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Start:
*What are Classes [#o3ec9dd2]
Create data such as the registration of classes that cast...
You can specify the items and skills that can be used in ...
//COLOR(#FF0000):画像入る
#ref(./Database_Classes.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Classes Add.png,80%)
#br
- ''Add''
Add a class.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data for the selected classes.
- ''Paste''
Paste the copied class data into the last column.
- ''Delete''
Delete class data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
**Class Ability Values [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Classes Name.png,80%)
#br
-''Name''
Enter a name for the class.
You can also write a description of the class.
-''Icon Image''
Specify an icon for this class to be displayed in the gam...
-''3D Model''
Specify a 3D model of this class to be displayed in the g...
**Class Ability Values: Basic [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_Classes_Basic.png,80%)
#br
--''Initial Level''
Specify the level at which the game starts.
--''Growth Speed''
Select the rate of increase in experience required to lev...
-''Attribute Resistance''
Specify the resistance for the selected attribute.
You can choose from among those registered under "Attribu...
-''State Resistance''
Specify the resistance this class has to the states.
The list displays the states registered under "State Defi...
For each state, there are five levels to choose from: "St...
-''Growth Factors When Changing to This Class''
Specify the initial values of the statuses that this clas...
The status of the class (subclass) is added to the status...
You can also adjust how much the status values of classes...
''Example''
If Game Definition > Game System Definition > Parameter R...
//COLOR(#FF0000):画像入る
//#ref(Classes Growth.png,80%)
//#br
--''Abilities''
Specify the following options for the HP, MP, Attack Powe...
--''Initial Addition Value''
Specify the initial value for each ability.
--''Basic Increase Value''
This is the basic value added to the status when the leve...
This value is then multiplied by the growth type.
--''Growth Type''
It is an indicator of the ease of status growth.
When leveling up, the status increase is added to the bas...
For more information, please read the [[Formula for Each ...
**Class Ability Values: Abilities [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_Classes_Abilities.png)
#br
-''Usable Item''
Specify items that can be used in this class.
--''Enable Disable''
Specify Enable on for items that can be used in this clas...
--''Item Names''
The list displays items that have been registered and spe...
-''Skills to be Learned''
Specify the skills that can be learned during this class.
--''Enable''
Turn on skills that can be learned.
--''Skill Name''
The list shows skills that have been registered and speci...
--''Achievement Level''
Specify the level of achievement for each skill.
End:
*What are Classes [#o3ec9dd2]
Create data such as the registration of classes that cast...
You can specify the items and skills that can be used in ...
//COLOR(#FF0000):画像入る
#ref(./Database_Classes.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Classes Add.png,80%)
#br
- ''Add''
Add a class.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data for the selected classes.
- ''Paste''
Paste the copied class data into the last column.
- ''Delete''
Delete class data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
**Class Ability Values [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Classes Name.png,80%)
#br
-''Name''
Enter a name for the class.
You can also write a description of the class.
-''Icon Image''
Specify an icon for this class to be displayed in the gam...
-''3D Model''
Specify a 3D model of this class to be displayed in the g...
**Class Ability Values: Basic [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_Classes_Basic.png,80%)
#br
--''Initial Level''
Specify the level at which the game starts.
--''Growth Speed''
Select the rate of increase in experience required to lev...
-''Attribute Resistance''
Specify the resistance for the selected attribute.
You can choose from among those registered under "Attribu...
-''State Resistance''
Specify the resistance this class has to the states.
The list displays the states registered under "State Defi...
For each state, there are five levels to choose from: "St...
-''Growth Factors When Changing to This Class''
Specify the initial values of the statuses that this clas...
The status of the class (subclass) is added to the status...
You can also adjust how much the status values of classes...
''Example''
If Game Definition > Game System Definition > Parameter R...
//COLOR(#FF0000):画像入る
//#ref(Classes Growth.png,80%)
//#br
--''Abilities''
Specify the following options for the HP, MP, Attack Powe...
--''Initial Addition Value''
Specify the initial value for each ability.
--''Basic Increase Value''
This is the basic value added to the status when the leve...
This value is then multiplied by the growth type.
--''Growth Type''
It is an indicator of the ease of status growth.
When leveling up, the status increase is added to the bas...
For more information, please read the [[Formula for Each ...
**Class Ability Values: Abilities [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_Classes_Abilities.png)
#br
-''Usable Item''
Specify items that can be used in this class.
--''Enable Disable''
Specify Enable on for items that can be used in this clas...
--''Item Names''
The list displays items that have been registered and spe...
-''Skills to be Learned''
Specify the skills that can be learned during this class.
--''Enable''
Turn on skills that can be learned.
--''Skill Name''
The list shows skills that have been registered and speci...
--''Achievement Level''
Specify the level of achievement for each skill.
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