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*What are Classes [#o3ec9dd2]
Create data such as the registration of classes that cast...
You can specify the items and skills that can be used in ...
In Bakin, cast members and classes can have separate leve...
This allows for things like "a level 10 cast becomes a le...
The cast can also specify two classes, "class" and "subcl...
The value of the status specified for a class is added to...
//COLOR(#FF0000):画像入る
#ref(./Database_Classes.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Classes Add.png,80%)
#br
- ''Add''
Add a class.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data for the selected classes.
- ''Paste''
Paste the copied class data into the last column.
- ''Delete''
Delete class data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
**Class Ability Values [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Classes Name.png,80%)
#br
-''Name''
Enter a name for the class.
You can also write a description of the class.
-''Icon Image''
Specify an icon for this class to be displayed in the gam...
//-''3D Model''
//Specify a 3D model of this class to be displayed in the...
**Class Ability Values: Basic [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_Classes_Basic.png,80%)
#br
- ''Level''
--''Level Curve''
Open the Level Curve dialog.
This dialog allows you to specify in detail the experienc...
Please see [[Level Curve Dialog:https://rpgbakin.com/puki...
--''Initial Level''
Specify the initial class level when this class is assign...
--''Growth Speed''
Select the preset data for the rate of increase in experi...
If you change the preset data in the Level Curves Dialog,...
--''Max Level''
You can set the maximum level of this class that can be r...
You can specify a range of values less than or equal to t...
The maximum level of classes can be changed by using even...
-''Growth Factors When Changing to This Class''
Specify the initial values of the statuses that this clas...
The status of the class (subclass) is added to the status...
You can also adjust how much the status values of classes...
''Example''
If Game Definition > Game System Definition > Parameter R...
--''Edit Status''
Open the [[Status Editor:https://rpgbakin.com/pukiwiki_en...
Any changes made in the Classes will also be reflected on...
--''Status Curve''
Open the [[Status Curve Dialog:https://rpgbakin.com/pukiw...
You can customize the value of each status for each class...
--''Status Settings''
---''Initial Addition Value''
Specify the initial value for each status.
---''Basic Increase Value''
This is the basic value that is added to the status when ...
This value is added to the growth type.
---''Growth Types''
Choose from several types of preset data for status growt...
When a cast's class level increases, this setting is adde...
If you change the preset data in the Status Curve dialog,...
Please see the section [[Formula for Each Status Increase...
-''Attributes''
Specify the resistance for the selected attribute.
You can choose from among those registered under "Attribu...
-''Resistance to State''
You can specify the resistance that this class has to sta...
The list displays the states registered under "State Defi...
**Class Ability Values: Abilities [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_Classes_Abilities.png,80%)
#br
-''Usable Item''
Specify items that can be used in this class.
--''Enable Disable''
Specify Enable on for items that can be used in this clas...
--''Item Names''
The list displays items that have been registered and spe...
-''Skills to be Learned''
Specify the skills that can be learned during this class.
--''Enable''
Turn on skills that can be learned.
--''Skill Name''
The list shows skills that have been registered and speci...
--''Achievement Level''
Specify the level of achievement for each skill.
End:
*What are Classes [#o3ec9dd2]
Create data such as the registration of classes that cast...
You can specify the items and skills that can be used in ...
In Bakin, cast members and classes can have separate leve...
This allows for things like "a level 10 cast becomes a le...
The cast can also specify two classes, "class" and "subcl...
The value of the status specified for a class is added to...
//COLOR(#FF0000):画像入る
#ref(./Database_Classes.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Classes Add.png,80%)
#br
- ''Add''
Add a class.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data for the selected classes.
- ''Paste''
Paste the copied class data into the last column.
- ''Delete''
Delete class data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
**Class Ability Values [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Classes Name.png,80%)
#br
-''Name''
Enter a name for the class.
You can also write a description of the class.
-''Icon Image''
Specify an icon for this class to be displayed in the gam...
//-''3D Model''
//Specify a 3D model of this class to be displayed in the...
**Class Ability Values: Basic [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_Classes_Basic.png,80%)
#br
- ''Level''
--''Level Curve''
Open the Level Curve dialog.
This dialog allows you to specify in detail the experienc...
Please see [[Level Curve Dialog:https://rpgbakin.com/puki...
--''Initial Level''
Specify the initial class level when this class is assign...
--''Growth Speed''
Select the preset data for the rate of increase in experi...
If you change the preset data in the Level Curves Dialog,...
--''Max Level''
You can set the maximum level of this class that can be r...
You can specify a range of values less than or equal to t...
The maximum level of classes can be changed by using even...
-''Growth Factors When Changing to This Class''
Specify the initial values of the statuses that this clas...
The status of the class (subclass) is added to the status...
You can also adjust how much the status values of classes...
''Example''
If Game Definition > Game System Definition > Parameter R...
--''Edit Status''
Open the [[Status Editor:https://rpgbakin.com/pukiwiki_en...
Any changes made in the Classes will also be reflected on...
--''Status Curve''
Open the [[Status Curve Dialog:https://rpgbakin.com/pukiw...
You can customize the value of each status for each class...
--''Status Settings''
---''Initial Addition Value''
Specify the initial value for each status.
---''Basic Increase Value''
This is the basic value that is added to the status when ...
This value is added to the growth type.
---''Growth Types''
Choose from several types of preset data for status growt...
When a cast's class level increases, this setting is adde...
If you change the preset data in the Status Curve dialog,...
Please see the section [[Formula for Each Status Increase...
-''Attributes''
Specify the resistance for the selected attribute.
You can choose from among those registered under "Attribu...
-''Resistance to State''
You can specify the resistance that this class has to sta...
The list displays the states registered under "State Defi...
**Class Ability Values: Abilities [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_Classes_Abilities.png,80%)
#br
-''Usable Item''
Specify items that can be used in this class.
--''Enable Disable''
Specify Enable on for items that can be used in this clas...
--''Item Names''
The list displays items that have been registered and spe...
-''Skills to be Learned''
Specify the skills that can be learned during this class.
--''Enable''
Turn on skills that can be learned.
--''Skill Name''
The list shows skills that have been registered and speci...
--''Achievement Level''
Specify the level of achievement for each skill.
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