Collision Detection between Cast Members and Events
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*Collision Detection between Cast Members and Events [#xa...
Whether casts, events, or generated casts come into conta...
See the table below to find out how the specified casts a...
The following specifications are for Ver. 1.3.2 or later.
**''Whether They Don't Overlap (Detect Collision and Push...
Regarding the following tables, for "Casts" and "Generate...
"Cast" refers to a cast placed directly on the map, while...
Yes = Collide each other.
|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|CENTER:''(P = Collid...
|P: ON, E: ON|Casts|Generated Casts|Events||P: ON, E: OFF...
|Player|Yes|Yes|Yes||Player|Yes|Yes|Yes||Player|||||Playe...
|Casts|Yes|Yes|Yes||Casts|||||Casts|Yes|Yes|Yes||Casts||||
|Generated Casts|Yes|Yes|Yes||Generated Casts|||||Generat...
|Events|Yes|Yes|Yes||Events|||||Events|Yes|Yes|Yes||Event...
|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|CENTER:''"No Collisi...
|P: ON, E: ON|Casts|Generated Casts|Events||P: ON, E: OFF...
|Generated Casts|Yes||Yes||Generated Casts|||||Generated ...
|BGCOLOR(yellow):COLOR(black):''Precautions''|
- The "when contacted" event is triggered when two collis...
--However, the event is not triggered over and over again...
- The event panel "Check Surrounding Collision Detection ...
- The Disappearing Conditions "Collide with ~" only react...
-Even when "Collide with Player" is OFF, the player can s...
----
- Prior to Ver. 1.3.1, the "Collide with Other Events" se...
- Also, since Ver. 1.3.2, when "Collide with Player/Event...
- If you really want to branch according to the surroundi...
----
**''Damage or Not'' [#jcbe6d49]
The tables below show whether or not damage occurs when a...
Yes = Damage occurs.
|>|>|>|>|>|>|>|>|>|CENTER:''"No Collision with Other Gene...
|P: ON, E: ON|Player|Allies|Enemies|Both|None|Generated C...
|Player|||Yes|Yes|||Yes|Yes||
|Allies|||Yes|Yes|||Yes|Yes||
|Enemies|Yes|Yes||Yes||Yes||Yes||
|Both|Yes|Yes|Yes|Yes||Yes|Yes|Yes||
|None||||||||||
|Generated Casts&br;(Allies)|||Yes|Yes|||Yes|Yes||
|Generated Casts&br;(Enemies)|Yes|Yes||Yes||Yes||Yes||
|Generated Casts&br;(Both)|Yes|Yes|Yes|Yes||Yes|Yes|Yes||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: ON, E: OFF|Player|Allies|Enemies|Both|None|Generated ...
|Player|||Yes|Yes|||Yes|Yes||
|Allies||||||||||
|Enemies|Yes|||||||||
|Both|Yes|||||||||
|None||||||||||
|Generated Casts&br;(Allies)||||||||||
|Generated Casts&br;(Enemies)|Yes|||||||||
|Generated Casts&br;(Both)|Yes|||||||||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: OFF, E: ON|Player|Allies|Enemies|Both|None|Generated ...
|Player||||||||||
|Allies|||Yes|Yes|||Yes|Yes||
|Enemies||Yes||Yes||Yes||Yes||
|Both||Yes|Yes|Yes||Yes|Yes|Yes||
|None||||||||||
|Generated Casts&br;(Allies)|||Yes|Yes|||Yes|Yes||
|Generated Casts&br;(Enemies)||Yes||Yes||Yes||Yes||
|Generated Casts&br;(Both)||Yes|Yes|Yes||Yes|Yes|Yes||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: OFF, E: OFF|Player|Allies|Enemies|Both|None|Generated...
|Player||||||||||
|Allies||||||||||
|Enemies||||||||||
|Both||||||||||
|None||||||||||
|Generated Casts&br;(Allies)||||||||||
|Generated Casts&br;(Enemies)||||||||||
|Generated Casts&br;(Both)||||||||||
|Generated Casts&br;(None)||||||||||
#br
''"No Colision with Other Generated Events": ON''
Yes = Collide each other.
|>|>|>|>|>|>|>|>|>|CENTER:''"No Collision with Other Gene...
|P: ON, E: ON|Player|Allies|Enemies|Both|None|Generated C...
|Generated Casts&br;(Allies)|||Yes|Yes||||||
|Generated Casts&br;(Enemies)|Yes|Yes||Yes||||||
|Generated Casts&br;(Both)|Yes|Yes|Yes|Yes||||||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: ON, E: OFF|Player|Allies|Enemies|Both|None|Generated ...
|Generated Casts&br;(Allies)||||||||||
|Generated Casts&br;(Enemies)|Yes|||||||||
|Generated Casts&br;(Both)|Yes|||||||||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: OFF, E: ON|Player|Allies|Enemies|Both|None|Generated ...
|Generated Casts&br;(Allies)|||Yes|Yes||||||
|Generated Casts&br;(Enemies)||Yes||Yes||||||
|Generated Casts&br;(Both)||Yes|Yes|Yes||||||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: OFF, E: OFF|Player|Allies|Enemies|Both|None|Generated...
|Generated Casts&br;(Allies)||||||||||
|Generated Casts&br;(Enemies)||||||||||
|Generated Casts&br;(Both)||||||||||
|Generated Casts&br;(None)||||||||||
End:
*Collision Detection between Cast Members and Events [#xa...
