Blend Shapes
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*Blend Shapes [#l5546bde]
Blending shape keys specified in FBX can be used to creat...
The created "clips" can be reflected in the game by calli...
It is used for the facial expressions of 3D models.
#ref(./Resource_BlendShapes.png,50%)
#br
#contents
***Blend Shape List [#ja7748da]
A list of registered blend shapes.
From the Add button, select the model that contains the s...
''&color(red){(Important)};''
''&color(red){In order to apply blend shapes to a 3D stam...
#ref(./Resource_BlendShapes_Files.png,50%)
#br
-''Add Button''
Select the model containing the shape keys from the Asset...
-''Folder Button''
Add folders to manage entries on the tree.
Multiple selected entries can be grouped into a folder, a...
-''Copy Button''
Copy the selected entries.
-''Paste Button''
Paste the selected entries.
-''Trash Button''
Delete the selected entries.
**Blend Shape List / Right-Click Menu [#h06a3c4f]
Right-click in the Blend Shape List to view.
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
-''Cut''
Crop the selected blend shapes.
-''Copy''
Copy the selected blend shapes.
-''Paste''
Paste the cut and copied blend shapes.
-''Delete''
Delete the selected blend shapes.
-''Rename File by Resource Name''
Not used for blend shapes.
-''Specify Local Name''
Valid only when folder is selected.
This is a folder name localization function.
English folder names can be set when opened in the Englis...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
-''Open the Resources Folder in Explorer''
Not used for blend shapes.
-''Open the Import Folder in Explorer''
Not used for blend shapes.
-''Copy GUID''
Copy the blend shape specific GUID.
-''Sort This Hierarchy by Name''
Sort names alphabetically within the selected hierarchy/f...
-''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Blend Shape Preview [#w22664f6]
This is the preview screen of the blend shape. Confirm th...
#ref(./Resource_BlendShapes_Preview.png,70%)
#br
-''Preview''
The camera can be rotated and moved by dragging the right...
-''Reset Button''
Reset the preview.
Reset the preview as needed, for example, when switching ...
**Blend Shape Settings [#h8b54392]
Here, the shape keys are combined to set the clip settings.
#ref(./Resource_BlendShapes_Settings.png,80%)
#br
-''Name''
Specify a name for the blend shape.
(You can also change this in the Resources tree.)
-''Mesh Model Name''
Assign a model that contains shape keys.
-''Clip List''
--''Add Clip Button''
Adds a clip.
Call a clip from an event, specifying keys and the percen...
--''Delete Button''
Delete the selected clip.
--''Clip Name''
Specify a clip name.
By specifying an open-mouth key in the clip name "talk", ...
By specifying the "blink" clip name with an eye-close key...
--''Add Key Button''
Add shape keys contained in the model to the clip.
Multiple keys can be specified within a single clip.
It is also possible to adjust the degree to which each ke...
#br
For example, you can create a dignified face by combining...
--''Key''
This is the name of the key.
--''Value''
Specify the degree to which the key affects it, with a va...
End:
*Blend Shapes [#l5546bde]
Blending shape keys specified in FBX can be used to creat...
The created "clips" can be reflected in the game by calli...
It is used for the facial expressions of 3D models.
#ref(./Resource_BlendShapes.png,50%)
#br
#contents
***Blend Shape List [#ja7748da]
A list of registered blend shapes.
From the Add button, select the model that contains the s...
''&color(red){(Important)};''
''&color(red){In order to apply blend shapes to a 3D stam...
#ref(./Resource_BlendShapes_Files.png,50%)
#br
-''Add Button''
Select the model containing the shape keys from the Asset...
-''Folder Button''
Add folders to manage entries on the tree.
Multiple selected entries can be grouped into a folder, a...
-''Copy Button''
Copy the selected entries.
-''Paste Button''
Paste the selected entries.
-''Trash Button''
Delete the selected entries.
**Blend Shape List / Right-Click Menu [#h06a3c4f]
Right-click in the Blend Shape List to view.
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
-''Cut''
Crop the selected blend shapes.
-''Copy''
Copy the selected blend shapes.
-''Paste''
Paste the cut and copied blend shapes.
-''Delete''
Delete the selected blend shapes.
-''Rename File by Resource Name''
Not used for blend shapes.
-''Specify Local Name''
Valid only when folder is selected.
This is a folder name localization function.
English folder names can be set when opened in the Englis...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
-''Open the Resources Folder in Explorer''
Not used for blend shapes.
-''Open the Import Folder in Explorer''
Not used for blend shapes.
-''Copy GUID''
Copy the blend shape specific GUID.
-''Sort This Hierarchy by Name''
Sort names alphabetically within the selected hierarchy/f...
-''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Blend Shape Preview [#w22664f6]
This is the preview screen of the blend shape. Confirm th...
#ref(./Resource_BlendShapes_Preview.png,70%)
#br
-''Preview''
The camera can be rotated and moved by dragging the right...
-''Reset Button''
Reset the preview.
Reset the preview as needed, for example, when switching ...
**Blend Shape Settings [#h8b54392]
Here, the shape keys are combined to set the clip settings.
#ref(./Resource_BlendShapes_Settings.png,80%)
#br
-''Name''
Specify a name for the blend shape.
(You can also change this in the Resources tree.)
-''Mesh Model Name''
Assign a model that contains shape keys.
-''Clip List''
--''Add Clip Button''
Adds a clip.
Call a clip from an event, specifying keys and the percen...
--''Delete Button''
Delete the selected clip.
--''Clip Name''
Specify a clip name.
By specifying an open-mouth key in the clip name "talk", ...
By specifying the "blink" clip name with an eye-close key...
--''Add Key Button''
Add shape keys contained in the model to the clip.
Multiple keys can be specified within a single clip.
It is also possible to adjust the degree to which each ke...
#br
For example, you can create a dignified face by combining...
--''Key''
This is the name of the key.
--''Value''
Specify the degree to which the key affects it, with a va...
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