Camera Tool
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*Camera Tool[#b55c55a3]
The Camera Tool allows you to create cameras while moving...
#ref(./CameraTool.png,50%)
#br
#Contents
**Camera Types that can be Configured [#ca316ee9]
The cameras that can be configured with this tool are cat...
***Standard Cameras [#p139ee12]
Default camera specification to be used while moving arou...
If no other camera is created in the map event camera, th...
***Battle Cameras [#c7d1efb9]
This camera is used for various scenes during battles.
- A set of cameras must be specified for the following sc...
|Start|This is the camera work at the start of the battle.|
|Standby|This is camera work in standby situations, such ...
|Attack|This is the camera work used during a normal atta...
|Use Skill|This is the camera work when magic or skills a...
|Use Item|This is the camera work when the item is used.|
|Results|This is the camera work on the result screen at ...
-The battle camera set used can be switched by an event.
Please read the section of [[Switch Battle Camera Sets:ht...
***Conversation Scene Camera [#o1eb51a5]
This camera is used for the casts that appear on the left...
The spacing and angle of the left and right casts can be ...
You can specify Post-Effects that are separate from the P...
- The conversation scene camera used can be switched depe...
Please see the [[Switch Conversation Scene Camera:https:/...
***Map Event Camera [#x151dbef]
The camera used on each map created in the Map Editor.
The default camera on each map can be set in [[Map Settin...
- The map event camera used can be switched depending on ...
See the [[Camera Settings:https://rpgbakin.com/pukiwiki_e...
**Camera Tool Setting Options [#o1f78501]
***''Camera List'' [#d93f1ad3]
This is a list of cameras that have been created.
You can add, copy, delete, and so on for cameras.
#ref(./CameraTool_CameraList.png,80%)
#br
-''Add Button''
Select the folder of the map you want to create and press...
The method of adding cameras differs depending on the cam...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Trash Button''
Delete the selection. ("Default" cannot be deleted.)
***How to Add Each Camera Type [#l963fb1c]
The method of adding a new camera differs for each camera...
- Default Camera
Default cameras cannot be added.
- Battle Cameras
With the "Battle" folder selected in the list, press the ...
- Conversation Scene Cameras
A new camera can be added by pressing the "Add" button wi...
- Map Event Cameras
A folder corresponding to each map created in the Map Edi...
A default camera is automatically assigned to each map fo...
You can add a new camera by pressing the Add button in th...
You can reorder cameras by dragging them in the camera li...
#ref(各マップ.png)
#br
***Context Menu [#vbad6c6c]
Right-click in the camera list to view.
#ref(./Canera Tool List Right.png,80%)
#br
-''Cut''
Cut out the selection.
-''Copy''
Copy the selection.
-''Paste''
Paste the cut and copied selection.
-''Overwrite and Paste in this Section''
Paste the contents of the copied camera into the selected...
**Camera Preview [#y2ef73b6]
This is the preview screen of the camera being created.
Some functions of the preview screen differ depending on ...
The function switches according to the camera currently s...
***Preview for Default and Map Event Cameras [#h2f43b30]
#ref(./CameraTool_Preview.png,70%)
#br
-''Preview Screen''
To operate the camera, drag the right mouse button to rot...
-''Load from Presets''
Call up the camera presets.
#ref(./Load from Presets.png,80%)
#br
-''Edit the Source Camera''
If "Use Other Camera" is specified in the basic settings,...
-''Edit Rendering Settings''
You can edit the rendering settings for the map you are v...
The edited results are reflected on the map.
-''Post-Effects''
Turns on/off the post-effects specified in the Rendering ...
***Preview for Battle Cameras [#ufe59e87]
#ref(./Preview_BattleCamera.png,70%)
#br
-''Load from Presets''
Call up the battle camera presets.
#ref(./Presets_BattleCamera.png,70%)
#br
|Battle Camera A|Side View|This is a battle camera preset...
|Battle Camera B|Quarter View|This is a battle camera pre...
|Battle Camera C|Back View|This is a battle camera preset...
|Battle Camera D|Stylish|This is a stylish battle camera ...
|Battle Camera E|Side View 2|This is a battle camera pres...
|Battle Camera F|Back View 2|This is a battle camera pres...
-''Switching Battle Layouts''
#ref(./CameraTool_SwitchBattleLayout.png,80%)
#br
You can set the map for preview, enemies or enemy parties...
--''Appearing Monsters''
Set the enemies or enemy party to appear in the preview.