Whether casts, events, or generated casts come into conta...
See the table below to find out how the specified casts a...
The following specifications are for Ver. 1.3.2 or later.
**''Whether They Don't Overlap (Detect Collision and Push...
Regarding the following tables, for "Casts" and "Generate...
"Cast" refers to a cast placed directly on the map, while...
Yes = Collide each other.
|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|CENTER:''(P = Collid...
|P: ON, E: ON|Casts|Generated Casts|Events||P: ON, E: OFF...
|Player|Yes|Yes|Yes||Player|Yes|Yes|Yes||Player|||||Playe...
|Casts|Yes|Yes|Yes||Casts|||||Casts|Yes|Yes|Yes||Casts||||
|Generated Casts|Yes|Yes|Yes||Generated Casts|||||Generat...
|Events|Yes|Yes|Yes||Events|||||Events|Yes|Yes|Yes||Event...
|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|CENTER:''"No Collisi...
|P: ON, E: ON|Casts|Generated Casts|Events||P: ON, E: OFF...
|Generated Casts|Yes||Yes||Generated Casts|||||Generated ...
|BGCOLOR(yellow):COLOR(black):''Precautions''|
- The "when contacted" event is triggered when two collis...
--However, the event is not triggered over and over again...
- The event panel "Check Surrounding Collision Detection ...
- The Disappearing Conditions "Collide with ~" only react...
-Even when "Collide with Player" is OFF, the player can s...
----
- Prior to Ver. 1.3.1, the "Collide with Other Events" se...
- Also, since Ver. 1.3.2, when "Collide with Player/Event...
- If you really want to branch according to the surroundi...
----
**''Damage or Not'' [#jcbe6d49]
The tables below show whether or not damage occurs when a...
Yes = Damage occurs.
|>|>|>|>|>|>|>|>|>|CENTER:''"No Collision with Other Gene...
|P: ON, E: ON|Player|Allies|Enemies|Both|None|Generated C...
|Player|||Yes|Yes|||Yes|Yes||
|Allies|||Yes|Yes|||Yes|Yes||
|Enemies|Yes|Yes||Yes||Yes||Yes||
|Both|Yes|Yes|Yes|Yes||Yes|Yes|Yes||
|None||||||||||
|Generated Casts&br;(Allies)|||Yes|Yes|||Yes|Yes||
|Generated Casts&br;(Enemies)|Yes|Yes||Yes||Yes||Yes||
|Generated Casts&br;(Both)|Yes|Yes|Yes|Yes||Yes|Yes|Yes||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: ON, E: OFF|Player|Allies|Enemies|Both|None|Generated ...
|Player|||Yes|Yes|||Yes|Yes||
|Allies||||||||||
|Enemies|Yes|||||||||
|Both|Yes|||||||||
|None||||||||||
|Generated Casts&br;(Allies)||||||||||
|Generated Casts&br;(Enemies)|Yes|||||||||
|Generated Casts&br;(Both)|Yes|||||||||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: OFF, E: ON|Player|Allies|Enemies|Both|None|Generated ...
|Player||||||||||
|Allies|||Yes|Yes|||Yes|Yes||
|Enemies||Yes||Yes||Yes||Yes||
|Both||Yes|Yes|Yes||Yes|Yes|Yes||
|None||||||||||
|Generated Casts&br;(Allies)|||Yes|Yes|||Yes|Yes||
|Generated Casts&br;(Enemies)||Yes||Yes||Yes||Yes||
|Generated Casts&br;(Both)||Yes|Yes|Yes||Yes|Yes|Yes||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: OFF, E: OFF|Player|Allies|Enemies|Both|None|Generated...
|Player||||||||||
|Allies||||||||||
|Enemies||||||||||
|Both||||||||||
|None||||||||||
|Generated Casts&br;(Allies)||||||||||
|Generated Casts&br;(Enemies)||||||||||
|Generated Casts&br;(Both)||||||||||
|Generated Casts&br;(None)||||||||||
#br
''"No Colision with Other Generated Events": ON''
Yes = Collide each other.
|>|>|>|>|>|>|>|>|>|CENTER:''"No Collision with Other Gene...
|P: ON, E: ON|Player|Allies|Enemies|Both|None|Generated C...
|Generated Casts&br;(Allies)|||Yes|Yes||||||
|Generated Casts&br;(Enemies)|Yes|Yes||Yes||||||
|Generated Casts&br;(Both)|Yes|Yes|Yes|Yes||||||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: ON, E: OFF|Player|Allies|Enemies|Both|None|Generated ...
|Generated Casts&br;(Allies)||||||||||
|Generated Casts&br;(Enemies)|Yes|||||||||
|Generated Casts&br;(Both)|Yes|||||||||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: OFF, E: ON|Player|Allies|Enemies|Both|None|Generated ...
|Generated Casts&br;(Allies)|||Yes|Yes||||||
|Generated Casts&br;(Enemies)||Yes||Yes||||||
|Generated Casts&br;(Both)||Yes|Yes|Yes||||||
|Generated Casts&br;(None)||||||||||
|||||||||||
|P: OFF, E: OFF|Player|Allies|Enemies|Both|None|Generated...
|Generated Casts&br;(Allies)||||||||||
|Generated Casts&br;(Enemies)||||||||||
|Generated Casts&br;(Both)||||||||||
|Generated Casts&br;(None)||||||||||
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