Camera Tool
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*Camera Tool[#b55c55a3]
The camera tool creates the camera works for events and f...
//COLOR(#FF0000):画像入る
#ref(./CameraTool.png,50%)
#br
#Contents
**Camera Tool Setting Options [#o1f78501]
-''Camera List''
Add the camera work you wish to create and specify the ca...
The camera list is largely divided by "default," "battle,...
#br
''Default'': Default camera setting, this is used if no d...
''Battle'': Battle-related camera settings. Each will be ...
''Map Events'': These are special camera specifications t...
//COLOR(#FF0000):画像入る
#ref(./CameraTool_CameraList.png,80%)
#br
-''Add Button''
Select the folder of the map you want to create and press...
("Default" and "Battle" are fixed camera items and cannot...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Trash Button''
Delete the selection. ("Default" cannot be deleted.)
-''Folders in the List''
--''Default''
This is the default camera work and will be used if no ot...
--''Battle''
These are the camera works for battles.
#br
[Start] This is the camera work at the start of the battle.
[Standby] This is camera work in standby situations, such...
[Attack] This is the camera work used during a normal att...
[Use Skill] This is the camera work when magic or skills ...
[Use Item] This is the camera work when the item is used.
[Results] This is the camera work on the result screen at...
--''Each Map''
This is the camera work for each map.
Add this if your event requires camera work.
The added camera work can be activated in the event's com...
You can rearrange the cameras in the tree and in each map...
//COLOR(#FF0000):画像入る
#ref(./各マップ.png,80%)
#br
***Add Battle Camera Set [#xac91261]
With the "Battles" folder selected in the list, press the...
The battle camera set used can be switched by an event.
Please read the section of [[Switch Battle Camera Sets:ht...
**Camera List / Right-Click Menu [#wfbeac61]
Right-click in the camera list to view.
//COLOR(#FF0000):画像入る
#ref(./Canera Tool List Right.png,80%)
#br
-''Cut''
Cut out the selection.
-''Copy''
Copy the selection.
-''Paste''
Paste the cut and copied selection.
-''Overwrite and Paste in this Section''
Paste the contents of the copied camera into the selected...
**Camera Preview [#y2ef73b6]
This is the preview screen of the camera being created.
//COLOR(#FF0000):画像入る
#ref(./CameraTool_Preview.png,80%)
#br
-''Preview Screen''
To operate the camera, drag the right mouse button to rot...
-''Load from Presets''
Call up the camera presets.
//COLOR(#FF0000):画像入る
#ref(./Load from Presets.png,80%)
#br
-''Load from Presets(When the battle camera is selected)''
Call up the battle camera presets.
//COLOR(#FF0000):画像入る
#ref(./Presets_BattleCamera.png,80%)
#br
|Battle Camera A: Side View|This is a battle camera prese...
|Battle Camera B: Quarter View|This is a battle camera pr...
|Battle Camera C: Back View|This is a battle camera prese...
|Battle Camera D: Stylish|This is a stylish battle camera...
|Battle Camera E: Side View 2|This is a battle camera pre...
|Battle Camera F: Back View 2|This is a battle camera pre...
-''Edit the Source Camera''
If "Use Other Camera" is specified in the basic settings,...
-''Switch Maps for Preview''
It can only be specified with battle camera types and can...
-''Edit Rendering Settings''
Open and edit the map's rendering settings.
-''Post-Effects''
Switch post-effects on/off.
//**Camera Preview - Battle Camera "Use Skill" Special Se...
-''Play with Effects(When the battle camera "Use Skill" i...
Call effects registered in the database and test their pl...
//-''Switch Maps for Preview''
//Change the map used in the preview.
//Select the map you want to use in battle and it will be...
**Timeline [#nca69e9f]
//COLOR(#FF0000):画像入る
#ref(./CameraTool_Timeline.png,80%)
#br
-''Add Frame Button''
Add a frame.
-''Copy Button''
Copy the frame.
-''Paste Button''
Paste the frame.
-''Delete Button''
Delete the frame.
-''Undo Button''
Undo one frame edit.
-''Redo Button''
Redo one frame edit.
-''Play''
Play frames.
-''Stop''
Stop playback.
-''Time Scrub Bar''
Drag to move the frame.
-''Start Frame''
Enter the number of frames to start that frame.
-''Frame Number''
Specify how many frames are to be used for that frame.
-''Info''
The information about the camera's position in the frame.
**Basic Settings [#g27f447b]
//COLOR(#FF0000):画像入る
#ref(./Basic_Settings.png,80%)
#br
-''Use Other Camera''
Select this option if you want to use other camera work a...
Please note that camera work with this setting will not a...
-''Use Loop''
Specify whether or not to loop playback.
-''LPF Type''
The LPF (low-pass filter) is an effect that allows the ca...
This option allows you to set the coordinate value inform...
-''Orthographic Projection''
If turned on, the projection method of this camera is swi...
Orthographic projection eliminates the difference in obje...
This projection method is suitable for use when creating ...
#br
**Battle Camera Settings [#x9d6b8da]
//COLOR(#FF0000):画像入る
#ref(./バトルカメラ専用設定.png,80%)
#br
-''Interpolation Time from Previous Camera''
Enter the number of interpolated frames for camera transi...
For example, if 60 is entered for the "Standby" camera, i...
-''Skip This Camera''
If you turn on a camera setting for which you do not want...
For example, if the skip is turned on for the "Attack" ca...
-''Timing to Wait for Effect Completion''
Specify when to wait for the effect to finish playing.
At the frame specified here, the camera stops until the e...
When set to -1, it is not used and playback is performed ...
**Change Information [#w1c0bd20]
//COLOR(#FF0000):画像入る
#ref(./Change Information.png,80%)
#br
-''Camera''
--''Angle of View''
Specify the angle of view.
--''Near Clip''
Specify how far to render the obstruction between the gaz...
The higher the value, the less objects further away from ...
--''Position XYZ''
Specify the camera coordinates.
--''Angle XY''
Specify the angle of the camera.
-''Gazing Target''
--''Target''
Specify the point at which the camera's line of sight sho...
//COLOR(#FF0000):画像入る
#ref(./注視先目標.png,80%)
#br
[Player] The player is the target.
[None (World Coordinates)] The origin of the world coordi...
[Center of the Battle] Specify the center of the battle m...
--''Offset XYZ''
Specify the offset value from the point specified in the ...
Offset is a value indicating the distance from the refere...
For example, if the target is specified as "Player" and o...
--''Spline Interpolation''
Turning on spline interpolation smoothes the camera movem...
--''Change in Speed''
//COLOR(#FF0000):画像入る
#ref(./Change in Speed.png,80%)
#br
[Constant Speed] Playback at the same speed until the las...
[Ease-in/Ease-in 3x] Deceleration. Start moving fast and ...
[Ease-out, Ease-out 3x] Acceleration. Start moving slowly...
-''Light Source Settings''
--''BLOOM Intensity Coefficient''
The value specified for BLOOM in the map setting "Renderi...
--''Light Intensity Coefficient''
The value specified for the light intensity in the map se...
--''Chromatic Aberration''
The value specified for chromatic aberration in the map s...
--''DoF Focal Coefficient''
The value specified for DoF/Focal Point in the map settin...
--''DoF Range Coefficient''
The value specified for DoF/Range in the map setting "Ren...
--''DoF Blur Radius''
The value specified for DoF/Blur Radius in the map settin...
**Camera Preview Operation [#qedbad47]
:Right button + dragging|Vertical and horizontal rotation
:Wheel (center button)|Zoom in/out
:Wheel (center wheel) + dragging|If the gazing point is t...
~If none, move the gazing target moves.
**How to create camera work [#c903a2dc]
+Click on the + button in the camera list. When the Add N...
+To create a player-centered camera work, select "Player"...
+Focus on the very beginning of the pose and use the came...
+Set the timing (in seconds).
+Click "Add Frame" and set the next pose in the same way ...
End:
*Camera Tool[#b55c55a3]
The camera tool creates the camera works for events and f...
//COLOR(#FF0000):画像入る
#ref(./CameraTool.png,50%)
#br
#Contents
**Camera Tool Setting Options [#o1f78501]
-''Camera List''
Add the camera work you wish to create and specify the ca...
The camera list is largely divided by "default," "battle,...
#br
''Default'': Default camera setting, this is used if no d...
''Battle'': Battle-related camera settings. Each will be ...
''Map Events'': These are special camera specifications t...
//COLOR(#FF0000):画像入る
#ref(./CameraTool_CameraList.png,80%)
#br
-''Add Button''
Select the folder of the map you want to create and press...
("Default" and "Battle" are fixed camera items and cannot...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Trash Button''
Delete the selection. ("Default" cannot be deleted.)
-''Folders in the List''
--''Default''
This is the default camera work and will be used if no ot...
--''Battle''
These are the camera works for battles.
#br
[Start] This is the camera work at the start of the battle.
[Standby] This is camera work in standby situations, such...
[Attack] This is the camera work used during a normal att...
[Use Skill] This is the camera work when magic or skills ...
[Use Item] This is the camera work when the item is used.
[Results] This is the camera work on the result screen at...
--''Each Map''
This is the camera work for each map.
Add this if your event requires camera work.
The added camera work can be activated in the event's com...
You can rearrange the cameras in the tree and in each map...
//COLOR(#FF0000):画像入る
#ref(./各マップ.png,80%)
#br
***Add Battle Camera Set [#xac91261]
With the "Battles" folder selected in the list, press the...
The battle camera set used can be switched by an event.
Please read the section of [[Switch Battle Camera Sets:ht...
**Camera List / Right-Click Menu [#wfbeac61]
Right-click in the camera list to view.
//COLOR(#FF0000):画像入る
#ref(./Canera Tool List Right.png,80%)
#br
-''Cut''
Cut out the selection.
-''Copy''
Copy the selection.
-''Paste''
Paste the cut and copied selection.
-''Overwrite and Paste in this Section''
Paste the contents of the copied camera into the selected...
**Camera Preview [#y2ef73b6]
This is the preview screen of the camera being created.
//COLOR(#FF0000):画像入る
#ref(./CameraTool_Preview.png,80%)
#br
-''Preview Screen''
To operate the camera, drag the right mouse button to rot...
-''Load from Presets''
Call up the camera presets.
//COLOR(#FF0000):画像入る
#ref(./Load from Presets.png,80%)
#br
-''Load from Presets(When the battle camera is selected)''
Call up the battle camera presets.
//COLOR(#FF0000):画像入る
#ref(./Presets_BattleCamera.png,80%)
#br
|Battle Camera A: Side View|This is a battle camera prese...
|Battle Camera B: Quarter View|This is a battle camera pr...
|Battle Camera C: Back View|This is a battle camera prese...
|Battle Camera D: Stylish|This is a stylish battle camera...
|Battle Camera E: Side View 2|This is a battle camera pre...
|Battle Camera F: Back View 2|This is a battle camera pre...
-''Edit the Source Camera''
If "Use Other Camera" is specified in the basic settings,...
-''Switch Maps for Preview''
It can only be specified with battle camera types and can...
-''Edit Rendering Settings''
Open and edit the map's rendering settings.
-''Post-Effects''
Switch post-effects on/off.
//**Camera Preview - Battle Camera "Use Skill" Special Se...
-''Play with Effects(When the battle camera "Use Skill" i...
Call effects registered in the database and test their pl...
//-''Switch Maps for Preview''
//Change the map used in the preview.
//Select the map you want to use in battle and it will be...
**Timeline [#nca69e9f]
//COLOR(#FF0000):画像入る
#ref(./CameraTool_Timeline.png,80%)
#br
-''Add Frame Button''
Add a frame.
-''Copy Button''
Copy the frame.
-''Paste Button''
Paste the frame.
-''Delete Button''
Delete the frame.
-''Undo Button''
Undo one frame edit.
-''Redo Button''
Redo one frame edit.
-''Play''
Play frames.
-''Stop''
Stop playback.
-''Time Scrub Bar''
Drag to move the frame.
-''Start Frame''
Enter the number of frames to start that frame.
-''Frame Number''
Specify how many frames are to be used for that frame.
-''Info''
The information about the camera's position in the frame.
**Basic Settings [#g27f447b]
//COLOR(#FF0000):画像入る
#ref(./Basic_Settings.png,80%)
#br
-''Use Other Camera''
Select this option if you want to use other camera work a...
Please note that camera work with this setting will not a...
-''Use Loop''
Specify whether or not to loop playback.
-''LPF Type''
The LPF (low-pass filter) is an effect that allows the ca...
This option allows you to set the coordinate value inform...
-''Orthographic Projection''
If turned on, the projection method of this camera is swi...
Orthographic projection eliminates the difference in obje...
This projection method is suitable for use when creating ...
#br
**Battle Camera Settings [#x9d6b8da]
//COLOR(#FF0000):画像入る
#ref(./バトルカメラ専用設定.png,80%)
#br
-''Interpolation Time from Previous Camera''
Enter the number of interpolated frames for camera transi...
For example, if 60 is entered for the "Standby" camera, i...
-''Skip This Camera''
If you turn on a camera setting for which you do not want...
For example, if the skip is turned on for the "Attack" ca...
-''Timing to Wait for Effect Completion''
Specify when to wait for the effect to finish playing.
At the frame specified here, the camera stops until the e...
When set to -1, it is not used and playback is performed ...
**Change Information [#w1c0bd20]
//COLOR(#FF0000):画像入る
#ref(./Change Information.png,80%)
#br
-''Camera''
--''Angle of View''
Specify the angle of view.
--''Near Clip''
Specify how far to render the obstruction between the gaz...
The higher the value, the less objects further away from ...
--''Position XYZ''
Specify the camera coordinates.
--''Angle XY''
Specify the angle of the camera.
-''Gazing Target''
--''Target''
Specify the point at which the camera's line of sight sho...
//COLOR(#FF0000):画像入る
#ref(./注視先目標.png,80%)
#br
[Player] The player is the target.
[None (World Coordinates)] The origin of the world coordi...
[Center of the Battle] Specify the center of the battle m...
--''Offset XYZ''
Specify the offset value from the point specified in the ...
Offset is a value indicating the distance from the refere...
For example, if the target is specified as "Player" and o...
--''Spline Interpolation''
Turning on spline interpolation smoothes the camera movem...
--''Change in Speed''
//COLOR(#FF0000):画像入る
#ref(./Change in Speed.png,80%)
#br
[Constant Speed] Playback at the same speed until the las...
[Ease-in/Ease-in 3x] Deceleration. Start moving fast and ...
[Ease-out, Ease-out 3x] Acceleration. Start moving slowly...
-''Light Source Settings''
--''BLOOM Intensity Coefficient''
The value specified for BLOOM in the map setting "Renderi...
--''Light Intensity Coefficient''
The value specified for the light intensity in the map se...
--''Chromatic Aberration''
The value specified for chromatic aberration in the map s...
--''DoF Focal Coefficient''
The value specified for DoF/Focal Point in the map settin...
--''DoF Range Coefficient''
The value specified for DoF/Range in the map setting "Ren...
--''DoF Blur Radius''
The value specified for DoF/Blur Radius in the map settin...
**Camera Preview Operation [#qedbad47]
:Right button + dragging|Vertical and horizontal rotation
:Wheel (center button)|Zoom in/out
:Wheel (center wheel) + dragging|If the gazing point is t...
~If none, move the gazing target moves.
**How to create camera work [#c903a2dc]
+Click on the + button in the camera list. When the Add N...
+To create a player-centered camera work, select "Player"...
+Focus on the very beginning of the pose and use the came...
+Set the timing (in seconds).
+Click "Add Frame" and set the next pose in the same way ...
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