--''Placement Settings and Preview''
Select the map to use for preview and set the battle layo...
-''Edit Rendering Settings''
You can edit the Rendering Settings for the map you are v...
The edited results are reflected on the map.
-''Post-Effects''
Turn on/off the post-effects specified in the Rendering S...
-''Play with Effects(When the battle camera "Use Skill" i...
Call effects registered in the database and test their pl...
***Preview for Conversation Scene Cameras [#pe434bf7]
#ref(./Preview_ConversationCamera.png,70%)
#br
-''Load from Presets''
Load a preset conversation scene camera.
#ref(./Presets_ConversationCamera.png,70%)
#br
-''Switch Left/Right Cast''
Assign a cast to be displayed on the left/right side of t...
-''Edit Rendering Settings''
You can edit the Rendering Settings to be used with this ...
The rendering settings for the conversation scene can be ...
-''Post-Effects''
Turn on/off the post-effects specified in the Rendering S...
**Timeline [#nca69e9f]
#ref(./CameraTool_Timeline.png,80%)
#br
-''Add Frame Button''
Add a frame before the currently selected frame.
-''Copy Button''
Copy the frame.
-''Paste Button''
Paste the frame.
-''Delete Button''
Delete the frame.
-''Undo Button''
Undo one frame edit.
-''Redo Button''
Redo one frame edit.
-''Play''
Play frames.
-''Stop''
Stop playback.
-''Time Scrub Bar''
Drag to move the frame.
-''Start Frame''
Enter the number of frames to start that frame.
The (sec) field above the Start Frame is the number of fr...
-''Number of Frames''
Specify how many frames of that frame are to be displayed.
The transition is made to the next frame over the number ...
If there is frame A (60f frames), followed by frame B, th...
-''Info''
The information about the camera's position in the frame.
The value specified in "Change Information" on the right ...
- ''Selecting Multiple Frames''
Click the top cell (gray cell) of a frame on the timeline...
Any changes you make will be applied to all selected fram...
**Basic Settings [#g27f447b]
#ref(./CameraTool_Basic_Settings.png,80%)
#br
-''Use Other Camera''
Select this option if you want to use other camera work a...
Please note that camera work with this setting will not a...
-''Use Loop''
Specify whether or not to loop playback.
-''LPF Type''
The LPF (low-pass filter) is an effect that allows the ca...
This option allows you to set the coordinate value inform...
-''Orthographic Projection''
If turned on, the projection method of this camera is swi...
Orthographic projection eliminates the difference in obje...
This projection method is suitable for use when creating ...
-''Interpolation Time from Previous Camera (sec)''
Specify the time it takes for this camera to change from ...
For example, if "1" is assigned, the camera will graduall...
-''Interpolation Method from Previous Camera''
Assign the method of speed change when interpolating betw...
From the dialog box that appears, select the interpolatio...
#ref(./SpriteTool_Easing.png,70%)
//|Constant Speed|Playback at the same speed until the la...
//|Ease-in/Ease-in 3x|Deceleration. Starts moving fast an...
//|Ease-out/Ease-out 3x|Acceleration. Starts moving slowl...
#br
**Battle Camera Settings [#x9d6b8da]
#ref(./バトルカメラ専用設定.png,80%)
#br
-''Interpolation Time from Previous Camera''
Enter the number of interpolated frames for camera transi...
For example, if 60 is entered for the "Standby" camera, i...
-''Skip This Camera''
If you turn on a camera setting for which you do not want...
For example, if the skip is turned on for the "Attack" ca...
-''Timing to Wait for Effect Completion''
Specify when to wait for the effect to finish playing.
At the frame specified here, the camera stops until the e...
When set to -1, it is not used and playback is performed ...
**Conversation Scene Settings [#y778ebf7]
#ref(Conversation_Scene_Settings.png)
#br
-''Cast Spacing''
Specifies the spacing between the left and right cast mem...
-''Cast Angle''
Change the Y-axis angle of the conversation cast to face ...
At 0, the cast faces forward, and at 90, the left and rig...
**Change Information [#w1c0bd20]
#ref(./CameraTool_Change_Information.png,80%)
#br
***Camera [#bb6d1d0a]
--''Angle of View''
Specify the angle of view.
--''Near Clip''
Specify how far to render the obstruction between the gaz...
The higher the value, the less objects further away from ...
--''Position XYZ''
Specify the camera coordinates.
--''Angle XYZ''
Specify the angle of the camera.
***Gazing Target [#l4f4f4be]
--''Target''
Specify the point at which the camera's line of sight sho...
#ref(./注視先目標.png,80%)
#br
|Player|The player is the center of the camera. This came...
|None (World Coordinates)|The camera is centered at the o...
|Center of the Battle|Assign the center of the battle map.|
|Events on the Map|The focus will be on events placed on ...
--''Offset XYZ''
Specify the offset value from the point specified in the ...
Offset is a value indicating the distance from the refere...
For example, if the target is specified as "Player" and o...
--''Spline Interpolation''
Turning on spline interpolation smoothes the camera movem...
--''Change in Speed''
You can apply easing to camera movements.
Select the interpolation method for camera movement from ...
''If you want to apply this to the camera motion between ...
#ref(./SpriteTool_Easing.png,70%)
#br
***Light Source Settings [#y8e2a832]
You can adjust the effect of post-effects specified for t...
The battle camera can be used to make the lights stronger...
DOF-related options cannot be set in the conversation sce...
--''BLOOM Intensity Coefficient''
The value specified for BLOOM in the map setting "Renderi...
--''Light Intensity Coefficient''
The value specified for the light intensity in the map se...
--''Chromatic Aberration''
The value specified for chromatic aberration in the map s...
--''DoF Focal Coefficient''
The value specified for DoF/Focal Point in the map settin...
--''DoF Range Coefficient''
The value specified for DoF/Range in the map setting "Ren...
--''DoF Blur Radius''
The value specified for DoF/Blur Radius in the map settin...
***Other Setting [#z7b90eba]
- ''Number of Frames''
Set how many frames it takes to transition from this fram...
**Camera Preview Operation [#qedbad47]
|Right button + dragging|Vertical and horizontal rotation|
|Wheel (center button)|Zoom in/out|
|Wheel (center button) + dragging|If the gazing point is ...
|Wheel (center button) + Alt + dragging|XY Parallel Movem...
**How to Create Camera Work [#c903a2dc]
+Click on the + button in the camera list. When the Add N...
+To create a player-centered camera work, select "Player"...
+Focus on the very beginning of the pose and use the came...
+Specify the number of frames.
+Click "Add Frame" and set the next pose in the same way ...
End:
*Camera Tool[#b55c55a3]
The Camera Tool allows you to create cameras while moving...
#ref(./CameraTool.png,50%)
#br
#Contents
**Camera Types that can be Configured [#ca316ee9]
The cameras that can be configured with this tool are cat...
***Standard Cameras [#p139ee12]
Default camera specification to be used while moving arou...
If no other camera is created in the map event camera, th...
***Battle Cameras [#c7d1efb9]
This camera is used for various scenes during battles.
- A set of cameras must be specified for the following sc...
|Start|This is the camera work at the start of the battle.|
|Standby|This is camera work in standby situations, such ...
|Attack|This is the camera work used during a normal atta...
|Use Skill|This is the camera work when magic or skills a...
|Use Item|This is the camera work when the item is used.|
|Results|This is the camera work on the result screen at ...
-The battle camera set used can be switched by an event.
Please read the section of [[Switch Battle Camera Sets:ht...
***Conversation Scene Camera [#o1eb51a5]
This camera is used for the casts that appear on the left...
The spacing and angle of the left and right casts can be ...
You can specify Post-Effects that are separate from the P...
- The conversation scene camera used can be switched depe...
Please see the [[Switch Conversation Scene Camera:https:/...
***Map Event Camera [#x151dbef]
The camera used on each map created in the Map Editor.
The default camera on each map can be set in [[Map Settin...
- The map event camera used can be switched depending on ...
See the [[Camera Settings:https://rpgbakin.com/pukiwiki_e...
**Camera Tool Setting Options [#o1f78501]
***''Camera List'' [#d93f1ad3]
This is a list of cameras that have been created.
You can add, copy, delete, and so on for cameras.
#ref(./CameraTool_CameraList.png,80%)
#br
-''Add Button''
Select the folder of the map you want to create and press...
The method of adding cameras differs depending on the cam...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Trash Button''
Delete the selection. ("Default" cannot be deleted.)
***How to Add Each Camera Type [#l963fb1c]
The method of adding a new camera differs for each camera...
- Default Camera
Default cameras cannot be added.
- Battle Cameras
With the "Battle" folder selected in the list, press the ...
- Conversation Scene Cameras
A new camera can be added by pressing the "Add" button wi...
- Map Event Cameras
A folder corresponding to each map created in the Map Edi...
A default camera is automatically assigned to each map fo...
You can add a new camera by pressing the Add button in th...
You can reorder cameras by dragging them in the camera li...
#ref(各マップ.png)
#br
***Context Menu [#vbad6c6c]
Right-click in the camera list to view.
#ref(./Canera Tool List Right.png,80%)
#br
-''Cut''
Cut out the selection.
-''Copy''
Copy the selection.
-''Paste''
Paste the cut and copied selection.
-''Overwrite and Paste in this Section''
Paste the contents of the copied camera into the selected...
**Camera Preview [#y2ef73b6]
This is the preview screen of the camera being created.
Some functions of the preview screen differ depending on ...
The function switches according to the camera currently s...
***Preview for Default and Map Event Cameras [#h2f43b30]
#ref(./CameraTool_Preview.png,70%)
#br
-''Preview Screen''
To operate the camera, drag the right mouse button to rot...
-''Load from Presets''
Call up the camera presets.
#ref(./Load from Presets.png,80%)
#br
-''Edit the Source Camera''
If "Use Other Camera" is specified in the basic settings,...
-''Edit Rendering Settings''
You can edit the rendering settings for the map you are v...
The edited results are reflected on the map.
-''Post-Effects''
Turns on/off the post-effects specified in the Rendering ...
***Preview for Battle Cameras [#ufe59e87]
#ref(./Preview_BattleCamera.png,70%)
#br
-''Load from Presets''
Call up the battle camera presets.
#ref(./Presets_BattleCamera.png,70%)
#br
|Battle Camera A|Side View|This is a battle camera preset...
|Battle Camera B|Quarter View|This is a battle camera pre...
|Battle Camera C|Back View|This is a battle camera preset...
|Battle Camera D|Stylish|This is a stylish battle camera ...
|Battle Camera E|Side View 2|This is a battle camera pres...
|Battle Camera F|Back View 2|This is a battle camera pres...
-''Switching Battle Layouts''
#ref(./CameraTool_SwitchBattleLayout.png,80%)
#br
You can set the map for preview, enemies or enemy parties...
--''Appearing Monsters''
Set the enemies or enemy party to appear in the preview.
--''Placement Settings and Preview''
Select the map to use for preview and set the battle layo...
-''Edit Rendering Settings''
You can edit the Rendering Settings for the map you are v...
The edited results are reflected on the map.
-''Post-Effects''
Turn on/off the post-effects specified in the Rendering S...
-''Play with Effects(When the battle camera "Use Skill" i...
Call effects registered in the database and test their pl...
***Preview for Conversation Scene Cameras [#pe434bf7]
#ref(./Preview_ConversationCamera.png,70%)
#br
-''Load from Presets''
Load a preset conversation scene camera.
#ref(./Presets_ConversationCamera.png,70%)
#br
-''Switch Left/Right Cast''
Assign a cast to be displayed on the left/right side of t...
-''Edit Rendering Settings''
You can edit the Rendering Settings to be used with this ...
The rendering settings for the conversation scene can be ...
-''Post-Effects''
Turn on/off the post-effects specified in the Rendering S...
**Timeline [#nca69e9f]
#ref(./CameraTool_Timeline.png,80%)
#br
-''Add Frame Button''
Add a frame before the currently selected frame.
-''Copy Button''
Copy the frame.
-''Paste Button''
Paste the frame.
-''Delete Button''
Delete the frame.
-''Undo Button''
Undo one frame edit.
-''Redo Button''
Redo one frame edit.
-''Play''
Play frames.
-''Stop''
Stop playback.
-''Time Scrub Bar''
Drag to move the frame.
-''Start Frame''
Enter the number of frames to start that frame.
The (sec) field above the Start Frame is the number of fr...
-''Number of Frames''
Specify how many frames of that frame are to be displayed.
The transition is made to the next frame over the number ...
If there is frame A (60f frames), followed by frame B, th...
-''Info''
The information about the camera's position in the frame.
The value specified in "Change Information" on the right ...
- ''Selecting Multiple Frames''
Click the top cell (gray cell) of a frame on the timeline...
Any changes you make will be applied to all selected fram...
**Basic Settings [#g27f447b]
#ref(./CameraTool_Basic_Settings.png,80%)
#br
-''Use Other Camera''
Select this option if you want to use other camera work a...
Please note that camera work with this setting will not a...
-''Use Loop''
Specify whether or not to loop playback.
-''LPF Type''
The LPF (low-pass filter) is an effect that allows the ca...
This option allows you to set the coordinate value inform...
-''Orthographic Projection''
If turned on, the projection method of this camera is swi...
Orthographic projection eliminates the difference in obje...
This projection method is suitable for use when creating ...
-''Interpolation Time from Previous Camera (sec)''
Specify the time it takes for this camera to change from ...
For example, if "1" is assigned, the camera will graduall...
-''Interpolation Method from Previous Camera''
Assign the method of speed change when interpolating betw...
From the dialog box that appears, select the interpolatio...
#ref(./SpriteTool_Easing.png,70%)
//|Constant Speed|Playback at the same speed until the la...
//|Ease-in/Ease-in 3x|Deceleration. Starts moving fast an...
//|Ease-out/Ease-out 3x|Acceleration. Starts moving slowl...
#br
**Battle Camera Settings [#x9d6b8da]
#ref(./バトルカメラ専用設定.png,80%)
#br
-''Interpolation Time from Previous Camera''
Enter the number of interpolated frames for camera transi...
For example, if 60 is entered for the "Standby" camera, i...
-''Skip This Camera''
If you turn on a camera setting for which you do not want...
For example, if the skip is turned on for the "Attack" ca...
-''Timing to Wait for Effect Completion''
Specify when to wait for the effect to finish playing.
At the frame specified here, the camera stops until the e...
When set to -1, it is not used and playback is performed ...
**Conversation Scene Settings [#y778ebf7]
#ref(Conversation_Scene_Settings.png)
#br
-''Cast Spacing''
Specifies the spacing between the left and right cast mem...
-''Cast Angle''
Change the Y-axis angle of the conversation cast to face ...
At 0, the cast faces forward, and at 90, the left and rig...
**Change Information [#w1c0bd20]
#ref(./CameraTool_Change_Information.png,80%)
#br
***Camera [#bb6d1d0a]
--''Angle of View''
Specify the angle of view.
--''Near Clip''
Specify how far to render the obstruction between the gaz...
The higher the value, the less objects further away from ...
--''Position XYZ''
Specify the camera coordinates.
--''Angle XYZ''
Specify the angle of the camera.
***Gazing Target [#l4f4f4be]
--''Target''
Specify the point at which the camera's line of sight sho...
#ref(./注視先目標.png,80%)
#br
|Player|The player is the center of the camera. This came...
|None (World Coordinates)|The camera is centered at the o...
|Center of the Battle|Assign the center of the battle map.|
|Events on the Map|The focus will be on events placed on ...
--''Offset XYZ''
Specify the offset value from the point specified in the ...
Offset is a value indicating the distance from the refere...
For example, if the target is specified as "Player" and o...
--''Spline Interpolation''
Turning on spline interpolation smoothes the camera movem...
--''Change in Speed''
You can apply easing to camera movements.
Select the interpolation method for camera movement from ...
''If you want to apply this to the camera motion between ...
#ref(./SpriteTool_Easing.png,70%)
#br
***Light Source Settings [#y8e2a832]
You can adjust the effect of post-effects specified for t...
The battle camera can be used to make the lights stronger...
DOF-related options cannot be set in the conversation sce...
--''BLOOM Intensity Coefficient''
The value specified for BLOOM in the map setting "Renderi...
--''Light Intensity Coefficient''
The value specified for the light intensity in the map se...
--''Chromatic Aberration''
The value specified for chromatic aberration in the map s...
--''DoF Focal Coefficient''
The value specified for DoF/Focal Point in the map settin...
--''DoF Range Coefficient''
The value specified for DoF/Range in the map setting "Ren...
--''DoF Blur Radius''
The value specified for DoF/Blur Radius in the map settin...
***Other Setting [#z7b90eba]
- ''Number of Frames''
Set how many frames it takes to transition from this fram...
**Camera Preview Operation [#qedbad47]
|Right button + dragging|Vertical and horizontal rotation|
|Wheel (center button)|Zoom in/out|
|Wheel (center button) + dragging|If the gazing point is ...
|Wheel (center button) + Alt + dragging|XY Parallel Movem...
**How to Create Camera Work [#c903a2dc]
+Click on the + button in the camera list. When the Add N...
+To create a player-centered camera work, select "Player"...
+Focus on the very beginning of the pose and use the came...
+Specify the number of frames.
+Click "Add Frame" and set the next pose in the same way ...
Page: