used(1~)''
--''Group of Casts Currently in Action (0=Party, 1=Monste...
--''Cast Number Currently in Action(1~)''
--''Action Type of Cast Currently in Action''
Attack:0 / Defense:1 / Charge:2 / Wait:3 / Skill:4 / Item...
--''Action Target Number of Cast Currently in Action(1~)''
--''Action Target Group of Cast Currently in Action (0=Pa...
--''Name of the Skill or Item Used by the Cast Currently ...
#br
''&color(red){(!)};''For those who have created with earl...
The behavior is unchanged for the following options.
Although they are deprecated, there is no need to modify ...
--''Target Number of Last Used Skill(0~)'' (Deprecated)
--''Cast Number of the Last Skill Used(0~)'' (Deprecated)
--''Cast Number Currently in Action(0~)'' (Deprecated)
--''Action Target Number of Cast Currently in Action(0~)'...
//--''Party Index''
//Obtain the index of the party.
-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the ...
|''Subtraction''|Subtract the obtained value from the val...
|''Multiplication''|Multiply the value of the variable bo...
|''Division''|Divide the value of the variable box by the...
|''Assign Remainder of Division''|Divide the value of the...
//|''Assign with Decimals Rounded Down''|Assign the obtai...
**Check Whether in Battle [#hf9f0632]
Check if a battle is in progress.
#ref(Check Whether in Battle.png)
#br
**Check Monster in Battle [#tdf4d5f9]
During battle, check whether the specified monster appear...
#ref(Check_Monster_in_Battle.png)
#br
**Change Battle Speed [#r8c45b25]
You can change the speed of battle progression, from 10 t...
#ref(Change_Battle_Speed.png)
#br
**Switch Battle Camera Sets [#k72bcada]
Please read the [[Cameras > Switch Battle Camera Sets:htt...
Page: