Changing Battle BGM and Transition Effects (Beginner Tutorial)
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Start:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Changing Battle BGM and Transition Effects (System Resou...
''Default sounds and visual effects used in the game — su...
**Setting the Cursor Movement Sound [#u54f9395]
''During the game, pressing the ESC key opens the game me...
Let’s set the sound effect (SE) that plays when moving th...
(By default, the ESC key is assigned to open the menu. Fo...
#ref(./Changing Battle BGM and Transition Effects_1.jpg,4...
#br
Open Game Definition > [[System Resources]].
#ref(./Changing Battle BGM and Transition Effects_2.jpg,4...
#br
In the “System Sound Effect Settings” section, click the ...
Select "SE_Cursor_1" from the SE folder.
#ref(./Changing Battle BGM and Transition Effects_3.jpg,4...
#br
Run a test play, open the menu with the ESC key, and move...
Did you hear the cursor movement sound?
***Adding Sound Data from DLC [#k1369405]
''Bakin offers many paid and free DLC packs, and you can ...
You can also import your own graphics and sound assets, o...
Here, let’s add sound data that is not currently included...
In the “System Sound Effect Settings” section, select “De...
#ref(./Changing Battle BGM and Transition Effects_4.jpg,4...
#br
In the Asset Picker window, open the “Ready to Use” tab a...
Choose "SE_Skill_Invoke_01" from the SE folder, then clic...
#ref(./Changing Battle BGM and Transition Effects_5.jpg,4...
#br
The SE data that was not originally included in the proje...
Run a test play, open the menu, and check whether a sound...
The Add menu in the “Ready to Use” tab of the Asset Picke...
For more information about DLCs, see [[About Free DLCs]].
**Setting the Default Battle BGM [#ed0007a8]
''Next, let’s configure the battle BGM.''
Click the arrow next to “Battle” in the “System BGM” sect...
Select "BGM_Battle_01" from the BGM folder.
#ref(./Changing Battle BGM and Transition Effects_6.jpg,4...
#br
Close [[System Resources]], then open the [[Map Settings ...
The BGM set here becomes the default battle BGM used in t...
You can also change the battle BGM in the “BGM” setting o...
**Effects When Entering or Leaving Battle [#j4c37a0f]
''Next, let’s change the effect that plays when the playe...
In the “Screen Transition Effects” setting section, selec...
#ref(./Changing Battle BGM and Transition Effects_7.jpg,4...
#br
Run a battle test and confirm that the effect you selecte...
A "Sprite" is animation data created by combining multipl...
Sprites can be created using Bakin’s [[Sprite Tool]].
For more information, see [[Sprites]] and [[Sprite Tool]].
----
''Try changing other sound and effect settings in additio...
''Below is an example of a fully configured setup.''
''Next, we will finally start customizing events.''
----
''&size(16){Next: [[Creating an Event 1:https://rpgbakin....
''&size(16){Previous: [[Setting Up Enemies:https://rpgbak...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Changing Battle BGM and Transition Effects (System Resou...
''Default sounds and visual effects used in the game — su...
**Setting the Cursor Movement Sound [#u54f9395]
''During the game, pressing the ESC key opens the game me...
Let’s set the sound effect (SE) that plays when moving th...
(By default, the ESC key is assigned to open the menu. Fo...
#ref(./Changing Battle BGM and Transition Effects_1.jpg,4...
#br
Open Game Definition > [[System Resources]].
#ref(./Changing Battle BGM and Transition Effects_2.jpg,4...
#br
In the “System Sound Effect Settings” section, click the ...
Select "SE_Cursor_1" from the SE folder.
#ref(./Changing Battle BGM and Transition Effects_3.jpg,4...
#br
Run a test play, open the menu with the ESC key, and move...
Did you hear the cursor movement sound?
***Adding Sound Data from DLC [#k1369405]
''Bakin offers many paid and free DLC packs, and you can ...
You can also import your own graphics and sound assets, o...
Here, let’s add sound data that is not currently included...
In the “System Sound Effect Settings” section, select “De...
#ref(./Changing Battle BGM and Transition Effects_4.jpg,4...
#br
In the Asset Picker window, open the “Ready to Use” tab a...
Choose "SE_Skill_Invoke_01" from the SE folder, then clic...
#ref(./Changing Battle BGM and Transition Effects_5.jpg,4...
#br
The SE data that was not originally included in the proje...
Run a test play, open the menu, and check whether a sound...
The Add menu in the “Ready to Use” tab of the Asset Picke...
For more information about DLCs, see [[About Free DLCs]].
**Setting the Default Battle BGM [#ed0007a8]
''Next, let’s configure the battle BGM.''
Click the arrow next to “Battle” in the “System BGM” sect...
Select "BGM_Battle_01" from the BGM folder.
#ref(./Changing Battle BGM and Transition Effects_6.jpg,4...
#br
Close [[System Resources]], then open the [[Map Settings ...
The BGM set here becomes the default battle BGM used in t...
You can also change the battle BGM in the “BGM” setting o...
**Effects When Entering or Leaving Battle [#j4c37a0f]
''Next, let’s change the effect that plays when the playe...
In the “Screen Transition Effects” setting section, selec...
#ref(./Changing Battle BGM and Transition Effects_7.jpg,4...
#br
Run a battle test and confirm that the effect you selecte...
A "Sprite" is animation data created by combining multipl...
Sprites can be created using Bakin’s [[Sprite Tool]].
For more information, see [[Sprites]] and [[Sprite Tool]].
----
''Try changing other sound and effect settings in additio...
''Below is an example of a fully configured setup.''
''Next, we will finally start customizing events.''
----
''&size(16){Next: [[Creating an Event 1:https://rpgbakin....
''&size(16){Previous: [[Setting Up Enemies:https://rpgbak...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
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