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*Camera Tool[#b55c55a3]
The Camera Tool allows you to create cameras while moving...
#ref(./CameraTool.png)
#br
#Contents
**Camera Types that can be Configured [#ca316ee9]
The cameras that can be configured with this tool are cat...
***Standard Cameras [#p139ee12]
Default camera specification to be used while moving arou...
If no other camera is created in the map event camera, th...
***Battle Cameras [#c7d1efb9]
This camera is used for various scenes during battles.
- A set of cameras must be specified for the following sc...
|Start|This is the camera work at the start of the battle.|
|Standby|This is camera work in standby situations, such ...
|Attack|This is the camera work used during a normal atta...
|Use Skill|This is the camera work when magic or skills a...
|Use Item|This is the camera work when the item is used.|
|Results|This is the camera work on the result screen at ...
-The battle camera set used can be switched by an event.
Please read the section of [[Switch Battle Camera Sets:ht...
***Conversation Scene Camera [#o1eb51a5]
This camera is used for the casts that appear on the left...
The spacing and angle of the left and right casts can be ...
You can specify Post-Effects that are separate from the P...
- The conversation scene camera used can be switched depe...
Please see the [[Switch Conversation Scene Camera:https:/...
***Map Event Camera [#x151dbef]
The camera used on each map created in the Map Editor.
The default camera on each map can be set in [[Map Settin...
- The map event camera used can be switched depending on ...
See the [[Camera Settings:https://rpgbakin.com/pukiwiki_e...
**Camera Tool Setting Options [#o1f78501]
***''Camera List'' [#d93f1ad3]
This is a list of cameras that have been created.
You can add, copy, delete, and so on for cameras.
#ref(./CameraTool_CameraList.png,80%)
#br
-''Add Button''
Select the folder of the map you want to create and press...
The method of adding cameras differs depending on the cam...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Trash Button''
Delete the selection. ("Default" cannot be deleted.)
***How to Add Each Camera Type [#l963fb1c]
The method of adding a new camera differs for each camera...
- Default Camera
Default cameras cannot be added.
- Battle Cameras
With the "Battle" folder selected in the list, press the ...
- Conversation Scene Cameras
A new camera can be added by pressing the "Add" button wi...
- Map Event Cameras
A folder corresponding to each map created in the Map Edi...
A default camera is automatically assigned to each map fo...
You can add a new camera by pressing the Add button in th...
You can reorder cameras by dragging them in the camera li...
#ref(各マップ.png)
#br
***Context Menu [#vbad6c6c]
Right-click in the camera list to view.
#ref(./Canera Tool List Right.png,80%)
#br
-''Cut''
Cut out the selection.
-''Copy''
Copy the selection.
-''Paste''
Paste the cut and copied selection.
-''Overwrite and Paste in this Section''
Paste the contents of the copied camera into the selected...
**Camera Preview [#y2ef73b6]
This is the preview screen of the camera being created.
Some functions of the preview screen differ depending on ...
The function switches according to the camera currently s...
***Preview for Default and Map Event Cameras [#h2f43b30]
#ref(./CameraTool_Preview.png,70%)
#br
-''Preview Screen''
To operate the camera, drag the right mouse button to rot...
-''Load from Presets''
Call up the camera presets.
#ref(./Load from Presets.png,80%)
#br
-''Edit the Source Camera''
If "Use Other Camera" is specified in the basic settings,...
-''Edit Rendering Settings''
You can edit the rendering settings for the map you are v...
The edited results are reflected on the map.
-''Post-Effects''
Turns on/off the post-effects specified in the Rendering ...
***Preview for Battle Cameras [#ufe59e87]
#ref(./Preview_BattleCamera.png,70%)
#br
-''Load from Presets''
Call up the battle camera presets.
#ref(./Presets_BattleCamera.png,70%)
#br
|Battle Camera A|Side View|This is a battle camera preset...
|Battle Camera B|Quarter View|This is a battle camera pre...
|Battle Camera C|Back View|This is a battle camera preset...
|Battle Camera D|Stylish|This is a stylish battle camera ...
|Battle Camera E|Side View 2|This is a battle camera pres...
|Battle Camera F|Back View 2|This is a battle camera pres...
-''Switch Maps for Preview''
It can only be specified with battle camera types and can...
The order of the enemies placed in the preview reflects t...
See the [[Map Settings Palette>Enemy Distribution Tab:htt...
-''Edit Rendering Settings''
You can edit the Rendering Settings for the map you are v...
The edited results are reflected on the map.
-''Post-Effects''
Turn on/off the post-effects specified in the Rendering S...
-''Play with Effects(When the battle camera "Use Skill" i...
Call effects registered in the database and test their pl...
***Preview for Conversation Scene Cameras [#pe434bf7]
#ref(./Preview_ConversationCamera.png,70%)
#br
-''Load from Presets''
Load a preset conversation scene camera.
#ref(./Presets_ConversationCamera.png,70%)
#br
-''Switch Left/Right Cast''
Assign a cast to be displayed on the left/right side of t...
-''Edit Rendering Settings''
You can edit the Rendering Settings to be used with this ...
The rendering settings for the conversation scene can be ...
-''Post-Effects''
Turn on/off the post-effects specified in the Rendering S...
**Timeline [#nca69e9f]
#ref(./CameraTool_Timeline.png,80%)
#br
-''Add Frame Button''
Add a frame before the currently selected frame.
-''Copy Button''
Copy the frame.
-''Paste Button''
Paste the frame.
-''Delete Button''
Delete the frame.
-''Undo Button''
Undo one frame edit.
-''Redo Button''
Redo one frame edit.
-''Play''
Play frames.
-''Stop''
Stop playback.
-''Time Scrub Bar''
Drag to move the frame.
-''Start Frame''
Enter the number of frames to start that frame.
The (sec) field above the Start Frame is the number of fr...
-''Number of Frames''
Specify how many frames of that frame are to be displayed.
The transition is made to the next frame over the number ...
If there is frame A (60f frames), followed by frame B, th...
-''Info''
The information about the camera's position in the frame.
The value specified in "Change Information" on the right ...
**Basic Settings [#g27f447b]
//COLOR(#FF0000):画像入る
#ref(./CameraTool_Basic_Settings.png,80%)
#br
-''Use Other Camera''
Select this option if you want to use other camera work a...
Please note that camera work with this setting will not a...
-''Use Loop''
Specify whether or not to loop playback.
-''LPF Type''
The LPF (low-pass filter) is an effect that allows the ca...
This option allows you to set the coordinate value inform...
-''Orthographic Projection''
If turned on, the projection method of this camera is swi...
Orthographic projection eliminates the difference in obje...
This projection method is suitable for use when creating ...
-''Interpolation Time from Previous Camera (sec)''
Specify the time it takes for this camera to change from ...
For example, if "1" is assigned, the camera will graduall...
-''Interpolation Method from Previous Camera''
Assign the method of speed change when interpolating betw...
|Constant Speed|Playback at the same speed until the last...
|Ease-in/Ease-in 3x|Deceleration. Starts moving fast and ...
|Ease-out/Ease-out 3x|Acceleration. Starts moving slowly ...
#br
**Battle Camera Settings [#x9d6b8da]
//COLOR(#FF0000):画像入る
#ref(./バトルカメラ専用設定.png,80%)
#br
-''Interpolation Time from Previous Camera''
Enter the number of interpolated frames for camera transi...
For example, if 60 is entered for the "Standby" camera, i...
-''Skip This Camera''
If you turn on a camera setting for which you do not want...
For example, if the skip is turned on for the "Attack" ca...
-''Timing to Wait for Effect Completion''
Specify when to wait for the effect to finish playing.
At the frame specified here, the camera stops until the e...
When set to -1, it is not used and playback is performed ...
**Conversation Scene Settings [#y778ebf7]
#ref(Conversation_Scene_Settings.png)
#br
-''Cast Spacing''
Specifies the spacing between the left and right cast mem...
-''Cast Angle''
Change the Y-axis angle of the conversation cast to face ...
At 0, the cast faces forward, and at 90, the left and rig...
**Change Information [#w1c0bd20]
//COLOR(#FF0000):画像入る
#ref(./Change Information.png,80%)
#br
-''Camera''
--''Angle of View''
Specify the angle of view.
--''Near Clip''
Specify how far to render the obstruction between the gaz...
The higher the value, the less objects further away from ...
--''Position XYZ''
Specify the camera coordinates.
--''Angle XY''
Specify the angle of the camera.
-''Gazing Target''
--''Target''
Specify the point at which the camera's line of sight sho...
//COLOR(#FF0000):画像入る
#ref(./注視先目標.png,80%)
#br
|Player|The player is the center of the camera. This came...
|None (World Coordinates)|The camera is centered at the o...
|Center of the Battle|Assign the center of the battle map.|
|Events on the Map|The focus will be on events placed on ...
--''Offset XYZ''
Specify the offset value from the point specified in the ...
Offset is a value indicating the distance from the refere...
For example, if the target is specified as "Player" and o...
--''Spline Interpolation''
Turning on spline interpolation smoothes the camera movem...
--''Change in Speed''
Ease in/out can be added to the camera movement.
''If you want to apply this to the camera motion between ...
#ref(./Change in Speed.png,80%)
#br
|Constant Speed|Playback at the same speed until the last...
|Ease-in/Ease-in 3x|Deceleration. Start moving fast and s...
|Ease-out, Ease-out 3x|Acceleration. Start moving slowly ...
-''Light Source Settings''
You can adjust the effect of post-effects specified for t...
The battle camera can be used to make the lights stronger...
DOF-related options cannot be set in the conversation sce...
--''BLOOM Intensity Coefficient''
The value specified for BLOOM in the map setting "Renderi...
--''Light Intensity Coefficient''
The value specified for the light intensity in the map se...
--''Chromatic Aberration''
The value specified for chromatic aberration in the map s...
--''DoF Focal Coefficient''
The value specified for DoF/Focal Point in the map settin...
--''DoF Range Coefficient''
The value specified for DoF/Range in the map setting "Ren...
--''DoF Blur Radius''
The value specified for DoF/Blur Radius in the map settin...
**Camera Preview Operation [#qedbad47]
|Right button + dragging|Vertical and horizontal rotation|
|Wheel (center button)|Zoom in/out|
|Wheel (center button) + dragging|If the gazing point is ...
|Wheel (center button) + Alt + dragging|XY Parallel Movem...
**How to Create Camera Work [#c903a2dc]
+Click on the + button in the camera list. When the Add N...
+To create a player-centered camera work, select "Player"...
+Focus on the very beginning of the pose and use the came...
+Specify the number of frames.
+Click "Add Frame" and set the next pose in the same way ...
End:
*Camera Tool[#b55c55a3]
The Camera Tool allows you to create cameras while moving...
#ref(./CameraTool.png)
#br
#Contents
**Camera Types that can be Configured [#ca316ee9]
The cameras that can be configured with this tool are cat...
***Standard Cameras [#p139ee12]
Default camera specification to be used while moving arou...
If no other camera is created in the map event camera, th...
***Battle Cameras [#c7d1efb9]
This camera is used for various scenes during battles.
- A set of cameras must be specified for the following sc...
|Start|This is the camera work at the start of the battle.|
|Standby|This is camera work in standby situations, such ...
|Attack|This is the camera work used during a normal atta...
|Use Skill|This is the camera work when magic or skills a...
|Use Item|This is the camera work when the item is used.|
|Results|This is the camera work on the result screen at ...
-The battle camera set used can be switched by an event.
Please read the section of [[Switch Battle Camera Sets:ht...
***Conversation Scene Camera [#o1eb51a5]
This camera is used for the casts that appear on the left...
The spacing and angle of the left and right casts can be ...
You can specify Post-Effects that are separate from the P...
- The conversation scene camera used can be switched depe...
Please see the [[Switch Conversation Scene Camera:https:/...
***Map Event Camera [#x151dbef]
The camera used on each map created in the Map Editor.
The default camera on each map can be set in [[Map Settin...
- The map event camera used can be switched depending on ...
See the [[Camera Settings:https://rpgbakin.com/pukiwiki_e...
**Camera Tool Setting Options [#o1f78501]
***''Camera List'' [#d93f1ad3]
This is a list of cameras that have been created.
You can add, copy, delete, and so on for cameras.
#ref(./CameraTool_CameraList.png,80%)
#br
-''Add Button''
Select the folder of the map you want to create and press...
The method of adding cameras differs depending on the cam...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Trash Button''
Delete the selection. ("Default" cannot be deleted.)
***How to Add Each Camera Type [#l963fb1c]
The method of adding a new camera differs for each camera...
- Default Camera
Default cameras cannot be added.
- Battle Cameras
With the "Battle" folder selected in the list, press the ...
- Conversation Scene Cameras
A new camera can be added by pressing the "Add" button wi...
- Map Event Cameras
A folder corresponding to each map created in the Map Edi...
A default camera is automatically assigned to each map fo...
You can add a new camera by pressing the Add button in th...
You can reorder cameras by dragging them in the camera li...
#ref(各マップ.png)
#br
***Context Menu [#vbad6c6c]
Right-click in the camera list to view.
#ref(./Canera Tool List Right.png,80%)
#br
-''Cut''
Cut out the selection.
-''Copy''
Copy the selection.
-''Paste''
Paste the cut and copied selection.
-''Overwrite and Paste in this Section''
Paste the contents of the copied camera into the selected...
**Camera Preview [#y2ef73b6]
This is the preview screen of the camera being created.
Some functions of the preview screen differ depending on ...
The function switches according to the camera currently s...
***Preview for Default and Map Event Cameras [#h2f43b30]
#ref(./CameraTool_Preview.png,70%)
#br
-''Preview Screen''
To operate the camera, drag the right mouse button to rot...
-''Load from Presets''
Call up the camera presets.
#ref(./Load from Presets.png,80%)
#br
-''Edit the Source Camera''
If "Use Other Camera" is specified in the basic settings,...
-''Edit Rendering Settings''
You can edit the rendering settings for the map you are v...
The edited results are reflected on the map.
-''Post-Effects''
Turns on/off the post-effects specified in the Rendering ...
***Preview for Battle Cameras [#ufe59e87]
#ref(./Preview_BattleCamera.png,70%)
#br
-''Load from Presets''
Call up the battle camera presets.
#ref(./Presets_BattleCamera.png,70%)
#br
|Battle Camera A|Side View|This is a battle camera preset...
|Battle Camera B|Quarter View|This is a battle camera pre...
|Battle Camera C|Back View|This is a battle camera preset...
|Battle Camera D|Stylish|This is a stylish battle camera ...
|Battle Camera E|Side View 2|This is a battle camera pres...
|Battle Camera F|Back View 2|This is a battle camera pres...
-''Switch Maps for Preview''
It can only be specified with battle camera types and can...
The order of the enemies placed in the preview reflects t...
See the [[Map Settings Palette>Enemy Distribution Tab:htt...
-''Edit Rendering Settings''
You can edit the Rendering Settings for the map you are v...
The edited results are reflected on the map.
-''Post-Effects''
Turn on/off the post-effects specified in the Rendering S...
-''Play with Effects(When the battle camera "Use Skill" i...
Call effects registered in the database and test their pl...
***Preview for Conversation Scene Cameras [#pe434bf7]
#ref(./Preview_ConversationCamera.png,70%)
#br
-''Load from Presets''
Load a preset conversation scene camera.
#ref(./Presets_ConversationCamera.png,70%)
#br
-''Switch Left/Right Cast''
Assign a cast to be displayed on the left/right side of t...
-''Edit Rendering Settings''
You can edit the Rendering Settings to be used with this ...
The rendering settings for the conversation scene can be ...
-''Post-Effects''
Turn on/off the post-effects specified in the Rendering S...
**Timeline [#nca69e9f]
#ref(./CameraTool_Timeline.png,80%)
#br
-''Add Frame Button''
Add a frame before the currently selected frame.
-''Copy Button''
Copy the frame.
-''Paste Button''
Paste the frame.
-''Delete Button''
Delete the frame.
-''Undo Button''
Undo one frame edit.
-''Redo Button''
Redo one frame edit.
-''Play''
Play frames.
-''Stop''
Stop playback.
-''Time Scrub Bar''
Drag to move the frame.
-''Start Frame''
Enter the number of frames to start that frame.
The (sec) field above the Start Frame is the number of fr...
-''Number of Frames''
Specify how many frames of that frame are to be displayed.
The transition is made to the next frame over the number ...
If there is frame A (60f frames), followed by frame B, th...
-''Info''
The information about the camera's position in the frame.
The value specified in "Change Information" on the right ...
**Basic Settings [#g27f447b]
//COLOR(#FF0000):画像入る
#ref(./CameraTool_Basic_Settings.png,80%)
#br
-''Use Other Camera''
Select this option if you want to use other camera work a...
Please note that camera work with this setting will not a...
-''Use Loop''
Specify whether or not to loop playback.
-''LPF Type''
The LPF (low-pass filter) is an effect that allows the ca...
This option allows you to set the coordinate value inform...
-''Orthographic Projection''
If turned on, the projection method of this camera is swi...
Orthographic projection eliminates the difference in obje...
This projection method is suitable for use when creating ...
-''Interpolation Time from Previous Camera (sec)''
Specify the time it takes for this camera to change from ...
For example, if "1" is assigned, the camera will graduall...
-''Interpolation Method from Previous Camera''
Assign the method of speed change when interpolating betw...
|Constant Speed|Playback at the same speed until the last...
|Ease-in/Ease-in 3x|Deceleration. Starts moving fast and ...
|Ease-out/Ease-out 3x|Acceleration. Starts moving slowly ...
#br
**Battle Camera Settings [#x9d6b8da]
//COLOR(#FF0000):画像入る
#ref(./バトルカメラ専用設定.png,80%)
#br
-''Interpolation Time from Previous Camera''
Enter the number of interpolated frames for camera transi...
For example, if 60 is entered for the "Standby" camera, i...
-''Skip This Camera''
If you turn on a camera setting for which you do not want...
For example, if the skip is turned on for the "Attack" ca...
-''Timing to Wait for Effect Completion''
Specify when to wait for the effect to finish playing.
At the frame specified here, the camera stops until the e...
When set to -1, it is not used and playback is performed ...
**Conversation Scene Settings [#y778ebf7]
#ref(Conversation_Scene_Settings.png)
#br
-''Cast Spacing''
Specifies the spacing between the left and right cast mem...
-''Cast Angle''
Change the Y-axis angle of the conversation cast to face ...
At 0, the cast faces forward, and at 90, the left and rig...
**Change Information [#w1c0bd20]
//COLOR(#FF0000):画像入る
#ref(./Change Information.png,80%)
#br
-''Camera''
--''Angle of View''
Specify the angle of view.
--''Near Clip''
Specify how far to render the obstruction between the gaz...
The higher the value, the less objects further away from ...
--''Position XYZ''
Specify the camera coordinates.
--''Angle XY''
Specify the angle of the camera.
-''Gazing Target''
--''Target''
Specify the point at which the camera's line of sight sho...
//COLOR(#FF0000):画像入る
#ref(./注視先目標.png,80%)
#br
|Player|The player is the center of the camera. This came...
|None (World Coordinates)|The camera is centered at the o...
|Center of the Battle|Assign the center of the battle map.|
|Events on the Map|The focus will be on events placed on ...
--''Offset XYZ''
Specify the offset value from the point specified in the ...
Offset is a value indicating the distance from the refere...
For example, if the target is specified as "Player" and o...
--''Spline Interpolation''
Turning on spline interpolation smoothes the camera movem...
--''Change in Speed''
Ease in/out can be added to the camera movement.
''If you want to apply this to the camera motion between ...
#ref(./Change in Speed.png,80%)
#br
|Constant Speed|Playback at the same speed until the last...
|Ease-in/Ease-in 3x|Deceleration. Start moving fast and s...
|Ease-out, Ease-out 3x|Acceleration. Start moving slowly ...
-''Light Source Settings''
You can adjust the effect of post-effects specified for t...
The battle camera can be used to make the lights stronger...
DOF-related options cannot be set in the conversation sce...
--''BLOOM Intensity Coefficient''
The value specified for BLOOM in the map setting "Renderi...
--''Light Intensity Coefficient''
The value specified for the light intensity in the map se...
--''Chromatic Aberration''
The value specified for chromatic aberration in the map s...
--''DoF Focal Coefficient''
The value specified for DoF/Focal Point in the map settin...
--''DoF Range Coefficient''
The value specified for DoF/Range in the map setting "Ren...
--''DoF Blur Radius''
The value specified for DoF/Blur Radius in the map settin...
**Camera Preview Operation [#qedbad47]
|Right button + dragging|Vertical and horizontal rotation|
|Wheel (center button)|Zoom in/out|
|Wheel (center button) + dragging|If the gazing point is ...
|Wheel (center button) + Alt + dragging|XY Parallel Movem...
**How to Create Camera Work [#c903a2dc]
+Click on the + button in the camera list. When the Add N...
+To create a player-centered camera work, select "Player"...
+Focus on the very beginning of the pose and use the came...
+Specify the number of frames.
+Click "Add Frame" and set the next pose in the same way ...
Page: